Beta HOF Rules/FAQ

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I'm sorry you went through that Velvet. I will be making a definite attempt to have the next Gauntlet laid out much more clearly.

Because of the confusion, we have been accepting games without the start files.
 
The rules have been updated with one change: Game of the Month maps are not acceptable submissions.
 
As all victory types must be on, It is not possible to achieve conquest victory with this rules.

Domination vistroy will be achieved before conquest vistory.

Would you mind modfying that rule to "domination victory " can be turned off, because with conquest victory you will be able to get more points.
 
Bozso said:
Would you mind modfying that rule to "domination victory " can be turned off, because with conquest victory you will be able to get more points.
No, domination has to be on. The listed victory conditions must be enabled for any HOF game, regardless of the target victory.

And avoiding domination en route to conquest is more than doable. Just start burning cities...

Bozso said:
Which score will count? the normalised score or your final score?
Currently we only have a single list sorted simply by final scores. Eventually we'll have Fastest Finish tables sorted by win date.
 
superslug said:
Currently we only have a single list sorted simply by final scores. Eventually we'll have Fastest Finish tables sorted by win date.

So I have to finish as soon as possbile to be in HOF?
And other possibility to have an high score / not normalised score.

For example I posted a gam in which I have score of araound 4K but at the end I got Highest rank and normalised score arounf 65K.

So 65K doesn't matters only 4K, bacause in that case I will have to follow a differet strategy (instead of finishing ASAP play until 2050AD

Thank you for your answer in advance!
 
Is there a way to validate the map/game settings? You know...like in the Civ3 HOF, you can upload your 4000BC save for validation. Are you guys planning to implement that feature for Civ4 HOF too?
 
@Bozso: Historically, there are HOF tables for High Scores too! In fact, the "Highest Scores Tables" have been the most-difficult to "top" in Civ 3 because, generally speaking, you had to "Expand, Conquer, Milk" all the way out to 2050AD. ;)

(Coincidentally, the Poster above me (Moonsinger), she would have to be considered one of CFC's Best HOF High-Score Players!)

What's always been nice about the HOF, IMHO, is that you DON'T have to rush to finish a game.......spend as long as you like.....MONTHS even!! :)

@Moonsinger: Good to see you "Thinking Civ 4"! :goodjob:
 
Bozso said:
So I have to finish as soon as possbile to be in HOF?
And other possibility to have an high score / not normalised score.
Do you mean in "real" time? Or in game date? For the HOF "real" time doesn't matter (as Eman said!), feel free to take as long as you like on a game. Game date *is* important though as the earlier the date the better you will do on a fast finish table (when we have them), and the higher finish bonus you will get.



Bozso said:
For example I posted a gam in which I have score of araound 4K but at the end I got Highest rank and normalised score arounf 65K.

So 65K doesn't matters only 4K, bacause in that case I will have to follow a differet strategy (instead of finishing ASAP play until 2050AD
It's the 65K that matters, not the 4K.



Moonsinger said:
Is there a way to validate the map/game settings? You know...like in the Civ3 HOF, you can upload your 4000BC save for validation. Are you guys planning to implement that feature for Civ4 HOF too?
There isn't a way, yet. Eventually, when I find time ;).
 
Ok, I have another question: Would patch 1.52 be accepted? Also, would Marathon game speed be allowed?
 
Moonsinger said:
Ok, I have another question: Would patch 1.52 be accepted? Also, would Marathon game speed be allowed?
superslug posted about 1.52 in this thread just a little after you asked :). Anyway, I've update the rules to allow 1.52 to be used, and added requirements for the new settings:
Versions
The only versions currently acceptable are:
  • 1.09
  • 1.52
At some point we will stop allowing 1.09, so it is suggested you start using 1.52 as soon as possible. Games started under any patch must be finished in said patch.

When future patches are released, the HOF staff must review them before deeming them legal for HOF submissions and play.

Options
...
New Random Seed on Reload (1.52 only) - Must not be checked
No Cheating (1.52 only) - Must be checked

Marathon is allowed, still covered by the "Any game speed may be used."
 
Not sure if this has been mentioned previously but it seems new to me. In the game menu there is a new command Regenerate Map. It only seems valid for the first few turns, but I've been able to settle and scout a small area and still use it. It seems to just make a new map based on your settings (ala Custom Game) and start you anew as if you went thru the process of generating a game again.

Anyway, if this is doing what I think then this is perfect for HOF players.
 
Smirk said:
Not sure if this has been mentioned previously but it seems new to me. In the game menu there is a new command Regenerate Map. It only seems valid for the first few turns, but I've been able to settle and scout a small area and still use it. It seems to just make a new map based on your settings (ala Custom Game) and start you anew as if you went thru the process of generating a game again.

Anyway, if this is doing what I think then this is perfect for HOF players.
I have used this a few times since it came out. It is definately easier than going back to the menu. :thumbsup: One thing I noticed though, Regenerate Map does not create an autosave for the new 4000BC map. :( You have to remember to save the new map if you are going for an HoF submission.
 
I really like reviewing the "Player Log" in the HoF. I have learned a lot from them. Thanks for posting them.:goodjob: I just noticed that one of my game (entry #212) doesn't have any combat logs. Did I forgot to turn something on/off? Since a lot of my troops had disappeared in that game, I'm curious on what the log would say...

Also, on the HOF, there is a "Time" victory condition. Currently, it has no entry...what exactly is the "Time" condition?
 
Moonsinger said:
I really like reviewing the "Player Log" in the HoF. I have learned a lot from them. Thanks for posting them.:goodjob: I just noticed that one of my game (entry #212) doesn't have any combat logs. Did I forgot to turn something on/off? Since a lot of my troops had disappeared in that game, I'm curious on what the log would say...

Also, on the HOF, there is a "Time" victory condition. Currently, it has no entry...what exactly is the "Time" condition?

Wow I never even noticed the Player Log. That's really awesome. :goodjob:

The time victory condition is when you're leading in score at 2050AD and no other victory condition has been met.
 
Moonsinger said:
Also, on the HOF, there is a "Time" victory condition. Currently, it has no entry...what exactly is the "Time" condition?
It's just the equivalent of III's Histographic HOF tables. IIRC, we went with "Time" instead for IV because IV calls it Time instead of Histographic.

EDIT: Basically what Shillen said.
 
Moonsinger said:
I just noticed that one of my game (entry #212) doesn't have any combat logs. Did I forgot to turn something on/off?
I think I've seen this mentioned in the Quick Answers thread, but can't remember what the answer was :blush:. Interestingly your other games have got combat logs, just not the most recent one, so I guess you've changed an option...
 
Dianthus said:
I think I've seen this mentioned in the Quick Answers thread, but can't remember what the answer was :blush:. Interestingly your other games have got combat logs, just not the most recent one, so I guess you've changed an option...

As far as I know, I didn't change any option. However, something unexpected did happen to me in that game....Shortly after I let the Spanish live with the last city, my balance suddenly ended up in negative (basically, I expanded too fast and ran out of money). Guess what happen next? All of my units got disbanded by the next turn. Unlike Civ3 (which disband only 1 unit or building per turn), Civ4 disband a whole lot of them. That was news to me!
 
What is the difference between an immidiete file and a start/finish file.
 
Samuelson said:
What is the difference between an immidiete file and a start/finish file.
4000bc is the start file.
The turn after you win is the finish file.

Those two are required for submission.

Intermediate files are optional for submission, usually 1000bc, 10ad and 1000ad.
 
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