Cool, so does each unit act like a city in "claiming" the territory immediately around it as it moves? If so, how'd you make the units claim the territory as they move? It seems like a very cool feature that might be fun for other types of scenarios, too.
Thanks,
Joseph
yes, each unit is setting the territory around it as owned by the unit's player (hexes with another unit or city are not claimed, but those around the city itself are).
the territory is claimed at the end of the turn, so that units did not move only in friendly territory.
with (I hope) the inclusion of supply lines, and (almost done) retreat feature, it will allows some interesting moves... (especially for pvp when mods will be available in multi)