Addersting
Chieftain
- Joined
- Nov 4, 2016
- Messages
- 2
While I really like the individualization of the great people and what they do (some of them anyway), I think that we can do a lot better. Please feel free to add your ideas, suggest different bonus or offer changes to these bonuses. All comments are welcome.
Every great person should have multiple types of usages. Specifically, every type should be capable of building a district building that grants a percentage increase in that districts type (only one per district), a tile improvement that provides a defined bonus of their type (and doesn't destroy the luxury or strategic resource if possible), have a one-time burst use in their category and their default usage currently in the game.
A great Scientist should build an Academy on a tile (+5 science, +2 great scientist point), build a Labratory in a Campus district (+10% science for that city), be expended for a one time boost of science (100 science per era) and continue to have whatever capability they currently have.
A great Writer should build a Archive on a tile (+5 culture, +2 great writer point), build a Lyceum in Theater Square (+10% culture for that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
A great Engineer should build a Manufactory on a tile (+5 production, +2 great engineer point), build a Foundry in an Industrial Zone (+10% production for that city), be expended for a one time boost of production (150 production per era) and continue to have their current capability
A great General should build an Citadel on a tile (+50% combat defense strength for unit inside, claims territory on its tile and adjacent tiles), build a Bastion in an Encampment district (+5 combat strength for all units produced in that city, +2 great general point), be expended for a full heal of all units in its tile and adjacent tiles as well as retain their current capabilities.
A great Musician should build a Grand Gazebo on a tile (+5 culture, +2 great musician point), build an Auditorium in a Theater Square district (+10% culture for that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
A great Prophet should build a Great Alter on a tile (+5 faith, +2 great prophet point), build any of the already defined religious buildings in a Holy Site district (regardless of religion) twice, be expended for a one time boost to faith (250 per era) and continue to found religions (until max religions met). There would be just as many great Prophets as there are other great person types.
A great Admiral should build a Canal (which allows the passage of naval units over a land tile, probably achieved by changing the tile to a coast tile) on an adjacent land tile, build a Drydock in a Harbor district (+5 combat strength for all units produced in that city, +2 great admiral point), be expended for a full heal of all units in its tile and adjacent tiles and lastly retain their current capabilities.
A great Artist should build a Panoply on a tile (+5 culture, +2 great artist points), build a Exhibition Hall in a Theater Square district (+10% culture in that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
Those are my thoughts and I clearly hope someone will make a mod to do these changes
Many of these options are not good choices all throughout the game (but are good at some point along the way), but having the options to make your own choice about what is important to your particular game and play style would make the great people far more interesting.
Every great person should have multiple types of usages. Specifically, every type should be capable of building a district building that grants a percentage increase in that districts type (only one per district), a tile improvement that provides a defined bonus of their type (and doesn't destroy the luxury or strategic resource if possible), have a one-time burst use in their category and their default usage currently in the game.
A great Scientist should build an Academy on a tile (+5 science, +2 great scientist point), build a Labratory in a Campus district (+10% science for that city), be expended for a one time boost of science (100 science per era) and continue to have whatever capability they currently have.
A great Writer should build a Archive on a tile (+5 culture, +2 great writer point), build a Lyceum in Theater Square (+10% culture for that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
A great Engineer should build a Manufactory on a tile (+5 production, +2 great engineer point), build a Foundry in an Industrial Zone (+10% production for that city), be expended for a one time boost of production (150 production per era) and continue to have their current capability
A great General should build an Citadel on a tile (+50% combat defense strength for unit inside, claims territory on its tile and adjacent tiles), build a Bastion in an Encampment district (+5 combat strength for all units produced in that city, +2 great general point), be expended for a full heal of all units in its tile and adjacent tiles as well as retain their current capabilities.
A great Musician should build a Grand Gazebo on a tile (+5 culture, +2 great musician point), build an Auditorium in a Theater Square district (+10% culture for that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
A great Prophet should build a Great Alter on a tile (+5 faith, +2 great prophet point), build any of the already defined religious buildings in a Holy Site district (regardless of religion) twice, be expended for a one time boost to faith (250 per era) and continue to found religions (until max religions met). There would be just as many great Prophets as there are other great person types.
A great Admiral should build a Canal (which allows the passage of naval units over a land tile, probably achieved by changing the tile to a coast tile) on an adjacent land tile, build a Drydock in a Harbor district (+5 combat strength for all units produced in that city, +2 great admiral point), be expended for a full heal of all units in its tile and adjacent tiles and lastly retain their current capabilities.
A great Artist should build a Panoply on a tile (+5 culture, +2 great artist points), build a Exhibition Hall in a Theater Square district (+10% culture in that city), be expended for a one time boost to culture (100 culture per era) and continue to be used for creating Great Works.
Those are my thoughts and I clearly hope someone will make a mod to do these changes
