Beta v5.X - General Discussion

Thalassicus

Bytes and Nibblers
Joined
Nov 9, 2005
Messages
11,057
Location
Texas


v7.0


--- Reporting Bugs ---

Please click here if you encounter problems while playing.
Report bugs by starting a new thread in the Beta Testing forum.​



--- Discussion ---

For conversation about beta features and content, please post in this general discussion thread here, or start a thread in the Thal's Balance Mods forum.
 
Full patch notes are on the site:

civmodding.wordpress.com

v7.0 Beta 3:
  • Policies are now arranged from left to right. This is so the Medieval, Renaissance, and Industrial polices are each in one column. I personally find this arrangement more intuitive.
  • Theocracy: -20%:c5angry: in non-occupied cities (was -25%).
  • Commerce: -25%:c5gold: Purchase cost for tiles.
  • Merchant Navy: +1:c5moves: Movement and +1 Sight on water. +2:c5production: Production in coastal cities.
  • Trade Unions: +1:c5moves: Movement for Civilian units, and -50%:c5gold: Maintenance for roads and railroads
  • Patent Law: +1:c5gold: Gold on Villages. +2:c5gold: Gold on Fishing Boats and Customs Houses.

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v7.0 Beta 4
  • Fixed a bug preventing construction of projects.
  • Fixed a bug where wonders were considered regular buildings for production modifiers.
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Hi Thal,
just saw that you uploaded a new version v5.2

Savegames from v5.0 are now incompartible and i see that v5.2 has a new MOD-ID:
v5:
Code:
<Mod id="ddbb4126-9f1a-4f02-be52-28e1578e9389" version="5">
v5.2:
Code:
<Mod id="e2e5c58e-62fb-43bb-bf9b-1473d84a59b6" version="5">

I really dont know how MOD-IDs are generated and if it can be controlled :crazyeye:
But it would really be nice to keep the savegame compatible :cool:

nonetheless - well done :goodjob::goodjob::goodjob: :king:
 
In v5.2,
I notice a typo in modinfo (while checking compatibility form 5.1 - 5.2).
In modinfo, <Actions> block, BL - Landmark Art.xml is in set <OnModAcitvated>,
should be OnModActivated.

It looks like the typo is in mod project -> properties -> actions.
(Doesn't cause any bug for BL - Landmark Art has been disable so far.:))
 
v7.0 Beta 3:

  • Policies are now arranged from left to right. This is so the Medieval, Renaissance, and Industrial polices are each in one column. I personally find this arrangement more intuitive.
  • Theocracy: -20%:c5angry: in non-occupied cities (was -25%).
  • Commerce: -25%:c5gold: Purchase cost for tiles.
  • Merchant Navy: +1:c5moves: Movement and +1 Sight on water. +2:c5production: Production in coastal cities.
  • Trade Unions: +1:c5moves: Movement for Civilian units, and -50%:c5gold: Maintenance for roads and railroads
  • Patent Law: +1:c5gold: Gold on Villages. +2:c5gold: Gold on Fishing Boats and Customs Houses.
 
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