Best unique ability?

Which leaders' unique abilities are the best?

  • Alexander: Hellenic League

    Votes: 102 27.9%
  • Askia: River Warlord

    Votes: 25 6.8%
  • Augustus: Glory of Rome

    Votes: 27 7.4%
  • Bismarck: Furor Teutonicus

    Votes: 16 4.4%
  • Catherine: Siberian Riches

    Votes: 21 5.8%
  • Cyrus: Achaemenid Legacy

    Votes: 42 11.5%
  • Elizabeth: Sun Never Sets

    Votes: 7 1.9%
  • Gandhi: Population Growth

    Votes: 61 16.7%
  • Harun al-Rashid: Trade Caravans

    Votes: 13 3.6%
  • Hiawatha: The Great Warpath

    Votes: 6 1.6%
  • Montezuma: Sacrificial Captives

    Votes: 6 1.6%
  • Napoleon: Ancient Régime

    Votes: 62 17.0%
  • Oda Nobunaga: Bushido

    Votes: 81 22.2%
  • Ramesses: Monument Builders

    Votes: 30 8.2%
  • Ramkhamhaeng: Father Governs Children

    Votes: 47 12.9%
  • Suleiman: Barbary Corsairs

    Votes: 6 1.6%
  • Washington: Manifest Destiny

    Votes: 6 1.6%
  • Wu Zetian: Art of War

    Votes: 74 20.3%

  • Total voters
    365
Are you just a big England fan? Cause your comments have absolutely nothing to do with the game...

Horseman...you know the unit you can build like 150turn before longbowmen(epic time), absolutely destroys them, so I fail to see why you would use longbowmen, unless you just want to get the same job done 2 times slower.

Secondly, while longbowmen are actually good on defense, why are you playing defense in the first place? Before you even tech for longbowmen, you've probably eradicated everyone on continent No.1, if you know how to play at all.

Thirdly, if you play standard continent map, it takes 3-5 turns to cross the ocean. Navy plays no role in this as you will cross the ocean with your force, land, and be there for the duration. A) Your not at war when you cross B) The AI probably doesn't have a navy anyway C) If it was actually a problem(1:1000000), you could simply sail around the less than stellar AI.


first of all it doesnt take 150 turn on normal speed, do you play marathon? go home...marathon is no challenge, it just helps you even more to cheat vs the weak AI.

second, why play defense? easy answer it best suited towards english boni. you need a lot of flat tiles around your cities to abuse your archers. but before you get to them your only early advantage is the speed bonus (which doubles the speed of your embarked units, but you still have no clue to use this right?)

if you horsemen a human player, you wont suceed with it. you know spearmen? easy way to take them out if your not playing like the dumb ai...

finally why are you even complaining about a civ which you cant get along? stop crying england is fine and im glad that not all the boni ingame are so obvious like songhais which feel kinda boring to me.
 
Alexander's ability is pretty broken right now, since he can spam Allied with Maritime to get the ridiculous +5 food capital and +3 food all others... stupidly awesome for a Science victory...
 
Not much love for the great warpath or manifest destiny, it seems. I suppose I have other favorites myself, but I did have a lot of fun with these two. The whole forest theme of warpath makes for a really interesting and unique experience, while the scouting advantages of manifest destiny made for some great early finds, and some very safe warfare later on. All of them seem pretty wonderfully balanced, just needing a few tweaks here and there. I think the ottomans are one sea-based buff away from balance.


i had no need to build any military in the early game while playing ottomans except my first trireme. game setting was continent on fast speed emperor level. just dont kill the barbarian camp, repeat and listen: DONT KILL THE CAMPS at seaside. park your navy near these camps and you get ships for free, a small bonus to your treasury and got superior early navy. hunt down 2nd column of the honor tree until you reach either rifling or navigation.

ppl who discovered how jaguary rule will be impressed how strong janitschary are! (complete healing PLUS 25% attack bonus! build as many as you can, dont loose them, upgrade them to mech infantry) if they would give the ottomans smth else they would be to strong and an early navy isnt that bad if you play defense at first and build your cities at the shores. ships can bombard every unit quite safely.
and siphahi arent bad either. they are like your gold old companion cavalry plus pillage bonus, only remember you cant upgrade them.
 
Its almost all covered in trading posts. Thats what the the other Civs built.
I also didn't build a single city. They were all conquered.



You were talking about how I had a huge advantage by being Egypt. I explained to you how even without burial tombs, i'd still be above 50 happiness. I'm not sure why you're bringing up forbidden palace + order SP. Every civ has access to them.

Since happiness does not keep filling up the GA meter if you are in a GA, India gets about 1 more GA compared to other civs. And that 1 more GA comes well past 1800 AD, the time you consider to be end game. And lets not forget that GA from happiness doesn't even account for half the total number of GA turns you get in a game.

You won't break 15 pop in most of your cities by 1843 AD without hospitals + medlabs, or getting a lucky map with 6+ maritime city states. So, if 1843 is end game to you, Gandhi's ability isn't doing much of anything.

if you play india your first rule is, dont build trading posts. dont settle in barren land, just grab the best rivers early on. either go for a fast civil service or maritime ally.

if you play india and dont maximize your cities you will of course fail! i really dont understand why ppl try to play every nation the same way they did with anyone else...look at their bonus and build a strategy around them (of include their buildings and their units not just their UA).
 
if you play india and dont maximize your cities you will of course fail! i really dont understand why ppl try to play every nation the same way they did with anyone else...look at their bonus and build a strategy around them (of include their buildings and their units not just their UA).

This is true, but Siam does the same thing better with none of the penalties.
 
Bushido

Build barracks and armory first

spam swordsmen/samurai with healing upgrades. they heal completely in like two turns.

never really lose units in combat if u can strategically retreat/heal often enough
 
This is true, but Siam does the same thing better with none of the penalties.

Except that Siam will be shelling out lots of gold all the time and the fact that city states mechanics are broken and need to be changed. I can accept getting one unit every 17 turns or so - it's like having an extra city that does nothing else that builds an unit for me. I can accept on the same premises that said city focuses on building culture for me. But that one city give my capital a boatload of food, and all the others a lot? That's overpowered imo.
 
Maybe instead their inherent "character" this should depend on actual production of those cities. If they have enough farming space, they would send more food. More trade posts - send gold. More shields output - more units.

Remember vassals from TW games sending excess gold above certain cap?
 
To me Hiawatha: The Great Warpath is the best or at least most fun, even though I'm usually one of the first to complain about things not being realistic.

Not having to build that many roads (or sometimes barely any) saves time and cash.
Your army will be flexible in your own borders which is very helpful when under attack. And ofcourse the invaders will be less flexible since there's few roads.
Your workers will be flexible as well, they move quicker to the spots they have to work especially at first, I'm not sure how much difference this actually makes though.
The extra production from the longhouse + lumber mills + balance mods can lead to a crazy production city.
The mohawk warrior I haven't been able to use much but it looks like he gets replaced kind of quickly.
 
Not in my games(unmodded).

Base city unhappiness is 2.
India increases it by 2.
One of the Order SP reduces it by 1.
Forbidden Palace reduces it by 1.

India pays 2 after modifiers, other civs pay 0.
Are you counting the unhappiness from the initial population of 1? Base city unhappiness is 1 + 1 from the population. If you mouseover the happiness icon it will tell you how much unhappiness it actually from the number of cities. It's one per city for me, currently and it definitely was 2 per city before I got the wonder and the social policy.
 
Are you counting the unhappiness from the initial population of 1? Base city unhappiness is 1 + 1 from the population. If you mouseover the happiness icon it will tell you how much unhappiness it actually from the number of cities. It's one per city for me, currently and it definitely was 2 per city before I got the wonder and the social policy.
Isn't it normally base 2 plus 1 for population, 3 in total? I'm not ingame right now but I think that's how it normally is, correct me if I'm wrong
 
Isn't it normally base 2 plus 1 for population, 3 in total? I'm not ingame right now but I think that's how it normally is, correct me if I'm wrong
It's possible since my current game is on marathon and so it has lasted forever (just won spaceship victory 1604AD btw on Immortal), but currently it's definitely one per city.
 
Japan's is prob the best..OP in my opinon...

a lot of people dont understand how the Ottomon UA works...+25gold per tern or the ability to forever displace citystate influence loss is very powerful
 
What?! You never played Nobunaga's Revenge from KOEI on the original Nintendo system? :D

Buy Rice Low, Sell High!

Played my first game with China. Of all the unbalanced and possibly broken features of V, the AI's incompetence with all things military is just exacerbated by the Chinese Generals. +45% makes every unit a unique unit.
 
Greeks and Siam.

The city-states are absolutely broken in this game and these just break it even more.

I also think Gandhi's ability is awesome. In my first game I had 200 unhappiness from population and 40 unhappiness from number of cities and I was just barely in the red. I'd definitely take an extra 60 happiness. That's a swing from slowed growth to a golden age every 30 turns. Plus the break even point is a size 4 city. Once I hit turn 0 AD I usually have at least 4 cities of size 4+. Definitely worth it.
 
if you play india your first rule is, dont build trading posts. dont settle in barren land, just grab the best rivers early on. either go for a fast civil service or maritime ally.

if you play india and dont maximize your cities you will of course fail! i really dont understand why ppl try to play every nation the same way they did with anyone else...look at their bonus and build a strategy around them (of include their buildings and their units not just their UA).

You assume that with a lot of farms its easy to grow past 15+ pop city without hospitals/med labs. It isn't. Growth isn't linear. You can get a city from 1 to 6 pop in the same time span it takes you to grow from 15 to 16, provided that both are generating the same surplus food. And since city states provide the same amount of food regardless of city size, a smaller city will undoubtedly have more surplus food. Theres a good chance a 1 pop city will hit 10 in the time it takes for a 15 pop to hit 16.

So, I can generate pop faster by conquering/building new cities compared to turning all the tiles into farms(and killing my economy at the same time). ...and happiness is still a joke.

Are you counting the unhappiness from the initial population of 1? Base city unhappiness is 1 + 1 from the population. If you mouseover the happiness icon it will tell you how much unhappiness it actually from the number of cities. It's one per city for me, currently and it definitely was 2 per city before I got the wonder and the social policy.

I looked through the XML files. The only way India has a base 2 unhappiness per city is if you're playing a modded game... or you're playing on chieftan.
 
Started Gandhi on Immortal. After Delhi grew one in size, tooltip says 2 unhappiness from number of cities, 1 from population.
 
Started Gandhi on Immortal. After Delhi grew one in size, tooltip says 2 unhappiness from number of cities, 1 from population.

Not in my game.
 

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