Better Unhappiness effects: Partisans

KrikkitTwo

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Joined
Apr 3, 2004
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Currently unhappiness only shuts down production/caps population.

That is not an interesting effect and make happiness techs/buildings into pure population boosters.

So, what I am proposing is a different model for the effect of Unhappiness

When a city is sufficiently unhappy (due to foreign ownership, just being conquered, a 'civics' change, an unpopular war, etc.)

Then "Partisans" will spawn within the city radius (prefering defendible tiles that are not being worked near the city

The "Partisans" would not be player controlled, but instead would be linked to the city that spawned them and they would attempt to conquer it. (using a sensible AI)

If they conquered it they would either
1. return it to its 'proper owner' if it was not owned by the majority culture
2. turn it into a city state

The Partisans Linked to a city would be removed if the city was "liberated" either to its proper owner or to become an independent City-State.

(Partisans Might be somewhat controlable if the city was unhappy because of foreign culture.. ie that foreign civ would control them... but Partisans could never leave the radius of the city they were linked to.)
 
I'm a big fan of an internal stability mechanism, based on a number of factors, primarily happiness. Civil war or city rebellions would be one of the possible consequences of such a rebellion. So I support this idea. If a player only has one city and it is conquered, too bad. They should've paid more attention to happiness.
 
I wouldn't have thought so, actually. You'd have less luxury resources, due to a smaller empire, and you'd have to direct a lot of production to military, rather than focusing on happiness. But still, it would certainly allow for happiness to be prioritised.
 
I like the idea of stability as a core game concept as well; there's a lot of stuff in RFC I'd like to see either in the base game or as options. :rolleyes:
 
Well there is going to be civ-wide unhappiness in Civ 5 (apparently), or at least happiness managed on an empire-wide basis, rather than on a city by city basis, IIRC. So perhaps this will introduce something conducive to a stability system.
 
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