Beta UHV discussion

Hadrianapolis is part of UHV 1 so it needs to be conquered. Guess it is time for a reload of a an older save game and reject the flip.

And UHV 2 is really a question of spawning great teologians in Constantinople. I realized that after all my cities had all the religious buildings and I was still at 30 faith points. I only managed 7 since I started to late. But interesting UHV!

Found this list: http://en.wikipedia.org/wiki/List_of_Christian_theologians
 
Hadrianapolis is part of UHV 1 so it needs to be conquered. Guess it is time for a reload of a an older save game and reject the flip.

Oh, I forgot that
Anyway you have to reject the flip, and hopefully win over the Ottomans in a good fight ;)

And UHV 2 is really a question of spawning great teologians in Constantinople. I realized that after all my cities had all the religious buildings and I was still at 30 faith points. I only managed 7 since I started to late. But interesting UHV!

Indeed, I also like that UHV very much


Will look into it after the next version is released
GPs names are only aesthatic updates, but I intend to finish that too for 1.0
 
Hadrianapolis is part of UHV 1 so it needs to be conquered. Guess it is time for a reload of a an older save game and reject the flip.

And UHV 2 is really a question of spawning great teologians in Constantinople. I realized that after all my cities had all the religious buildings and I was still at 30 faith points. I only managed 7 since I started to late. But interesting UHV!

Found this list: http://en.wikipedia.org/wiki/List_of_Christian_theologians

You may be able to raze Hadrianapolis, in which case you don't need to worry about the flip. Depending on the position of the provinces, you may have to found another city, but you can do it outside of the Turkish spawn area. Then you only need to worry about the single invasion stack.

However, razing Hadrianapolis can potentially make the first UHV much harder. Getting the city early on can be used to produce 3 - 4 Catapults, things would be harder without them.
 
As I described in my test game (Monarch difficulty), I see it as a good thing that you have to declare war on Turkey. The units you need to destroy Turkey (surely not more than say 30 or 35), are trained to face the mongols, Knights are super strong in the open field, as designed. Connect the spawn tiles with roads and the Ottoman stack can be wiped out at once.
 
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