Soryn Arkayn
Prince
- Joined
- Oct 14, 2005
- Messages
- 313
I'm pleased to see that many of the units from previous Civ games are returning with the BtS expansion -- although I was disappointed that they weren't included in Civ4 to begin with.
Anyway...
I'm most excited about the Mobile Artillery and SAM units, because they should have 2 Movement points instead of one, so they can keep pace with tanks and Mech Infantry. Hopefully the MA can bombard from two squares instead of only one, although since not even Battleships can do that, I doubt it. Also, I hope that the MA can bombard enemy units without attacking them directly. I suppose that t made it mad sense that Civ4's artillery units had to attack enemy units because none of them had sufficient range to bombard without placing them in harm's way; not even the Artillery, because its unit model was based on the German 88 Flak 37 gun, which was a direct-fire cannon when used in land warfare. But the Mobile Artillery is obviously a howitzer, so it should be able to bombard units without attacking them. Hopefully.
As for the Mobile SAM, the unit model is interesting. I'm not a military expert, so I don't recognize it's unit model; I wonder where it's from. Personally, I liked Civ3's mobile SAM unit model better. For some reason I loved its fortify animation in which the missile launcher moved; I don't know why, I just thought it was cool. It would be awesome if the BtS Mobile SAM's missile battery rotated. And I hope that you can clearly see its missiles flying when it fires at aircraft; more so than the SAM Infantry's animation.
I'm also excited about the Paratroopers. Admittedly, I didn't use them very much in Civ3 because they couldn't attack the same turn as they were air-dropped, which usually meant that they were slaughtered by the enemy the next turn. I hope that that's been changed in BtS, otherwise I probably won't bother using them. It only makes sense that they should be able to attack after their air-drop, because their role is to drop behind enemy lines and perform surprise attacks. If they can't attack the same turn, it's hardly a "surprise". Another cool idea would be if the simulated miss-drops, meaning that the Paratroopers don't land where they're supposed to. It have to be a random effect that might occur perhaps 20% of the time, and it would result in the Paratrooper landing in an adjacent tile than the one that they were deployed to. And if they accidentally landed on an enemy-defended tile, they'd be killed -- or perhaps they'd merely suffer a combat penalty similar to non-amphibious units attacking across water.
I've read that low-yield Tactical Nukes have returned. I just hope that they only damage and inflict fallout on a single tile, because it didn't make sense that Civ3's tactical nukes inflicted the same AoE damage as an ICBM; after all, they were supposed to be battlefield nukes. I also hope that Nuclear Subs will return and can be loaded with Tactical Nukes.
These new futuristic units, the Mechs and the Super Tank, look cool. I wonder if they'll be included in the campaign or restricted to a scenario. I wouldn't be surprised if they were added to the campaign, since the Space Race victory will require your spaceship to reach Alpha Centauri, which means that the campaign will probably go beyond the year 2050.
There's also the new unit with a mob of 8 infantry. I wonder what they're supposed to be? Perhaps they're like the futuristic infantry that the US intends on using by the 2020s. Or perhaps they represent a Special Forces unit?
Aside from the Privateer, I haven't seen or heard anything about new naval warships, but I'd be shocked if there wasn't a new modern era warship added. My guess is that it would be a "Missile Cruiser", which could bombard targets with missiles from two or more tiles away; that would be awesome.
I wonder if there will also be a more advanced Jet Fighter, sort of like an Air Superiority Fighter that might be air-to-air only.
Overall, I'm pleased and excited about all of the new units included in the Beyond the Sword expansion. I hope that Firaxis will announce a complete list of the new units as soon as they can, so we know what to expect.
Anyway...
I'm most excited about the Mobile Artillery and SAM units, because they should have 2 Movement points instead of one, so they can keep pace with tanks and Mech Infantry. Hopefully the MA can bombard from two squares instead of only one, although since not even Battleships can do that, I doubt it. Also, I hope that the MA can bombard enemy units without attacking them directly. I suppose that t made it mad sense that Civ4's artillery units had to attack enemy units because none of them had sufficient range to bombard without placing them in harm's way; not even the Artillery, because its unit model was based on the German 88 Flak 37 gun, which was a direct-fire cannon when used in land warfare. But the Mobile Artillery is obviously a howitzer, so it should be able to bombard units without attacking them. Hopefully.
As for the Mobile SAM, the unit model is interesting. I'm not a military expert, so I don't recognize it's unit model; I wonder where it's from. Personally, I liked Civ3's mobile SAM unit model better. For some reason I loved its fortify animation in which the missile launcher moved; I don't know why, I just thought it was cool. It would be awesome if the BtS Mobile SAM's missile battery rotated. And I hope that you can clearly see its missiles flying when it fires at aircraft; more so than the SAM Infantry's animation.
I'm also excited about the Paratroopers. Admittedly, I didn't use them very much in Civ3 because they couldn't attack the same turn as they were air-dropped, which usually meant that they were slaughtered by the enemy the next turn. I hope that that's been changed in BtS, otherwise I probably won't bother using them. It only makes sense that they should be able to attack after their air-drop, because their role is to drop behind enemy lines and perform surprise attacks. If they can't attack the same turn, it's hardly a "surprise". Another cool idea would be if the simulated miss-drops, meaning that the Paratroopers don't land where they're supposed to. It have to be a random effect that might occur perhaps 20% of the time, and it would result in the Paratrooper landing in an adjacent tile than the one that they were deployed to. And if they accidentally landed on an enemy-defended tile, they'd be killed -- or perhaps they'd merely suffer a combat penalty similar to non-amphibious units attacking across water.
I've read that low-yield Tactical Nukes have returned. I just hope that they only damage and inflict fallout on a single tile, because it didn't make sense that Civ3's tactical nukes inflicted the same AoE damage as an ICBM; after all, they were supposed to be battlefield nukes. I also hope that Nuclear Subs will return and can be loaded with Tactical Nukes.
These new futuristic units, the Mechs and the Super Tank, look cool. I wonder if they'll be included in the campaign or restricted to a scenario. I wouldn't be surprised if they were added to the campaign, since the Space Race victory will require your spaceship to reach Alpha Centauri, which means that the campaign will probably go beyond the year 2050.
There's also the new unit with a mob of 8 infantry. I wonder what they're supposed to be? Perhaps they're like the futuristic infantry that the US intends on using by the 2020s. Or perhaps they represent a Special Forces unit?
Aside from the Privateer, I haven't seen or heard anything about new naval warships, but I'd be shocked if there wasn't a new modern era warship added. My guess is that it would be a "Missile Cruiser", which could bombard targets with missiles from two or more tiles away; that would be awesome.
I wonder if there will also be a more advanced Jet Fighter, sort of like an Air Superiority Fighter that might be air-to-air only.
Overall, I'm pleased and excited about all of the new units included in the Beyond the Sword expansion. I hope that Firaxis will announce a complete list of the new units as soon as they can, so we know what to expect.