Best Civ version?

Zatara

Chieftain
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Aug 2, 2017
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I played Civ II a long time ago when in the years right after it came out, and was engrossed by it. I haven't played much of anything in the years since. I still play the old Civ II once or twice a month, but I was curious about all the following versions and have wanted to give them a try for a while now, but wasn't sure which one is the 'best' - if there is such a thing. Also, I'm wondering how different the newer versions are from the one I'm familiar with - and whether there would be a steep learning curve (as I would prefer not to spend too much time just to figure out how everything works). I'd appreciate any input anyone would have on this.
 
Ah, Test of Time. I should have known that. I assumed someone would say Civ 6 or something, I guess I wasn't thinking of an old Civ 2 version.

I've been through a few of the threads here. I was just looking back over the Civ 2 battle rules and formulas page the other day. It's very helpful, as are the other threads I've looked at. I will certainly check out others as other questions pop up.

But I was just curious about the subsequent Civ versions - Civ 3 through Civ 6 - and whether they would be worth giving a try, particularly for someone who has loved Civ 2 for a long time.
 
But I was just curious about the subsequent Civ versions - Civ 3 through Civ 6 - and whether they would be worth giving a try, particularly for someone who has loved Civ 2 for a long time.
Having played Colonization for few years then Civ2-upgraded later for civ2MGE- for at least ten child years, I love to find back enhancements with Civ2ToT, even more with civ2ToTpp.

On the other side, while I didn't got caught by Civnet, Alpha Centauri, Call To Power or Civ3, I had a strong liking to Civ4, playing it for few years too.
Civ5 and Civ6 didn't survive a small try, having less than few minutes spent on it.
On another branch, I didn't try Humankind, which from what was shown I consider a scam having played Endless Legend few dozen hours.

Somehow, that's only a matter of tastes, after all.
 
There was a post in OT not that long ago about this where you will get a wider range of opinions than the crowd who hang out in Civ2 :)
 
Having played Colonization for few years then Civ2-upgraded later for civ2MGE- for at least ten child years, I love to find back enhancements with Civ2ToT, even more with civ2ToTpp.

On the other side, while I didn't got caught by Civnet, Alpha Centauri, Call To Power or Civ3, I had a strong liking to Civ4, playing it for few years too.
Civ5 and Civ6 didn't survive a small try, having less than few minutes spent on it.
On another branch, I didn't try Humankind, which from what was shown I consider a scam having played Endless Legend few dozen hours.

Somehow, that's only a matter of tastes, after all.
Civ 4, over 5 and 6 - interesting. Thanks for the input. I actually have tried Civ 6 on the phone version, which I heard is a lesser version of the PC version. I didn't put much time into it, so I can't say anything too definitively, but it felt a lot different than the Civ 2 I've been used to for so long... obviously a lot more sophisticated with modern game-programming, but as they say, sometimes less is more.
 
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I played Civ3 and found it sort of bland, messed around in Civ4, and liked hearing Nemoy. Civ5 was pretty soulless, and by Civ6, I was utterly done.
Back to CIV2, and the modding. Nothing matches the original and best. Civ1 was the ancient classic, but Civ2 never has, and never will be bested.
 
I started with ToT but also played 3 and 4, never being good at any of them. To me, 4 felt a lot more like 2 than 3 did. Test of Time still has advantages over the later games. I like how it feels when you're exploring and know another civilization is nearby because you see irrigation, or a road. Cultural borders ruined that, as well as the concept of controlling a tile by occupying it. The Fantasy and Science Fiction games in ToT (with four simultaneous maps) are another thing the later games can't match. I don't think 2 is always better than its successors, but it feels like it does a lot with its relatively simple rules. I've never played 5 or 6 and likely never will, but it always seemed to me that the units per tile restriction those games use would be an inferior way of doing the same thing 2 (and 1?) does with its stack killing system. Likewise, 4 has a complex city maintenance system to limit expansion, but 2 has unhappiness from more cities that can have a similar effect. And as far as I know, none of the later games has the terrain transformations :confused:

Each game has its advantages over the others, so whichever you prefer overall will depend on what properties you value more. I think 2 and 4 are about equally good overall, both being better than 3, although 3 is graphically the best.
 
I started with ToT but also played 3 and 4, never being good at any of them. To me, 4 felt a lot more like 2 than 3 did. Test of Time still has advantages over the later games. I like how it feels when you're exploring and know another civilization is nearby because you see irrigation, or a road. Cultural borders ruined that, as well as the concept of controlling a tile by occupying it. The Fantasy and Science Fiction games in ToT (with four simultaneous maps) are another thing the later games can't match. I don't think 2 is always better than its successors, but it feels like it does a lot with its relatively simple rules. I've never played 5 or 6 and likely never will, but it always seemed to me that the units per tile restriction those games use would be an inferior way of doing the same thing 2 (and 1?) does with its stack killing system. Likewise, 4 has a complex city maintenance system to limit expansion, but 2 has unhappiness from more cities that can have a similar effect. And as far as I know, none of the later games has the terrain transformations :confused:

Each game has its advantages over the others, so whichever you prefer overall will depend on what properties you value more. I think 2 and 4 are about equally good overall, both being better than 3, although 3 is graphically the best.
I appreciate the detailed opinion/explanation. I understand and agree that each person will like different aspects of the game - and which game version one prefers depends on each individual's likes and dislikes. Your reply - and some of the more detailed replies I've seen in the offtopic section thread - pointing out some of the differences in versions helps me decide which version I haven't played may be best suited for my tastes. It looks like Civ 4 is the most popular (by quite a ways), and from what I've read it does seem like something I would like... so I will give it a try when I get the chance.

I do enjoy the terrain transformation, so I wonder why that was eliminated. I have read a lot about the unit stacking versus one unit per tile and it seems to be a consensus that they made it worse with one unit per tile - and I can use my imagination and understand why, even though I haven't experienced it myself.

I am curious about the four simultaneous maps aspect of ToT, I have heard a lot about that but have never seen it. I may have to try to check it out firsthand.
 
Go download over the Reich and you can see 3 maps in action that all affect each other via Lua. The new TES scenario by @Dadais also makes great use of multiple maps (surface and subterranean lairs).
 
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