Big Concern For Civ VI

Honestly I find it hard to believe many of you won't be right about awful balance and AI. I remember previous releases too clearly. Civ 5's near release demonstration of the 1upt combat on the map of the Nile region, with the AI very foolishly feeding its troops into a bottleneck meatgrinder. Many were dismayed, others hopeful for improvement before release. Nothing changed before release of course. This doesn't trouble me though.

I think it may be slightly better this time since they seem to have built off Civ5 a little more closely, and have hopefully been able to carry over much of the benefits of so many years of optimization. But it's still unlikely going to be much better than we see.

That being said, I don't think it's worth worrying about. It will be optimized in time, Firaxis, with only one moderate exception has a great track record of refinement. If you want to like the game, just keep that in mind. There's no need for wild expectations here, the process is all pretty set in stone. Our expectations aught to be pretty tempered by now.

great games take time, and you can't develop in a vacuum forever.
That guy has it right. Rough release that will need patches and mods to be truly enjoyable.
 
Yes, CivAnon should surely be updated. I believe it's still dated to Civ4.
 
This release will be better than 5's....Unstacking cities while far reaching in gameplay terms is not as overly technical as going from stacks to 1upt. Civ6, i feel really expands on the good parts of Civ5 and is an evolution of sorts. Civ5 was for all intents and purposes a basement level remake. Some things worked overall, some didn't but after 2 expansions it became a really good game(i feel even at G&K it was a pretty good game, Vanilla was just Ok)

One of the reasons i was psyched for Civ 5 was because Jon Shafer was a fan of SSI's Panzer general series. I loved those games, still do :), but there is an important consideration to be made. Most tactical Hex based games are pre-built levels with even the starting locations of units are pre designed. They are essentially puzzles that you unlock and they need to be because Hex based TBS A.I is Hard. This is inherently different than Civ's totally dynamic battle grounds, not to mention the fact that Civ needs its CPU cycles to a lot more than just tactical A.I. I feel they greatly underestimated the A.I costs, both developmental and runtime, when switching to 1upt, which impacted on the release state of Civ 5.

Also, i need to renew my subscription to Civ-Anon, i am well and truly hooked on this game, I just wana play and figure things out for myself....sooooo bad :please:
 
I wonder if many people will simply move on from V to VI and not go back. I only started V because I saw VI advertised and thought "That looks good". So I bought V to see if I would enjoy TBS/Civ i.e. some Strategy games LOOK great but the game-play not so much. Thankfully Civ V both look good and was good.

Think I'll probably only play VI from next month, but you never know.

Civ 5 was your first Civ game? If so I'm sure you'll love Civ 6.
 
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