bigger than huge maps?

adecoy95

Warlord
Joined
Apr 12, 2008
Messages
153
since there are no mods for making bigger than huge mapts that i have seen for FFP, is it possible to use a map script like smartmap or perfect world 2 to make maps for FFP? will it be missing stuff?
 
If you don't mind modding some, there is a way to add another size setting or two for bigger -or smaller- map sizes, these changes would then apply to all scripts. Most scripts I've tried don't mind the size-ups.

Oh, be careful though, with FFH2,FF,FF+ bigger than huge maps have -or at least had- a big chance of memory allocation error especially with MP, due to being so massive -my computer wasn't the newest at the time, so you might be able to handle giant stuff better-.

Link to thread discussing mod procedure: http://forums.civfanatics.com/showthread.php?t=134418
 
gggrrrrargh!

attachment.php


lol, perhaps i should try a slightly smaller map than 260x260 :crazyeye:
 

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If that had loaded... It would have been amazing. By the way, make sure the dimensions you use follow the 1.6 formula (If the dimensions are AxB, then A/B should equal about 1.6; it doesn't have to be precise, in fact make sure to use whole numbers, but be as close as possible. Another thing, WB does not enjoy opening bigger than huge map sizes; in BtS if you built Stonehenge WB would then start to work, but I'm not sure if there is an equivalent in FF.

The biggest I ever tried was 48x30, I can only imagine how big 260x260 would have been *shivers*.
 
for your viewing pleasure

256x160

the reason it wasent working before was because smartmap hasent been updated in like a year or something, and it was crashing on any size i chose

attachment.php


its big :crazyeye:
 

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Planet Generator 0.68. It can override the map size to make an absolutely gigantic map. But memory allocation is an issue- be prepared to reboot your game a couple of times as things get fun.
 
its a mapscript called full of resources, i manually changed mapsize. the map type is "tectonics". it also seems to spawn FFH stuff, so thats a bonus

i get a memory allocation failure about once every 30-60 turns, not too bad... i set it to autosave every turn, and to store 15 autosaves instead of 4, works out pretty good.
 
its a mapscript called full of resources, i manually changed mapsize. the map type is "tectonics". it also seems to spawn FFH stuff, so thats a bonus

i get a memory allocation failure about once every 30-60 turns, not too bad... i set it to autosave every turn, and to store 15 autosaves instead of 4, works out pretty good.
How you do dat?
 
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\

open the civ4config file and change these

PHP:
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 15

; Specify the number of turns between autoSaves.  0 means no autosave.
AutoSaveInterval = 1
 
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