amrod
Warlord
I move my post here, maybe I will get a little feedback on it in the Beta 12 thread:
I think you refer to the idea that you want the new civ to have its first (and maybe second) city on a designated spot ; and if there's a city nearby, it can ruin the region, even if it flips. Hmmm hmmm. Does the new city have to be exactly on place? Maybe the nearby city could become the new capital on flip. Of course, then it wouldn't be good, as placing a city in a less good position would force it to be the new capital instead of a city in a goot terrain. Or maybe kind of a cheat: destroy the old city, build the new one, and have the new one receive the wonders and specialists..but it sounds extreme and somewhat unrealistic. Hm, gonna have to think more.
As for squatting - afaik it means you get to keep your city if it's your capital?
Now that could be avoided by not allowing the player to build capital in that region (that is, he can build a city there, but not a palace). It's hard, though, if player moves his first settler there, but then maybe it could be solved by not building palace in first city, but in the first one in core region (or auto move it when next city built) - (or palace would move to another city when the city flips.)
As another matter, if we don't want to be absolutely historical (and this game IS about rewriting history), then I'd say not all civs have to be born, or at least not exactly in the same way as in real life. As I mentioned earlier, for example, if Hungary is so great that it conquers all of Austria before it spawns, and rules it culturally strongly, then Austrians would probably not spawn IRL, or in very different circumstances (also noted in one topic that Habsburgs became emperors somewhat by luck). Of course, new civs rising are there to make the game harder, but maybe that doesn't necessarily mean they have to do it the same way all the time (like changing dates, locations, core regions (sorry, using soi terminology, i like it) - though I understand it would be harder to code and to play, but at least players would be less likely to prepare their armies centuries before a spawn.