Dark Paladin X
Chieftain
- Joined
- Aug 20, 2013
- Messages
- 34
Of obtaining each of the victory conditions, which civilization would be considered to be the best late game civilization for each victory condition (I'm doing this for the Civilization TV Tropes page because they actually have a trope called "Magikarp Power" (it basically means a character or civilization that has a terrible early game, but excels in late-game dominance).
Of all the civilizations, which Civilizations start with terrible early games but has the best late game power for the said victory condition (either through UA, UB, UU, or Unique Tile Improvements, and I'm not counting time/score as a victory condition).
For each one of them:
Diplomatic: Hands down, Venice is THE best civilization late game for this victory condition. Why? Because of their unique Merchant of Venice allows you to "deny" Civilizations potential votes for the United Nations vote. China being ally dandy with Singapore, not a problem "buys city-state." What's even better, you don't suffer diplomatic penalties for doing this. However, their early-game is considered to be the weakest due to their lack of ability to expand their borders and limited to one-city and can easily be conquered by hostile AI like the Zulus, Huns, or the Greeks.
Cultural: I'd say either the Indians or the Brazilians. Both have unique ability and start bias respectfully that severely handicap them early game . India's UA pressures players to build few number of cities, but well-developed highly populated cities. Since most of your cities won't be that highly populated, India is vulnerable early-game. However, once late game comes, their cities to be one of the best defended and a cultural powerhouse. This is true when Gandhi AI starts building nuclear weapons.
Similarly, Brazil's jungle start bias puts them in a severe disadvantage on productions and makes building wonders particularly difficult for them. Once they get around mid-game and research Machinery, they can obtain Brazilwood camp, which is free income for the Brazilians and allows the Brazilians to simply buy the tile improvements and buildings while their cities focus on building units/wonders. Also, their UA kicks ass.
Science: This is the most difficult call for me, since I never actually tried this victory condition before. From the looks of things, I'll say Korea here due it's unique ability (if you are building a lot of Wonders for science boost, you definitely do not want to build a lot of cities).
Domination: Honestly, don't try this victory condition late game. The penalties against you are more severe late game if you are aiming for this victory in terms of diplomacy, gold, and happiness (since diplomacy has higher value late game than early game). Besides, I really can't think of a civilization best suited for late game Domination victory.
Also, I'm trying of a "One Stat to Rule Them All" for this game and put it as an example in the Civilization TV Tropes page. My guts is science and food has the highest stat value, but I can't choose between the two.
Of all the civilizations, which Civilizations start with terrible early games but has the best late game power for the said victory condition (either through UA, UB, UU, or Unique Tile Improvements, and I'm not counting time/score as a victory condition).
For each one of them:
Diplomatic: Hands down, Venice is THE best civilization late game for this victory condition. Why? Because of their unique Merchant of Venice allows you to "deny" Civilizations potential votes for the United Nations vote. China being ally dandy with Singapore, not a problem "buys city-state." What's even better, you don't suffer diplomatic penalties for doing this. However, their early-game is considered to be the weakest due to their lack of ability to expand their borders and limited to one-city and can easily be conquered by hostile AI like the Zulus, Huns, or the Greeks.
Cultural: I'd say either the Indians or the Brazilians. Both have unique ability and start bias respectfully that severely handicap them early game . India's UA pressures players to build few number of cities, but well-developed highly populated cities. Since most of your cities won't be that highly populated, India is vulnerable early-game. However, once late game comes, their cities to be one of the best defended and a cultural powerhouse. This is true when Gandhi AI starts building nuclear weapons.
Similarly, Brazil's jungle start bias puts them in a severe disadvantage on productions and makes building wonders particularly difficult for them. Once they get around mid-game and research Machinery, they can obtain Brazilwood camp, which is free income for the Brazilians and allows the Brazilians to simply buy the tile improvements and buildings while their cities focus on building units/wonders. Also, their UA kicks ass.
Science: This is the most difficult call for me, since I never actually tried this victory condition before. From the looks of things, I'll say Korea here due it's unique ability (if you are building a lot of Wonders for science boost, you definitely do not want to build a lot of cities).
Domination: Honestly, don't try this victory condition late game. The penalties against you are more severe late game if you are aiming for this victory in terms of diplomacy, gold, and happiness (since diplomacy has higher value late game than early game). Besides, I really can't think of a civilization best suited for late game Domination victory.
Also, I'm trying of a "One Stat to Rule Them All" for this game and put it as an example in the Civilization TV Tropes page. My guts is science and food has the highest stat value, but I can't choose between the two.