Something very strange happened in my last game. I finished in 960AD. Yes, again.
Now, here's the reason why this is strange. I played almost identical settings to my first 960AD win, only this time I wasn't nearly so lucky in the early game. In the first win, I managed to grab four free techs from goody huts, which were:
Bronze Working
Agriculture
Pottery
Mathematics
For those of you who are unsure, this is eye-popping pants-wetting good. In the second game, I only found Animal Husbandry.. a tech that I usually trade for, and as such can be considered a non-effect on the game.
But the trouble is both games finished on the same date. This is evidence of something I have long suspected, but could never prove: that goody huts are largely irrelevant past the Classical Age. Once you hit the Industrial Age, you're producing enough beakers every turn to buy the entire Ancient Age tech set, so any initial advantage you get by popping a hut with a fortunate tech is negated by the end of the game.
Of course, this isn't proof, either. I don't believe I played significantly better in this 2nd game than in the 1st, but it is always a possibility.
However, we have a bigger problem now. As Fluffy pointed out in the previous post, the main strength of Catherine is not in the Creative trait, but in the fact she starts with a Scout, giving you many, many more huts. In a game where initial huts don't matter so much, the appeal of Catherine is largely gone.
To elaborate a little further, there appear to be four main choices for this Gauntlet:
Elizibeth: +GP scientists
Catherine: +Scout
Mansa Musa: -Anarchy
Victoria: +Population
Victoria I've already dismissed, and I now believe that Catherine isn't all she's cracked up to be (by.. ahh.. me). I'm very much not sold on the virtues of Spiritual, so I think in the next few games I'll join the pack and see what Elizibeth can do.
- Bill