Beyond Earth player playing Civ V for the first time.

oldag07

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I know I am a very rare breed of BE player who has played Civ V for the first time. I am experienced in the earlier Civ games. I didn't really want to get sucked into another civ game. That is why I didn't pick up V when it came out. However the sci fi premise enticed me to come back to BE, and as such back to Civ V.

First off, I haven't beat Civ V at any level yet, and I am playing chieftain. Nor did I spend hours researching the tech tree before playing the game. I just dove in.

In a nutshell-
-Civ V mostly seems easier to learn. Admittedly, I have learned BE first so obviously I had more familiarity with the systems of a Civ V type game.
-BE had some ambitions, some successful, some not so much. Clearly it is not as polished as Civ V, however, Civ V complete has two expansions and many more patches to clean it up.
-BE should continue to go its own path. Civ V is already made. If BE continue to enhance some of its innovations like affinities and aliens, it will be as polished an as enjoyable as Civ V is to most of us.

Detailed observations from my viewpoint.
- Maps seem much smaller. Instead of aliens keeping people off lands to expand to, and weak stations that don't take up the land around them, and may or may not survive if you don't trade with them, in V, you don't got much land to expand on, and you have to capture places to expand. I don't find this as enjoyable.
- At least so far, tile improvements take much faster to build. In BE i would pump double digit number of workers, and I would still be improving the land when the game ended, even if I was playing peacefully. I think this is better. Also lumbermills are nice, as opposed to cutting down forests for most improvements.
-Barbarians are really easy to deal with compared to aliens. I do like the challenge of aliens at the beginning of the game, even though it gives BE little harder of a learning curve.
-It would seem that the Civ V interface is a lot easier to learn. I didn't even know I could specialize what the city was producing before my 6th or 7th game of BE. It is much easier to see that in Civ V. Also the production queue seems to have taken a step backwards in BE, where as Civ V it seems much easier to use.
-Trade routes, espionage, and virtues are far less important and lucrative than in BE. Of course i am still in the classical era, so it could be different the more I play.
- Civ V feels like it gives you more. There are more wonders to build, and far more civilizations to start out with. Even though in the long run, many of these differences are cosmetic, and minor, I wish BE had more wonders and sponsors.
-The cloud fog of war looks so much better than the black fog of war in BE.
- The fact that you have to research stuff that comes at the very beginning of BE, in CIV V like embarking pass the coasts, building roads, or just allowing your production go into science is both a good and bad. I think it is more noob friendly to have these systems introduced more slowly. However, it is nice to have more of it, when playing BE after your play for a while.
-It was pretty obvious playing BE, that the battle systems were a little silly. It makes sense for a warrior or a knight to be a "melee" unit. However, it doesn't make sense for a combat rover to do the same thing. Also, it is a bit annoying that horse units in CIV V can move after attacking, but combat rovers can't unless you get some upgrade very late into the game.
-The free affinity upgrade system is a nice touch.
-Virtues of BE are are more powerful than social policies in Civ V. It might just be that I don't know what I am doing yet. However the virtues seem more simplified considering the fact that you only have 4 rather than 10.
- Tourism, and religion, seem overly complicated. I am sure if you combine the benefits of policies, tourism and religion, you might get bonuses that rival that of the virtues system in BE, however, I find the simplification of the process appreciated.
- I find maintaining happiness in Civ V much easier than maintaining health in BE. It makes the game easier. At least that is what i have seen so far. Of course I am playing chieftain.
-Color wonder pictures are nice.
- The replay map is nice. I can see why they removed it. You can kind of cheat to see what other civilizations are doing, and then reload and play it that way. I still think it is a good thing to have.
-The wider variety of upgrades for units is nice. Admittedly BE has a much easier system. Stronger long term, or recover health. Civ V is a lot more complicated. Do you want to be good in the jungle or on regular land, or heal.
-Affinities need tweaking. But it is nice to have enemies with different types of units going after you.
-The tech tree is a lot easier to use than the tech web.
-The diplomacy system is much better in Civ V simply because there is no favor system. We will see what RT brings.
- Both game have a good soundtrack. Neither have a soundtrack that rivals Baba Yetu. Get Christopher Tin to compose something for Rising Tide.

***More thoughts 7/11***
Additional thoughts:
-The requirement to build certain buildings in all of your cities before building a wonder, is a interesting mechanic. It certainly limits "wide" play and late expansion.
-The late game building rush is a lot easier in CIV V. Considering the fact that the tech tree is more linear. It adds a level of complexity to BE to have a purity, supremacy, and a harmony version of a factory (LEV plant, bioglass furnaces, and microbial mines). And really, you can't build all of them in all but your oldest of cities. A way to sort the list of buildings by production, health, or energy when selecting buildings might be very helpful in BE.
-Espionage seems a lot easier to use in CIV V then BE. And the steal energy task is way too OP in Beyond Earth.
-Again the game seems like it has "less". Having title screens that show up when booting the game again is a good touch. That landing on the planet picture is good, but it would be good to mix it up like CIV V.
-As with the map for the reply, not sure why the non graph ratings menu was cut out of this game.
-Removing work boats and combining it with the workers was a smart move in BE. Same could be said with combining the scout with the archaeologist. It is also good that both aren't single use, because that was annoying in CIV V
-The victory condition complains in BE are true. It is nice that you can win via culture, science, diplomacy or conquest in BE. I must admit, in BE it is a lot easier to keep track of victory conditions, and stop your opponents from accomplishing them.
-Diversity of aircraft is so much better. (Bombers and fighters)
 
-Barbarians are really easy to deal with compared to aliens.

I've gone entire games of BE without ever once having to confront the aliens until my units were strong enough to just steamroll them. At least barbs represented an early obstacle. Aliens in BE are passive as hell for the most part, and they don't scale with your units at all. And after you research ultrasonic tech, they may as well be destructible mountains for all the trouble they don't cause.
 
I am just going from my experience. I had difficulties with aliens until I got lucky with a map that didn't have many. Obviously with experience, aliens aren't that hard to deal with. Stay away from then nests, and hit the nests when they are vulnerable, claim the land, and build a xenomass well as fast as you can to stop the nest from becoming a problem. Aliens can either be really difficult at the beginning or not bad at all. They should make it so Apollo gets a ton of them and sputnik doesn't have many. They do prevent you from exploring or expanding as fast as you should. It should be even more pronounced in RT with the amphibious aliens keeping you away from the water.
 
Trade routes, espionage, and virtues are far less important and lucrative than in BE. Of course i am still in the classical era, so it could be different the more I play.

You'll soon see how strong trade routes become in civ 5, especially sea trade routes. See if you can get the Colossus and then build the East India Trading Company in the same city and your gpt from trade routes will reach over 20gpt each with other civs.

- Tourism, and religion, seem overly complicated. I am sure if you combine the benefits of policies, tourism and religion, you might get bonuses that rival that of the virtues system in BE, however, I find the simplification of the process appreciated.

It's not so complex.

Faith can help strengthen various features in your civ where you need a boost of sorts. It can also function as a current to buy land units. It's not crucial to every game but it helps, which is what makes faith a decent mechanic in civ 5.

Tourism and influence have just one formula: if your tourism is stronger than some other civ's culture, at some point you'll be influential over them until their culture overtakes your tourism. This is what you need to do to win a cultural victory, which was previously completing 5 policy trees and then building a wonder. Tourism and are culture are usually important with ideologies.


Other than that, nice comparison between the 2 games.
 
If you are looking for mods later for Civ 5, try this thread someone made recently - I gave my core recommendations there.

The Civ 5 mod scene is far, far more developed than BE's with more diamonds in the rough.

(And more rough, of course.)
 
If you are looking for mods later for Civ 5, try this thread someone made recently - I gave my core recommendations there.

The Civ 5 mod scene is far, far more developed than BE's with more diamonds in the rough.

(And more rough, of course.)

Events and Decisions doesn't seem to show up in the Steam Workshop.

I was tempted to get City State Leaders 2 but the portrait art seems inconsistent. Some look like photographs while others look like drawings. It'd be interesting if they could aim for the art deco style of the game proper.
 
If you are looking for mods later for Civ 5, try this thread someone made recently - I gave my core recommendations there.

The Civ 5 mod scene is far, far more developed than BE's with more diamonds in the rough.

(And more rough, of course.)

The guy doesn't even fully understand how the game works yet and you're already trying to push mods on him that will probably change the game rules/mechanics and make things even more confusing?

That's a recipe for disaster and never understanding anything.
 
Thanks for posting the viewpoint that's a little different than that of most here. It's interesting.

I have to admit I haven't had the time/inclination to go back to BE for quite some time. Maybe I should fire it up again.
 
Thanks for posting the viewpoint that's a little different than that of most here. It's interesting.

I have to admit I haven't had the time/inclination to go back to BE for quite some time. Maybe I should fire it up again.

I started playing it again recently and it has been fun. Luckily some of my BNW friends jumped on it it with me so that adds to the fun. It's a nice change of pace from civ 5 when you want something different.

Just don't expect it to be as good a game as Civ and you are fine.
 
Events and Decisions doesn't seem to show up in the Steam Workshop.

I was tempted to get City State Leaders 2 but the portrait art seems inconsistent. Some look like photographs while others look like drawings. It'd be interesting if they could aim for the art deco style of the game proper.

It's not in it - it must be downloaded from its civfanatics page.

@CraigMak

He can ease into the mods once he has a goood grasp of the game and is looking for improvements.
 
I will have to disagree massively about the aliens. The aliens in BE are completely passive and will not do anything to you unless you are either near a nest or start attacking them. I can put a worker right under their noses and not have it get taken. Barbs on the other hand are always 100% aggressive and do everything they can to pillage and set you back plus they get better barb units as time goes on. The aliens never improve.

The aliens in BE are a complete joke compared to barbs. Even on frenzied aliens they don't do much. Raging barbs can mess you up good.

I would say that Civ has a more intuitive UI and easier to understand layout and graphics in general but in no way is it an easier game to learn. It has far more complex elements than BE and much more diverse game play/strategies. BE is very straight forward and easy to master where BNW has many viable strategies all of which are more or less viable in certain situations. You need to understand when going for X is better than going for Y.

In BE it's always the same. Get lasers ASAP = win. Don't get lasers or blocker satellites and you're dead vs humans. There's nothing very situational about the game. The same thing is always best thus making every game similar.

The only resource that matters in BE is super OP titanium for massive production. The others just determine which affinity you go for. BE is extremely simple compared to BNW. Hopefully RT will change that.
 
@CraigMak

I fully agree with you, Aliens are extremely passive as long as the player doesn't tromp on their nesting grounds or feed them workers.

Barbarians are far more aggressive in their behavior.
 
Well, they seem intimidating at first and sometimes, if there's 5 nests around you and no place to expand, then they are... but usually, but usually, once you realize that they literally don't do anything if you leave them alone with your units and only use city bombardment to thin out their numbers, then they become really boring.

It's a bit harder in Civ 5 (although done properly they also shouldn't ever be a threat) AND it's also more interesting because of the relatively high skillcap in defending efficiently.
 
Yeah, once you know how to react towards the aliens and stay away from their nests, they're not any trouble at all. They're like wild animals which just cautiously observe your units and only rarely bite unprovoked. Barbarians on the other hand love to "bite" and will hunt you down.

Though, I remember back when I first played the game I thought the aliens were a big threat too. I think I was even overwhelmed by them on my very first game since I aggravated them so much. I was treating them like barbarians and attacking them often and trying to clear nests as if they were camps.

I also remember back at Firaxicon, when visitors got to sit down to a preview of Beyond Earth and try it out, many were getting stomped by aliens and were probably instinctively treating them like barbarians too.
 
In my first game and in all subsequent playthroughs I've made a habit of actively hunting them with a few units.

In the first game, I could barely get them to turn yellow for a bit despite actively exterminating them.

The only time they've ever given me trouble was when I was using a mod to make them easier to anger and two Siege Worms spawned near my capital with a mod to weaken city defenses.

I was ready for one Worm, but not two.

Then again, I went into the game thinking they would be a threat with a mind to be ready for them and clear them rather than defend.
 
@CraigMak

I fully agree with you, Aliens are extremely passive as long as the player doesn't tromp on their nesting grounds or feed them workers.

Barbarians are far more aggressive in their behavior.

Isn't that pretty much how we were told they were meant to behave? I have never expected Civ V Barbarian-like behaviour from them and indeed, would be disappointed were they to behave so. I like the aliens in Civ BE. That's why I kill them.

<See who gets that media reference.>
 
Isn't that pretty much how we were told they were meant to behave? I have never expected Civ V Barbarian-like behaviour from them and indeed, would be disappointed were they to behave so. I like the aliens in Civ BE. That's why I kill them.

<See who gets that media reference.>

Keep in mind that the land aliens behave like this, not the sea aliens.

What Firaxis probably should have done (and maybe they could do it in this expansion) is to set the aggression of aliens rather than have them be passively neutral until you attack them. Something like:

Harmless critters - current setting

Precarious predators - aliens will attack wounded units if they have an opportunity, similar to what sea aliens do now, in taking some opportunities. Aliens will also show prolonged aggression if an isolated alien is attacked, returns to other aliens and then they show temporary aggression.

Aggravated Aliens - Aliens will take further opportunities to attack units if they're isolated in general. 1 little dead bug will set of a war with the aliens. Will launch raids at cities if there is rapid development with workers.


That way, you satisfy the new players, the in-betweeners and the seasoned self-styled pros in the civ community with regard to aliens in CivBE. :)
 
Isn't that pretty much how we were told they were meant to behave? I have never expected Civ V Barbarian-like behaviour from them and indeed, would be disappointed were they to behave so. I like the aliens in Civ BE. That's why I kill them.

<See who gets that media reference.>

Pre-release they talked a lot about how they could be dangerous if provoked - I remember some comment that Frenzied Aliens could force a reload.
 
They can do, assuming spawn positions.

Just not for people that comfortably beat Soyuz or Apollo, I'd imagine. Bearing in mind that at those levels the AI gets such insane anti-Alien bonuses they tend to clear nests for you, making them even less of a concern.
 
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