Aleksey_aka_al
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Which feature you like most? Or which you miss in modern games most?
I tried to combine similar features of both land-based and space-based 4X games in the same poll options, so here are some comments:
Diplomacy with leaders
Several levels of map
Tactical battles
Customizable units
Civs or leaders special abilities, traits, etc
Setting-oriented special victory conditions
Wonders or special projects
Special units, great peoples, hired leaders...
Cityscape
Palace
PS: Sorry if I've mistaken somewhere in the examples or if your favorite feature is not there...
I tried to combine similar features of both land-based and space-based 4X games in the same poll options, so here are some comments:
Diplomacy with leaders
Diplomacy screen with a character reacting to player actions whether a leader of a nation or a representative of an alien race, or any other.
Several levels of map
Land-based example: in Civilization Test of time there were two maps for an Extended Game - surface of the Earth and surface of the Alpha Centauri planet; and four for Fantasy mode - surface level, underworld, ocean bottom and sky...
As for space-based games, this option stands for accessible planet surface (Galactic Civs 2, Reunion, etc). It also stands for accessible Star Systems as a separate map (Ascendancy).
As for space-based games, this option stands for accessible planet surface (Galactic Civs 2, Reunion, etc). It also stands for accessible Star Systems as a separate map (Ascendancy).
Tactical battles
For space-based: separate screen, where you control or watch your ships fighting an enemy.
For land-based: the same, but with common units of course like in Master of Magic or Civilization Call to Power, or even Total War (if you think it's a 4X).
For land-based: the same, but with common units of course like in Master of Magic or Civilization Call to Power, or even Total War (if you think it's a 4X).
Customizable units
Land-based example: Alpha Centauri, where you can choose weapon, armor, chassis, propulsion, etc.
Space-based example: Master of Orion series, where you can choose size of the ship and its components by piece.
Space-based example: Master of Orion series, where you can choose size of the ship and its components by piece.
Civs or leaders special abilities, traits, etc
Land-based: that is, what you see in Civ III and IV compared to Civ I or II.
Space-based: this option stands for customizable races like in Galactic Civilizations 2, Master of Orion II and III, Space Empires, etc.
Space-based: this option stands for customizable races like in Galactic Civilizations 2, Master of Orion II and III, Space Empires, etc.
Setting-oriented special victory conditions
Land-based example: construction of Space Ship and successful flight to Alpha Centauri.
Space-based example: winning the High Council elections in Master of Orion.
Or any other similar, but distinctive and setting-oriented (not just "conquer 70% of the World").
Space-based example: winning the High Council elections in Master of Orion.
Or any other similar, but distinctive and setting-oriented (not just "conquer 70% of the World").
Wonders or special projects
No comments here.
Special units, great peoples, hired leaders...
Land-based example: in Master of Magic if you are famous enough, you can hire mercenaries, which are special units with enhanced stats, but expensive to support.
Space-based example: in Master of Orion II you can hire leaders of two types - colony leaders and fleet commanders; in MoO III leaders affect whole empire (as i recall).
Space-based example: in Master of Orion II you can hire leaders of two types - colony leaders and fleet commanders; in MoO III leaders affect whole empire (as i recall).
Cityscape
City or colony view with landscape and completed constructions, as in Civ I-III, Master of Orion II, Master of Magic.
Palace
It was funny fortress wall in Civ I, throne hall in Civ II and a street in Civ CtP...
PS: Sorry if I've mistaken somewhere in the examples or if your favorite feature is not there...