Best UU?

FoxTrot12

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Wouldn't you like to know?
I know that this topic is often beaten to death, but which do you think is best? I am for Immortals, with Praets and Jags in second place. :ninja:
 
1)recoats
2)kelsics

why jags?
 
Fast Worker by a longshot



and then Redcoat and Praetorian
 
Redcoat. It comes at a time where most of my conquest-wars begin. And then it has quite a big advantage over their 'normal' counterparts.
And next to that, England is one of my three favourite Civs to play.
 
I like jaguars because of their bonuses and you don't need iron. My typical Aztec game is beeline to ironworking and start mobbing the first civs I meet.
 
What's so great about Fast Workers?

Well, they get mines built and forests cut one turn earlier (due to not using up all their movement when entering hills or forest), there's no requirement for them, and they never go obsolete.

I'm not sure whether this really makes them stronger than redcoats, praetorians or immortals though.

Also, perhaps some people mistake the "fast" for "working faster" instead of "moving faster".
 
I thought they worked faster, and I still think they stink...
I played as India an I had to tech race to stay ahead of the game, which I don't like doing. I guess warmongers have no real use for fast workers...
 
I thought they worked faster, and I still think they stink...
I played as India an I had to tech race to stay ahead of the game, which I don't like doing. I guess warmongers have no real use for fast workers...
They help your early expansion, where every turn counts. Of course if you don't improve your territory a lot and don't chop a lot because you are busy with Quechua or Axe rushing, you don't really profit from Fast Workers :D

To stay on topic: my favourite UU is the 1.61 Cossack, but I admit it is too strong (as is the Praetorian, but at least you need early Iron for him to be a true killer unit). By the time you can build Cossacks, you usually have horses, so the needed resource is not really limiting for this UU.

Disregarding the obvious choices (Cossack, Redcoat, Praetorian), my favourite is the Cho-Ku-Nu -- the built in collateral damage is nice, and you can also use it to defend your cities quite effectively. The Conquistador (Spain) is also nice -- keeps its defensive bonuses as opposed to Knight.

--Sigi
 
i have to FORCE myself to go to war early. even then, by early i mean "before i have catapults" not "before i build a second-third-sometimes fourth city". i'm just not really made that way. goes back to civ2 i think, i need to feel prepared to go to war, i mean like 'take over a city every turn' ready not just 'ok here goes, i think i can replace enough troops during the war to cover those i'll lose'. hubby was watching me today, i decided to pick on toku. he didn't have any cities of my religion, and of course never gave me open borders, so i had no idea of how many or what type of units he had. by the time i was ready and declared i must have literally had 6x the force he did, and every single one more advanced.

so clearly, i'm addicted to fast workers. they are the bomb. they help from turn one (well, whenever you build your first one), immensely at the start and never go obsolete or useless. part of my trouble is that i can't seem to remember to whip production. like, ever. maybe 4 times per game if that. i prefer serfdom, at least that one i don't have to actively do anything to use. workers are just great, they make me happy, they can make my empire pretty ... altho i miss the cute straight civ2 railroads.

the prettiest UU is the cossack. how's that for a girlie answer?
 
the spanish trebuchet....although not a UU, it outshines the conquistador.
 
The quechua. These guys are great (although perhaps not applicable to every situation). You can build them early as anything, you don't need to research any out-of-the-way tech or rely on any resources, and they mean you may not need to build a single settler in the entire early game.
For max effectiveness, I always chop/whip a barracks before I start churning them out, so I can give them Cover - it's a lot of hammers early, but for every guy you build after that, you get a massive boost from 25% to 62.5% (!) victory chance against normal archers fortified in a flatlands city, which keeps them useful a lot longer and means that a lot of them survive to get city raider. And for 15 hammers each! That's less than half an axeman!
Even when axemen come and cities start getting better defences, your axe rush is going to be so much quicker and more powerful because you've already got all these cheap and often promoted quechua auxiliaries to soften them up, take their other weak cities and pillage the hell out of them. And to fight off barbs. Often my promoted quechuas have better odds than the axes!
On monarch I can usually break the backs of two civs and net myself an easy four or five cities right off the bat with these guys, and even more when my axes start coming.
Admittedly, I wouldn't dare use it against a half-decent human player (except to deny them copper) but they're so very beautiful against the AI.
Plus they look awesome!
 
I have to say I like the Immortals best. You get them early and they are quick enough to overrun at least one AI. I haven't tried the Romans or English yet, bet their UUs look good, too.
 
Praetorian, followed by the Redcoat. I am so uncreative. :p
 
Just curious, does anyone like the less popular ones such as Musketeers or Camel Archers?

I like Camel Archers. They do everything Knights do, plus more. And, even better yet, they require no resources. What's not to like? I've never understood why everyone dislikes Camel Archers. They're not overpowered like Praetorians, but they're pretty cool.

I've had my butt saved by Musketeers before. That extra point of movement is pretty nice. They also can keep up with your Knights and Cavalry. Some people like going for gunpowder and rushing AIs with Musketeers, but I usually use them for defense. Grenadiers and Riflemen, which come very soon after Gunpowder, only have one point of movement, so I still build a few Musketeers, so that I can easily shift my defenders to any threatened city. They're a little better than Knights on defense, since they can get defensive bonuses. Really, they don't have all that much to recommend, but since you're stuck with them when you play as France, you might as well make use of them.

I don't like Praetorians, because they're so overpowered. I feel like I'm cheating when I play as Rome.

Pretty much all of them are cool, except Gallic Warriors (slightly better in the new patch) and Jaguars (though I've come to respect them more).

I'd rather have Camel Archers than Jaguars.
 
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