mazzz
Emperor
people have talked about the best traits in countless threads, but what about which ones are best in the long run?
Expansionist
Only good in the ancient age, quickly useless, you can just explore with a warrior anyway, and if barbs come out it is very easy to kill them
Industrious
so what? you build road a few turns quicker? just build more workers
Religous
Some what useful, with one turn Anarchy you can seven like seven turns and the cheaper temples are not bad either
Scientific
you only get three free techs through out the game, and "an increased chance of a Science leader" not worth it
Commercial
Extra gold, one of the main keys to the game, good trait
Militaristic
cheap barracks and "an increased chance for a great leader" which now is only useful for armys which quicky become obsolete (you build an army of swordsmen thatis very useful but can not be upgraded)
an "ok" trait but not the best
Sea Faring
An extra movement through out the game? The very good
Plus starting on the coast, you could build the the early sea wonders very easily with this
Agricultural
One of the best traits by far, extra food= bigger cities= more rushing power and more production
So all in all I think the best traits for the entire game are
Agricultural-Bigger faster growing cities
Sea Faring-Extra movement is very important (even in the modern age)
Commercial- More gold = more science and larger army
Expansionist
Only good in the ancient age, quickly useless, you can just explore with a warrior anyway, and if barbs come out it is very easy to kill them
Industrious
so what? you build road a few turns quicker? just build more workers
Religous
Some what useful, with one turn Anarchy you can seven like seven turns and the cheaper temples are not bad either
Scientific
you only get three free techs through out the game, and "an increased chance of a Science leader" not worth it
Commercial
Extra gold, one of the main keys to the game, good trait
Militaristic
cheap barracks and "an increased chance for a great leader" which now is only useful for armys which quicky become obsolete (you build an army of swordsmen thatis very useful but can not be upgraded)
an "ok" trait but not the best
Sea Faring
An extra movement through out the game? The very good
Plus starting on the coast, you could build the the early sea wonders very easily with this
Agricultural
One of the best traits by far, extra food= bigger cities= more rushing power and more production
So all in all I think the best traits for the entire game are
Agricultural-Bigger faster growing cities
Sea Faring-Extra movement is very important (even in the modern age)
Commercial- More gold = more science and larger army