Bit bored now...tactics included

DeanoUK

Chieftain
Joined
Jan 27, 2005
Messages
4
Once you've worked out how to win, you can pretty much do it with ease every game. I've bumped up the difficulty settings but I'm already a tad bored.

There's nothing really special or hard about beating the King -

- Expand early, get 6-10 settlements to produce plenty of people
- Use a couple of missionarys to get the odd native
- Try to avoid conflict with the Indians
- Conquer a fellow European power - will give you 3/4 settlements using just 2/3 dragoons and will put you in a majorly advantageous position
- Produce cigars, rum etc and sell as much as u can so u can buy guns/horses/elderstatesmen below

- Buy quite a few Elderstatesmen for when you go independent - get them to work prior to wanting to bump up liberty bells
- Build printing press/newspaper to get 50% liberty bells for when you go indepedent
- Don't produce liberty bells until you want to go independent
- The above two tips should reduce the Kings army
- Buy a crap load of guns and horses from Europe and create a couple of dozen dragoons, with enough for another dozen if needed
- Ignore cannons and ships
- Around 1700 put as many people/Elderstatesmen into producing bells in each colony, you should be able to go independent within a dozen turns
- Go indepdent and stick all dragoons into the colony nearest to Europe, then just kill of the forces when they come, making more dragoons if needed

If anyone still has difficulty winning, I'd be happy to lend some tips.
 
I do a few things different, but still have the same results.

I take war to the natives often. Ones near me might be spared if they train fishermen and farmers, but once I have a veteren dragoon and a cannon with nothing better to do, I slowly stomp every native on the map. It's good for military points and great generals.

I don't create many dragoons before the war. I just stock every town with two sets of guns and horses, then free the slaves. That's the army that attacks, whereas before the declaration I fortify 2-3 guys outside each colony so I can use cannons to attack the town. I grant that dragoons are generally more effective for beating the REF than cannons, but cannons absorb run off hammers after I get my univeristy so I need to be albe to get some use out of them.
 
University?!?!?

I have the same experience as the two of you (fairly easy to win) with a different strategy.

I just can't believe you build a university. I built a school the first game I played (since it was vital in the 1994 version) and havne't built one since. With Peter Minuit, you just buy all the skills you need at relatively cheap rate.

I build 3 or so colonies get them to size 6-10, focussing on maybe one finished good and a couple of raw materials (mountains pwn) and trade with indians for most of my gold. Then buy a million dragoons (ok 20-40 depending on REF size) and smash them everytime they beach.

Cheers,
Tradewind
 
I just can't believe you build a university. I built a school the first game I played (since it was vital in the 1994 version) and havne't built one since. With Peter Minuit, you just buy all the skills you need at relatively cheap rate.

it's 2000 gold cheaper to put your extra colons in schools

if you buy an elder from europe, you have to set sail there, buy him 4500 (in marathon, don't know the normal price), came back and send him to a colony

i just buy the school 2000 and get him for 1500 in 30 turn (sometimes less, don't know why the price drop), you use as much gold, but if you put another colon in school, you'll get another elder for 1500 in some turns
 
just buy the school 2000 and get him for 1500 in 30 turn (sometimes less, don't know why the price drop)

i believe they become more expensive if there has not been an 'expert' present in the colony for the duration of learning the new skill
 
i believe they become more expensive if there has not been an 'expert' present in the colony for the duration of learning the new skill

if the profession you want to train is'nt in the colonie for all the formation"s duration, the price go up

but it can go down too (and for that, did'nt see why yet, pehaps the number of the profession"s specialists, or bells, or an exra production of rhum)
 
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