Beta HOF Rules/FAQ

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About the conquest flipping, this was simply a annohing feature, easily defeated in a number of ways. Some of those include not supressing the revolters, not stationing any units in the city, but some right outside and the raze/resettle.

This Civ3 feature never really slowed you down since culture flips were rare early, and later you had fast moving units like cavs that you wouldn't need to station nearby to quickly retake. And most times the flip would be unconnected and only magic some weak unit, like a spearman or such.
 
If we disallow multiple copies of the same AI leader, would everyone see it as fair to allow multiple copies of AI nations, so long as the leaders are different?

Playing against two or more Ghandi's doesn't really seem "natural", but playing against two Americas might, given that civil wars do happen (there are two China's, two Koreas, etc).
 
The rules have been updated to disallow choosing repeated leaders and to allow 2 mods. Changes as follows:

Opponents
You may select who your opponents are. The selection must not include any leader multiple times. You must have at least the following number of opponents per mapsize: (will be the same for any game type)
  • Duel: 1
  • Tiny: 2
  • Small: 3
  • Standard: 4
  • Large: 5
  • Huge: 6


XML/Python scripts
The XML and Python scripts must not be changed from the original installation versions, with the exception of approved mods. The current list of approved mods is as follows:

Let us know if there is a mod you particularly want to use and we will consider it.
 
Great come back of the HOF for C-IV!
I found the design of the CIV HOF greater than it was for CIV3, which I like.
And the idea of gauntlet game is great!
Good job another time!!!

LeSphinx
 
Will the top ten scores listed be the absolute top 10 scores submitted, or the top score of the 10 best players? In other words, can one player submit mutiple games and end up capturing a few of the top 10 spots for a given list? I ask as someone who probably won't even be in the top 10 anyway it's done, but I'm curious...
 
Currently with the Civ3 HOF we have a lot more tables, most of which require fast finishes rather than high scores, and only two entries are allowed per player per table. Eventually we'll have something similar for the Civ4 HOF, but for now we're starting with a small number of tables as they're going to be pretty sparse to start off with anyway. [size=-2](Plus, we still haven't decided which tables we want...;))[/size]
 
Hum.. Can anyone tell me what's the difference between Score and Histographic victory? Am I missing something or is this a mistake?
 
superslug said:
You must have at least the following number of opponents per mapsize: (will be the same for any game type)
  • Duel: 1
  • Tiny: 2
  • Small: 3
  • Standard: 4
  • Large: 5
  • Huge: 6
Is there a max opponent limit, or is it 18 for all maps?
 
I just submitted a Warlord 100K huge epic game that technically violates the new rules. It was started on 5 Dec and I accidentally selected Washington twice as an AI. I wanted Victoria and made a mistake, however there were 8 AI opponents so in reality there were just 7 with Washington getting two starting locations. One of the Washingtons was the first opponent I eliminated. It was too confusing trying to figure out which one was which.

I didn't intent to play this game out to a finish but started it in the morning and it kept getting better and better as I went along. I had to stop at 1290 AD because the jerky play was driving me nuts. That was the first save that I restarted from and when I went to file all my intermidiate saves in a save file I discovered that I never saved the 4000 BC start so found it in the autosave file.

Now that I read the rules I have changed my game starts to use just 6 AI opponents and have a number of saves that give better starts than the submitted game. I have also eliminated the barbarians because if I get a very isolated start location that allows great expansion before I bump up against the AI borders I'm fighting loads of barbarians and many times they are higher in military techs than I am because I'm trying to get the 7 world religions first to control my culture late in the game. In the game just submitted one city was generating just over 1500 curture per turn by the end.

I'm planning to submit at least one more Warlord 100 K game before moving on to Noble. I now start all games with barbarians turned off but accidently started one this morning with them on and after placing a free settler unescorted discovered barbarians. If the start wasn't so good I would have abandoned it but may play it through 1000 AD just to see how much better playing without them really is. That game has 6 cities and 3 workers at 1000 BC. I have two non barbarian games saved at 1000 BC that also have 6 cities; one has 4 workers and the other 3 workers. I have a non barbarian game that only had 4 cities and 3 workers at 1000 BC but by 1 AD had 10 cities with a settler moving plus 5 workers. It also had 4 world wonders by 1 AD so the one barbarian start and the two non barbarian starts should yield a much lower score that the just submitted game.
 
Qpdaj said:
In other words, can one player submit mutiple games and end up capturing a few of the top 10 spots for a given list? I ask as someone who probably won't even be in the top 10 anyway it's done, but I'm curious...
Don't sell yourself short. It's a new game, and with enough play and time at CFC, there's no telling how good you could get.

As Dianthus alluded to, Civ3 HOF did have a limit of 2 games per player per table. There will be a similar limit in HOF-IV implemented at some point, although the exact number has yet to be decided.

Rhymes said:
Hum.. Can anyone tell me what's the difference between Score and Histographic victory? Am I missing something or is this a mistake?
A Score victory is simply whatever the score was at the time of the game's win, regardless of what kind of win. Histographic victories are still ranked by score, but only from games that ran out of time (2050ad).

DaveMcW said:
Is there a max opponent limit, or is it 18 for all maps?
Not at this time. Whatever the game will let you have.

Svar said:
I just submitted a Warlord 100K huge epic game that technically violates the new rules.
I cleared it. As one of the III veterans you're undoubtedly familiar with the policy there that rules changes could mean older games getting removed from the tables. As I recall, that happened a lot in early III due to things getting patched like mapsize, wonder-shield-chopping and the repeated chop-shields per tile. One of the reasons we're running a Beta is to avoid early "patch purges".
 
There have been several minor changes to the rules page:
  • In response to questions in the Gauntlet thread, I have clarified that you can only play each map you generate once and only submit it once. Also, that submission must be from the turn after the first victory condition achieved. In other words, you can't win one victory condition and keep playing to submit twice or just later.
  • We've opened a thread dedicated to mod approval requests. Any mod you wish to use for HOF play should be posted in that thread for our review.
 
Craterus22 said:
any chance you can expand on the "how do I submit a game" section?
Sure, but later (bit busy right now). It obviously needs updating as we've had quite a number of submission with the wrong finish file.



Craterus22 said:
currently waiting for my password
Let us know if you don't receive it and we'll sort it out.



Craterus22 said:
... so I can't see if you need multple files - do you need the file before after the game? do you need just the replay?
No replay file necessary. You need the start file and the finish file, and preferably some files inbetween as well. The finish file should be saved directly after seeing the victory screens and after clicking "One... more... turn".
 
Dianthus said:
Let us know if you don't receive it (the password)and we'll sort it out.

No replay file necessary. You need the start file and the finish file, and preferably some files inbetween as well. The finish file should be saved directly after seeing the victory screens and after clicking "One... more... turn".

I will send you a pm about the password issue - sent one to the other guy, but haven't heard back...

regarding save games needed - I have played three recent games and have only saved the turn after the win... any chance that will be good enough for the beta scoring?
 
Craterus22 said:
I will send you a pm about the password issue - sent one to the other guy, but haven't heard back...
OK, I've replied, both via PM and email...



Craterus22 said:
regarding save games needed - I have played three recent games and have only saved the turn after the win... any chance that will be good enough for the beta scoring?
There's a good chance, yes. We're been more lenient during beta than we will be once the HOF proper starts. Don't make a habit of it though! :)
 
Craterus22 said:
I will send you a pm about the password issue - sent one to the other guy, but haven't heard back...
Sorry about that Craterus! What little computer time I had yesterday was spent installing a new motherboard and video card to see if I could make Civ4 run better.
 
superslug said:
Sorry about that Craterus! What little computer time I had yesterday was spent installing a new motherboard and video card to see if I could make Civ4 run better.

absolutely no problem - just submitted - checked the submissions and really like the little symbols and stuff - For my games, I used the play game now function with a small/quick/pangea map

Is there ANY chance you guys will convert your HOF system to a mod for the game's HOF? (please?)


ps - found some of the older files in my delete folder - i did put one 3950bc file in as the start file...
 
Craterus22 said:
Is there ANY chance you guys will convert your HOF system to a mod for the game's HOF? (please?)
I'm not entirely sure what you're asking here.:confused:

Craterus22 said:
ps - found some of the older files in my delete folder - i did put one 3950bc file in as the start file...
That should be okay.:)
 
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