Black tiles problem with mod

Sword_Of_Geddon

Arbiter of the Sword
Joined
Dec 21, 2003
Messages
14,184
Location
New England, USA
Some details:

-Took a break from modding for a year. Have a new operating system(windows 10), and am now using the Steam version of Civ4.

-Doesn't matter what i try, clearing cache, lowering graphical settings, am getting the black tile error. This did not happen before I changed to the Steam version.

-has a custom theme file. The pathing is correct. Long ago at one point this was incorrect and caused the black tiles error, this is not the case.

Not sure whats going on here, but I would appreciate some help.
 
First of all, do you have the problem with vanilla or a known good mod like FFH2? If that fails too, then the problem is likely related to your GPU, your GPU driver or DirectX.

Depending on your hardware, you might want to try to switch to an integrated GPU. Not all old games play equally well on modern hardware and I have experienced games, which runs on the integrated GPU only.

The game use full path to the files and can mess up graphics if the path contains non-ascii characters, like ö. Also use the mod folder inside the game dir (not my documents).

Some computers have problems reading files inside PAK files. Extracting everything can sometimes fix weird problems.

The ini file has a few options you could try.
ini said:
; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

Last, but not least: when zooming out far enough to see clouds, the game engine has a limited number of plots it can draw. If you use a big map, you can exceed this number, which will result in plots without textures. There is nothing we can do about that other than zoom in or play on smaller maps.
 
Thankyou. So should I uppack all the FPK files? I'm using my own mod. The graphics card is the same one I was using before last year and the mod worked fine so idk.

I actually have interestingly enough, fixed the black tiles with regards to land tiles, by running a normal game of civ4, then loading my mod, however the ocean is all black tiles now. I had a nice looking new texture/graphics for the ocean.
 
Thankyou Nightengale! I owe you big time my friend.
That's one more modder converted to aid my cause. My missionary efforts are paying off :religion:

Jokes aside, Medieval Conquest could use help at some point. I have worked since 2015 to move everything into XML, which in turn allows multiple mods to use the same DLL code without feeling the same. After the next stable release (which seems to be soon) I will open it for everybody to use, either to join existing mods or make new ones. While it use the Colonization exe, it has ended up somewhere in between Colonization and BTS, meaning it's sort of BTS with Colonization style cities (meaning it has civ techs, civics etc). I'm really looking forward to what this will bring, but first I need to finish the XML editor, which I designed for this XML heavy mod, though figured halfway through that I can make usable for all mods.
 
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