LeeS
Imperator
Would like some advice on best method to structure a 'dummy' technology so that is won't urp up the tech display. If it still will show in the civilopedia that is not so much of an issue, I just want to avoid ugly in the tech-tree pop-up.
I intend via lua to give the dummy tech when the player enters an era, so I might end with one dummy tech for each era. And I intend to use the tech to unlock a building (later perhaps a series of buildings) that will only be buildable within a certain era or certain specific couple of eras. Later the building will be replaced using the ReplacementBuildingClass column in buildings when a later-era dummy tech is given.
So I am thinking I will end with a specific dummy tech for:
Classical Era
Medieval Era
Renaissance Era
Industrial Era
Modern Era
Postmodern Era
There are other issues related to the use of ReplacementBuildingClass and having 'stringed' trees-of-replacement, but I am pretty confident I can solve those with lua and the PlayerCanConstruct hook.
Just not sure how other people have gone about creating dummy techs so they don't make crap in the tech tree.
I intend via lua to give the dummy tech when the player enters an era, so I might end with one dummy tech for each era. And I intend to use the tech to unlock a building (later perhaps a series of buildings) that will only be buildable within a certain era or certain specific couple of eras. Later the building will be replaced using the ReplacementBuildingClass column in buildings when a later-era dummy tech is given.
So I am thinking I will end with a specific dummy tech for:
Classical Era
Medieval Era
Renaissance Era
Industrial Era
Modern Era
Postmodern Era
There are other issues related to the use of ReplacementBuildingClass and having 'stringed' trees-of-replacement, but I am pretty confident I can solve those with lua and the PlayerCanConstruct hook.
Just not sure how other people have gone about creating dummy techs so they don't make crap in the tech tree.