npburg
Chieftain
- Joined
- Oct 28, 2001
- Messages
- 52
Another group of tacks that would be nice is generic yield symbol for districts/quarters. I often plan for groups of the same type of building in a tile based on yields and not concerned about the specific buildings. So for example a tack for the science quarter, production quarter, happiness quarter, gold quarter, etc. I also plan for a diplomacy quarter with the monument/villa combo. Having a generic symbol for each yield type, including diplomacy, wonders and unique quarters without specifying the building would eliminate some of the micro of placing tacks and reduce the clutter of so many icons. Plus the yield icons would be more visually recognizable vs the building icons. You wouldn't be able to calculate the yields with generic tacks but that would be an acceptable trade off.
Having a few extra generic symbols for players to decided their own custom purpose would also be nice for things that might not fit into the established yield tacks.
For some background, I had been using this website for city planning (link below). I used the yield symbols to place districts and since it is using the Civ 6 icons there are no diplomacy district or unique quarters so I would use the food and wonder symbol as place holders. I would also use the production tack in water to plan for where the shipyard go since I normally keep that seperate from the fishing quay. I try to map where the shipyard goes in antiquity even if that building is not available yet so having a generic symbol for a place holder would be nice or just having a production symbol on water mean shipyard for me.
Loving having the map tacks in game so I don't have to manage a dozen+ tabs in a browser to store my city planning.
Having a few extra generic symbols for players to decided their own custom purpose would also be nice for things that might not fit into the established yield tacks.
For some background, I had been using this website for city planning (link below). I used the yield symbols to place districts and since it is using the Civ 6 icons there are no diplomacy district or unique quarters so I would use the food and wonder symbol as place holders. I would also use the production tack in water to plan for where the shipyard go since I normally keep that seperate from the fishing quay. I try to map where the shipyard goes in antiquity even if that building is not available yet so having a generic symbol for a place holder would be nice or just having a production symbol on water mean shipyard for me.
Loving having the map tacks in game so I don't have to manage a dozen+ tabs in a browser to store my city planning.