Beta 12

Umm, actually later I restarted and it's been just fine, maybe it was just my computer. I'll tell you if it crashes again.
 
For the French cities:

AbsintheRed was doing the maps and I wasn't following the discussions. He will be gone for a few days, but when he comes back he can address the issues.
 
Was the faith points sytem reworked? I'm playing as Genoa, and I only have OB with Bulgaria (the only Orthodox country). The diplomacy bonus for 17 faith points is ony 1 point!

Also, Byzantium fell, but Constantinople never was captured.


Good job to the team for another step closer to perfection!
 
The reason that the third Spanish UHV may be impossible is if the world converts to Protestantism in 1584-1586. There is no time accomplish the third goal. IMO, founding printing press first should NOT be allowed as Spain, as they are a catholic country.

As i posted in the UHV thread:

"The 3rd Spanish UHV can be quite simple (Protestant faith not founded) or IMPOSSIBLE: founded in 1584 with immediate conversion.

In my current game Poland founded printing press in 1582 and Germany and Poland converted. There is no way I can get my armies over there in time to take three cities."

To me if the correct civ discovers printing press (Germany) right before 1588, there is very little chance the Spanish can get their armies over there in time. If we are going for Historical accuracy as much as possible, it is unrealistic to park a huge army near the German lines anticipating the event. I actually like the goal, just wish it were more based on turns after founding, rather than a hard date.

Example: Allow no Protestant nations by 1588 OR Conquer three Protestant cities within XXX turns of founding of Protestantism.

I had similar issues in my Spanish game - I conquered and held France and Italy, then vassalised Burgundy and Germany, and had them research something else on their way to Printing Press. I had spies at the ready to screw up other civ's civics (causing research turns lost through disorder, and hopefully instability). The Dutch spawn with Printing Press, so I only had to take Amsterdam, Groningen and Antwerpen (easily done, with their anemic starting stack). However, this only worked because my vassals (Burgundy) had settled Anvers . . . otherwise I'd have only had 2 cities to take from them and would need stacks randomly placed across the map to rip another city.

Before this winning game, though, I struggled, since I had my troops assembled in Normandy to storm Britain, but they never converted in the turns after the Dutch spawn. Instead I paid every converted civ to return to Catholicism, and at the end of turns 186 and 188, I ensured there were no Protestants, but I still failed - I think the game might check in between turns, as the Dutch continued to respawn (since Burgundy drew me into a resistance war by auto-DOWing over Anvers), and the Dutch resistance fighters reappearing counted as a Protestant civ - despite killing them off at the end of each turn, I still failed.

The best way to handle this UHV goal is to put troops in the Low Countries to take Amsterdam and Groningen, then place a stack in central France (to attack either France or Burgundy), a stack in the Salzburg area (to attack Germany, Austria, Hungary or Venice), and a fleet of Trojan Galleons in the North Sea (to attack Denmark or England). At least one of those civs will convert, and if you take both Dutch cities, you'll only need one more. If you're lucky, there will be 3 Dutch cities on the map.
 
I feel that some provinces are too cramped and you have to place a city on a sub-optimal position just to win it. This is mainly in the German-Polish are, Silesia for example. But also Flanders. Can we merge them instead?

Cultural domination is also difficult since they are thin but long.
 
What about the Round Church? It still has the art of Oracle.
And about Hagia Sophia. Wouldn't it be better if you remove the minarets? Hagia Sophia was originally built as an Orthodox church, not Muslim. It would cost to make at least because in this scenario, the Hagia Sophia is used as a symbol of Orthodoxy.

P.S: Sorry for my English, if you've found mistakes:)
 
One more thing. I played as Venice, and couldn't build Skirmishers. There simply was no button.
 
Not sure if it is intentional, but barbarian spawns from pillaging the pre-placed towns are gone (doesn't count for Viking points, just Gold). Its a god-send for the early spawners as you can get 3-400G over 300 years or so by having Skirms roam the land.

One more thing. I played as Venice, and couldn't build Skirmishers. There simply was no button.
Once you hook up horses skirmishers are replaced by mounted sergeants, that is probably why.
 
What about the Round Church? It still has the art of Oracle.
And about Hagia Sophia. Wouldn't it be better if you remove the minarets? Hagia Sophia was originally built as an Orthodox church, not Muslim. It would cost to make at least because in this scenario, the Hagia Sophia is used as a symbol of Orthodoxy.

P.S: Sorry for my English, if you've found mistakes:)

Oracle art is fitting as the Round Church was exactly round and made of marble and gold.

The Hagia Sophia minarets may go, but the domes should stay.
 
Not sure if it is intentional, but barbarian spawns from pillaging the pre-placed towns are gone (doesn't count for Viking points, just Gold). Its a god-send for the early spawners as you can get 3-400G over 300 years or so by having Skirms roam the land.


Once you hook up horses skirmishers are replaced by mounted sergeants, that is probably why.

That's right! I could build Sergeants! Now it's clear.
 
I just thought you've deleted Skirms, but there still was an article about them in Civilopedia, so i was puzzled.
 
That's great! It'll be real Orthodox:)

That may be. But we can't edit it before we have an art without Minarets. If you (or someone else) can provide us with the art, we can include it, but not earlier.
 
Playing as France, three cities in solid areas in the year 750, -11 stability and Tours declares independence. Have you changed the stability modifiers for France?
 
Playing as France, three cities in solid areas in the year 750, -11 stability and Tours declares independence. Have you changed the stability modifiers for France?

Cities is not the only thing affecting Stability. Post a savegame to see what else is going wrong. This may or may not be a bug.
 
Aaaargh, the evil developers threw me a curve-ball!!

"The Scots are revolting!" .. what the hell? Just smashed a French resurgence and now this .. life as an Englishman sure isn't as easy as the tales let on :lol:

La Lanterna is gorgeous. Great job.
Isabella is a right proper minx! Would totally hit that! .. hahahaha.
- Awesome graphics lads.

;)

PS: Am I the only that experiences a slight pause/hiccup when Frederick comes to court? takes 2-3 times as long opening his image than all the others, very odd (has been so for me since Beta 9 I think).

You mean Barbarossa, right?
He has a couple texturing issues - the texture files are different, and takes longer to load
Also, the eyes are quite strange in some cases, and coloured oddly
He is based on a Civ IV: Colonization leader, my guess is that we have these problems because the original maker didn't port the LH perfectly

Anyway, I was never totally happy with the LH itself, and still looking for a better art
 
For the French cities:

AbsintheRed was doing the maps and I wasn't following the discussions. He will be gone for a few days, but when he comes back he can address the issues.

Yep, just report all the naming issues, preferably in this thread
All city name maps are still under development
 
Just ran a couple of games, 200 years as Norse and Calais never spawned .. think you broke it :D

Hm, does anyone else has issues with city spawning?
I may have missed something when changed the spawn date...

Thirty Viking points is too low, make it fifty (or higher, still testing). Sack York, Dublin and Palermo and pillaged Tunis for thirty so very low indeed.
Edit (Norse complete): Scotland Settler ready in 1041 for UHV. 59 Viking Points (this can go very, very high if persued aggressively :)). Pressburg built in on English stone, Vinland in Lund, Shrine in York). 6 cities in Scandinavia. 24785 points.

No prob, we can increase the number of Viking points needed
Did you test the pillaging, everything ok with it?
0 points for own improvement, 0 point for roads (anywhere on the map), 1 point for any improvement outside cultural borders

Btw did anyone think about the meaning of pillaging roads?
Does it really make sense in a medieval mod?
I mean, how can a bunch of soldiers "pillage" or ruin a dirt road?
 
Chop trees so they lay across the road :)
 
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