I renamed our cities accordingly. Will attach a save.
City Builds:
Home Sweet Home- Chariot, Spy, Spy
Gold Pigs- Forge, Spy, Research
Lake Pigs- Forge, Buddhist Temple, Barracks, Moai
One off Coast- Spy, Chariot, Spy, Research
Double Clam- Lighthouse, Barracks, Spy
Fish Cows- Zig, Forge, Lighthouse
Conf Shrine-Chariot, Chariot, Zig
Indian Crabs-Forge, Barracks, Research
Barb City-Granary, Zig, Forge, Lighthouse
Triple Sugar-Granary, Zig
Triple Dye- Zig, Conf Temple (whip), Forge
Worker Micro:
Worker 6- Cottage then 1N4E to farm the corn
Worker 3- 1S and cottage, then cottage overlapping tiles between fish cows and future corn city.
Worker 5- Workshop followed by mining the desert hill 1N2W. Start mining all the hills in case of popping a resource
Worker 7- Farm then mine 3N
Worker 4- Farm Triple Dye
Overall Plan:
-Build a couple of chariots for MP in our Indian cities to prevent revolt, priority is on Conf Shrine
-Zigs in all cities and run a spy specialist if possible as soon as possible
-Settle scientist in Home
-Great general will create a chariot super medic
-Triple dye's function needs to be determined; for now, I am going to farm so it grows to happy cap. Afterwards, we can cottage
-Lake Pigs seems to be a powerful coastal production site. A probably necessity since we are going to be warring and want to get at least one vassal
-Try to take Sparta, but if this fails, ie too many reinforcements, we may need to change our plan
-Alternative plan, go for Corinth (possibly followed by Sparta)
-What if Alex tries taking back the city? I think it's very well possible and our units are not strong enough to hold their own in defence. Shall I modify the strategy if I see a stack coming towards Triple Dye or Triple Sugar to build some more Vults? Or shall I whip the city down to size 1 and gift it to him for peace?
Tech Plan:
-Research Compass
-Steal Aesthetics and CoL from Asoka
-Steal Currency and Maths from Alex
-Meditation from anyone
City Builds:
Home Sweet Home- Chariot, Spy, Spy
Gold Pigs- Forge, Spy, Research
Lake Pigs- Forge, Buddhist Temple, Barracks, Moai
One off Coast- Spy, Chariot, Spy, Research
Double Clam- Lighthouse, Barracks, Spy
Fish Cows- Zig, Forge, Lighthouse
Conf Shrine-Chariot, Chariot, Zig
Indian Crabs-Forge, Barracks, Research
Barb City-Granary, Zig, Forge, Lighthouse
Triple Sugar-Granary, Zig
Triple Dye- Zig, Conf Temple (whip), Forge
Worker Micro:
Worker 6- Cottage then 1N4E to farm the corn
Worker 3- 1S and cottage, then cottage overlapping tiles between fish cows and future corn city.
Worker 5- Workshop followed by mining the desert hill 1N2W. Start mining all the hills in case of popping a resource
Worker 7- Farm then mine 3N
Worker 4- Farm Triple Dye
Overall Plan:
-Build a couple of chariots for MP in our Indian cities to prevent revolt, priority is on Conf Shrine
-Zigs in all cities and run a spy specialist if possible as soon as possible
-Settle scientist in Home
-Great general will create a chariot super medic
-Triple dye's function needs to be determined; for now, I am going to farm so it grows to happy cap. Afterwards, we can cottage
-Lake Pigs seems to be a powerful coastal production site. A probably necessity since we are going to be warring and want to get at least one vassal
-Try to take Sparta, but if this fails, ie too many reinforcements, we may need to change our plan
-Alternative plan, go for Corinth (possibly followed by Sparta)
-What if Alex tries taking back the city? I think it's very well possible and our units are not strong enough to hold their own in defence. Shall I modify the strategy if I see a stack coming towards Triple Dye or Triple Sugar to build some more Vults? Or shall I whip the city down to size 1 and gift it to him for peace?
Tech Plan:
-Research Compass
-Steal Aesthetics and CoL from Asoka
-Steal Currency and Maths from Alex
-Meditation from anyone