bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,120
What do you think is the single best/most powerful tradition in the game?
This one plus the Shawnee one that does the same thing are incredibly synergized.Greece has some pretty powerful ones (+50% befriend independent)![]()
This one I would say is also strong: you are naturally going to have high gold adjacency from it from your Science buildings and you can get it on your Palace and City Halls if you settle correctly and resources don't move a lot in the age transition.I need to take some time to look through them all but one that came immediately to mind for me is Shell Tempered Pottery. That's a lot of gold...
good point, although I will counter that being able to suzerain IPs cheaper also means you can get them faster, ie the city-state bonuses can start stacking up sooner. AI def need to be encouraged to befriend IPs more though!I still think Xenia is overrated. That's not to say it's not good - it is! - but I think people severely overstate just how strong it is as the game currently stands.
1) The AI doesn't really care all that much about befriending city states, and I feel confident that no matter what leader our civ I choose to play I can suzerain almost every single one on the map if I want to.
2) You can get the exact same affect with just two Diplomatic attribute points. Yes, they stack, but that doesn't change what I said in #1 above and it's just even *more* overkill. Plus how many other civ-specific traditions are available to every leader/civ in the game through attribute points? Not many, and that makes it less unique and (IMO) a bit less exciting.
3) Greece already has a bunch more influence points than most other civs are going to have, further negating just how strong Xenia is.
4) Unlock something like, say, Shell-Tempered Pottery you're not going to keep it slotted the whole game if you're playing optimally - you'll slot Xenia for a couple of turns here or there and then replace it with something else until it's needed again.
Now again - and I can't stress this enough - Xenia is good. It will let you claim those city state bonuses a bit earlier and that has value, but I just don't think it's anywhere near the strongest tradition in the game despite the fact I know a LOT of people disagree with me on this. People like the idea of what Xenia could do for you so much they overestimate what it actually does for you.
Quite frankly I feel like if I played Greece and didn't use Xenia at all my results wouldn't really change all that much. I'd still be suzerain to every city state on the map with no issue whatsoever.
Note: the minute the game gets patched to make the AI push harder for city states, this whole argument goes away and I'll be right there with you all claiming Xenia is at the top, but as the game stands right now, I don't buy it.
Idk, accounting for both dispersing and suzing, I'd say the AI takes roughly half of all IPs early-ish in each age. That's a whole bunch of city states I could have gotten quicker with more influence. And regardless, the more influence I save (which is even more if I stack befriending discounts) the more I have for endeavors, war support spam, and reconciliation (especially now you can run it with multiple people). I think what it comes down to is that factoring in all of the different (very good!) ways influence can be used, if you're looking to spend it on all of them, even as Greece, you'll find yourself wanting more of it. So on that basis, Xenia is top-tier imo.I still think Xenia is overrated. That's not to say it's not good - it is! - but I think people severely overstate just how strong it is as the game currently stands.
1) The AI doesn't really care all that much about befriending city states, and I feel confident that no matter what leader our civ I choose to play I can suzerain almost every single one on the map if I want to.
2) You can get the exact same affect with just two Diplomatic attribute points. Yes, they stack, but that doesn't change what I said in #1 above and it's just even *more* overkill. Plus how many other civ-specific traditions are available to every leader/civ in the game through attribute points? Not many, and that makes it less unique and (IMO) a bit less exciting.
3) Greece already has a bunch more influence points than most other civs are going to have, further negating just how strong Xenia is.
4) Unlock something like, say, Shell-Tempered Pottery you're not going to keep it slotted the whole game if you're playing optimally - you'll slot Xenia for a couple of turns here or there and then replace it with something else until it's needed again.
Now again - and I can't stress this enough - Xenia is good. It will let you claim those city state bonuses a bit earlier and that has value, but I just don't think it's anywhere near the strongest tradition in the game despite the fact I know a LOT of people disagree with me on this. People like the idea of what Xenia could do for you so much they overestimate what it actually does for you.
Quite frankly I feel like if I played Greece and didn't use Xenia at all my results wouldn't really change all that much. I'd still be suzerain to every city state on the map with no issue whatsoever.
Note: the minute the game gets patched to make the AI push harder for city states, this whole argument goes away and I'll be right there with you all claiming Xenia is at the top, but as the game stands right now, I don't buy it.
This has not been my experience, at all, and I play on Immortal. Maybe 1-2 city states get wiped off the map if they spawn right on an AI's border, and maybe I'll miss 1-2 of them that the AI actually does suzerain, but I would say *at worst* in any game I'm getting 80%+ of the city states under my control, regardless of who I'm playing as. It's to the point where sometimes when I play a game I'll avoid going after every single city state just to try to get a more balanced experience, quite frankly.Idk, accounting for both dispersing and suzing, I'd say the AI takes roughly half of all IPs early-ish in each age.
That is all true, and that's why people love Xenia so much. My point is I can do that already anyways even on Immortal, and if I can already do something pretty easily is making that something even easier all that impactful? I'd at least argue not as much as people think.Xenia allows you to befriend each city state without letting AI befriend or destroy any. Also, befriending them earlier allows you to just run through science tree unlocking things like factories or space flight really early. When I play with Xenia, science victory actually is competitive wven if I'm totally peaceful (where economic usually shines).
This option, with zero choice. At least on Immortal, I never fail to befriend the majority of independents on the homelands and with Xenia I usually befriend all. Cheap techs are not a problem, because you'll get all the techs you need anyway and fast.-Do you take the free technology? Getting earlier suzerain status doesn't necessarily equate to you being suzerain of *more* city states by the end of the age, so you're probably not getting any *extra* free techs out of this (MAYBE you'll get 1-2 if you do manage to save a city state that the AI would otherwise eliminate), and now because you took it earlier you're also getting *cheaper* techs as rewards.
All of these are great though. An extra 1 or 2 science or culture early on snowballs into huge results. Getting those extra yields faster is a big deal. If we say someone like Ben is a good leader because his extra science on production buildings means you get that littlebbit of extra science on your brickyard from very early on, surely the more you can do the same with IPs, the better?Do you take the bonus that gives +1 science to all science buildings? Ok, cool. How many science buildings do you even have at this point? 1? 2? Maybe even none at all? Getting this bonus early did little-to-nothing for you.
-Do you take the bonus science to codices? Do you even have a codex yet?
-Do you take the UI step pyramid? Do you have an economy strong enough or have you claimed enough rural tiles to allow you to buy a few this early on?
I agree that I would go the free tech route as well, but I don't really consider it a huge advantage because whether I'm playing Greece or anybody else who chose that bonus, I'm almost certainly getting the exact same # of free techs when all is said and done by the end of the age. It's not really giving you anything extra unless you manage to save multiple city states that would otherwise be wiped off the map by AI, and in my experience that just doesn't happen all that much despite everyone's insistence that it does.This option, with zero choice. At least on Immortal, I never fail to befriend the majority of independents on the homelands and with Xenia I usually befriend all. Cheap techs are not a problem, because you'll get all the techs you need anyway and fast.
Not to mention how devastating Xenia is in Exploration where you start with already explored homelands and Modern, where you start with majority of the map explored.
Like I've said, it's not *nothing*. Xenia is a good card that can help you, and yeah, obviously getting those yields earlier is helpful... but is it as big a deal as it's been made out to be? No, I don't think so. Is the 1 extra culture I get from suzeraining a cultural city state a dozen turns earlier going to match the culture I'd get from playing as Aksum and slotting a card like Port of Nations in that same spot instead? Probably not. Is the 1 extra science I get as Greece in that same situation going to match the science I'd get from Maya's Pet Kot being slotted in that same spot? Again, no (and I don't even think that one's close). I think I could even argue I'd get more science out of early gold policies like Shell-Tempered Pottery or Gaulos than I would from having to keep Xenia slotted early on (which you probably have to do since you might have more policy slots than extra policies early on, and because you if you might not have enough chances early on to switch Xenia in or out at will). If you want extra early yields there are plenty of more appealing and easier to access options out there.All of these are great though. An extra 1 or 2 science or culture early on snowballs into huge results. Getting those extra yields faster is a big deal. If we say someone like Ben is a good leader because his extra science on production buildings means you get that littlebbit of extra science on your brickyard from very early on, surely the more you can do the same with IPs, the better?
Plus, there are lots of specific circumstances where you might want something ASAP. For example, if I identify my neighbour is a prime candidate for rushing before they get a second settlement online, I want the war support bonus as quickly as possible.