Best Warlords Leader/Civ for Islands Map

CivilKind

Chieftain
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Apr 5, 2006
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Looking for brief feedback/suggestions on which leaders/civs people enjoy most on an Islands Map - and why!?! I am not particularly prone to one type of victory vs. another. I'll add that I seem to gravitate towards financial civs. I prefer standard/large islands map with 7 player on noble. Thanks for any interesting observations and/or advice.

CivilKind
 
On an island map, you definitely want a leader who is organized. You also want to start out with fishing. I think Washington has both.
 
I would suggest Hannibal (Carthage) or Ragnar (Vikings). They're both Financial, which is great on water maps, and they both have water-oriented UBs (plus Ragnar gets aquatic macemen, which is nice).
 
bovinespy said:
I would suggest Hannibal (Carthage) or Ragnar (Vikings). They're both Financial, which is great on water maps, and they both have water-oriented UBs (plus Ragnar gets aquatic macemen, which is nice).

I read an interesting post about UB's last night. I will revisit the post (and manual) tonight before I start. Thanks FastWorker and bovinespy for the input, as Islands Maps don't seem to be very popular.
 
Wow, I REALLY want to thank FastWorker and bovinespy now. This must be less interesting than I realized.
 
i LOVE Ragnar (vikings) on an archipelago map. you need lighthouses and his give you one more movment point which in some situations can make all the difference
 
FastWorker said:
On an island map, you definitely want a leader who is organized. You also want to start out with fishing. I think Washington has both.

In Warlords, Washington is Charasmatic and Expansive.

Vikings and Carthaginians are great (as mentioned) for the UB's.

As to how traits are affected by Island maps... Well, anything that gives you cheaper coastal buildings is helpful, but the other component to remember is that you'll probably be getting more 'distance from capital' city support costs than normal. So things that can help reduce that cost are also useful.

Financial is probably a little more useful.

Industrial can be pretty nice -- you'll definitely want to prioritize both Great Lighthouse and Colossus (obviously), as well as trying to get Versaille and having to build Forgotten Palace. Since hammers will be in shorter supply than normal, the production boost to Wonder building will be relatively more useful.

Expansive gives 1/2 price Lighthouses, which you'll need in every city.

Organized gives 1/2 price Harbor and Courthouses.

Another thing to note.... Some Wonders, like Notre Dame, Statue of Liberty, Great Wall, 3 Gorges Dam, become pretty useless on Island Maps because they only affect the island they're built on. And Barbs are almost never an issue on Island Maps (so even less value from Great Wall).
 
CivilKind said:
I read an interesting post about UB's last night. I will revisit the post (and manual) tonight before I start. Thanks FastWorker and bovinespy for the input, as Islands Maps don't seem to be very popular.

Glad I could help. Mind you, I haven't actually played a water map yet in Civ4, but I loved 'em in Civ3, especially if you had a Seafaring civ.

And WilliamOfOrange has definitely done some yeoman work on the post to which I believe you are referring (if it's not the one, check it out!)
 
I think I picked the wrong American. I believe it was Roosevelt whose traits are better for the island map.
 
Thanks for the free advertising Bovinespy :goodjob:

@: gdgrimm. Don't forget, expansive also gets half priced Granaries (with Harbour, Organized gets the Lighthouse);) .

As to the OP, I have put together a thread which might answer your question, but I have also been working on an interactive spreadsheet which will gives you rankings of UBs, their leaders and whatnot. I added this weekend a section which ranks synergies with your playing style, Civics choices and economies, but I could easily add a map synergy, or that is improve the map dependency ranking that I already had. Look for it this weekend.

I think Mehmed might be good for archipelago, but haven't tried. He is expansive and organized which from what people have pointed out above would be great. He gets 5 buildings at reduced cost. Let's go through them and their advantages.

Lighthouse: On water maps, you want to settle on the coast. Lighthouses give more food from your many sea tiles and needed for the Great Lighthouse which you would most likely not skip if you could help it. It would be a captial offence to settle inland one tile unless for strategic reasons.

Mehmed's extra health comes in handy since your cities will likely grow larger faster from the extra food, at least two from tile, without resources.

Harbour: +50% trade routes, a thank-you. And if you are Hannibal, your Cothon gives youone extra trade route, and then you have the 2 extra from the GL. A huge map with many civs (with hopefully large cities) will give a nice income. (don't forget more health two)

Granary: To help you build up your cities faster and add more health.

Courthouse: As mentioned above, huge deal considering the distance penalties.

Factories: Which as mentioned above, is great on water maps because of the reduced production you will have. I like this fact and think organized getting cheaper factories makes more sense than industrious as they already have the wonder bonus

Oh and the cherry on the ice cream is the UB of the Ottomans, an Aqueduct that makes peeople happy as well, and is only a prereq to the Wonder that begs expansion, the Hanging Gardens, giving you +1 city size and health. Wow time that baby for when you have some newly founded cities and that is a nice boost.

On water maps, I love Carthage and Vikings, but might give Mehmed a try soon.:) Oh, and I will wait patiently for a Dutch civ too. :mischief:
 
Thanks for the free advertising Bovinespy :goodjob:

@: gdgrimm. Don't forget, expansive also gets half priced Granaries (with Harbour, Organized gets the Lighthouse);) .

Thanks for catching the Lighthouse/Harbor mix-up.

I didn't forget the Granaries, I just don't think Granaries are more important on a heavy water map than they are on a heavy land map. In fact, their health bonuses apply to land resources (Rice, Wheat, Corn, etc.), which are less likely on a water map.

I guess you could argue that surplus food is harder to come by on water maps (especially late in the game, when Biology is MUCH less useful on water maps than on land maps), so the growth benefit of Granaries is more important. But I generally find that growth occurs naturally at a fairly decent rate. Using Granaries just speeds it up so that I can :whipped: .
 
Good call about the biology. Ok, time to try a Time victory on water map with Mehmed II. See ya:D
 
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