There is no "optimal GS", all are playable it's just how long of a game do you want?
Since you just came back to Civ IV I would suggest Epic as it is 2000 turns.
Here are the Caveman2Cosmos GS in ~ number of turns:
Normal ~1000 turns
Epic ~ 2000 turn
Marathon 3335 turns
Snail ~5000+
Eon ~6500
Eternity 8250
Oh and we do Not suggest playing with more than 20 AI if you use any Game set up Option that will create more AI.
If Micro management is your bane then here's what I would suggest:
1. use Normal or Epic GS
2. use C2C_World map size Standard or large, start everywhere, medium sea level
3. No more than 6-7 AI
4. Do Not use Rev or any Option that generates More AI ( Like barb Civ)
5. Do not use any Size Matters Options ( very micro intense with units)
6. Use Reckless Animals, but with No Stay out (Off) and No Peace among NPC's
7. Use Only the Positive leader traits. No other leader trait Options. This gives every Leader only 2 Traits.
8. Use 1 City Tile start with Realistic Culture Spread
9. Use the Basic BtS Combat option, plus do not use Realistic Siege.
10. Don't use the "beta" Afflictions Option
11. Do not use Divine Prophets.
This should keep the game within the realm of what you might be used to from vanilla BtS and keep the micro down somewhat.
Please remember you are playing the largest Mod ever made for Any Civ version from 1 thru VI. So there will be some micro involved.![]()
Revolutions doesn't do anything except of buffing crime.Thanks. If I may ask, what is the reasoning behind getting rid of the revolution and barbarian civ options? I've played other modpacks that include RevDCM and I found I quite liked those options. Added something I felt was lacking from every other civ game. Otherwise your suggestions definitely make a lot of sense.
A rather simplistic reply at best.Revolutions doesn't do anything except of buffing crime.
AI is weaker here than in unmodded BTS.
You get more civs during the game (and lose control over the number of civs). This leads to more RAM being needed and before long you reach the "magical" barrier (aroung 2.7 GB) where the 32bit engine surrenders and you get a CTD.Thanks. Are there any downsides to keeping those options enabled?
To clarify: The viewport is the part of the map that is loaded, not the minimap.only a part of the map gets loaded into RAM, including the minimap - this is called the viewport
Did you try the others?My answer is : not slower than Snail, and not quicker than Marathon.
So play it at Marathon or Snail speed. I tried both.
If you don't want to think about that, just choose Marathon. I think it's optimal.
Choices really have little to do with 10 seconds waiting for end of turn processing. Civ IV BtS engine for the game is 32bit single core. And a 10 sec wait is excellent. If you expect faster you are playing the wrong game. This Is a Turn based game not an pauseable RtS. As the game gets more developed the more processing the single core will need to do at 32bit speed. CPU speed Is a critical factor to turn processing as is good motherboard bus speed and your main ram speed. More ram is Not an answer for this game as it will never use more than 3GB.Because with wrong choices, end turn can be very long (I reached 10 seconds waiting with a big map).