MagisterCultuum
Great Sage
I haven't played the newest version, but I believe that Rith does not have any promotions available to it while in its humanoid form; it must morph into an animal to be able to level up.
Yeah, I'll fix it so existing Heroes don't have that happen. I have actually built up forces of somewhat lower tier units to dogpile other civs Heroes... Let them expend themselves to wear the Hero down , then send in the unit I want to have the promotionSo, I really hadn't tried to take a hero with another hero for some time. I'll get it fixed. Technically, Acheron isn't a Hero, but what do you think about making the unit who defeats him into a Hero? Makes sense doesn't it? Maybe instead of a random Rename, give him an old school Dragon Slayer name/title?
Rith actually doesn't do random shifts. Unfortunately, depending on his level on Combat promotions, he can change between 2 forms. In theory, If you just promoted him to Combat 3,if he is in his Combat 1 form, he will go to his Combat 2 form first, then go back and forth between 2 and 3. Now that I am outlining this, I think I will probably change this so that his forms are more level dependent, in case someone doesn't necessarily want to load him out with Combat promotions.
Cheers!
I'm still having trouble with the shapeshifter. He has 40xp and still has not been given the option to either level up or shapeshift. Is there some mechanism I am missing with him? (ie does he have to defeat an animal, or have wolf pens or something else? Or maybe a button I am missing somewhere?)
Quite, It could use a new button, but I have the artistic flare of cave lichen.. so if anyone here is up for it.
As far as fort damage is concerned... there are certain concerns with it still. I didn't write the original module myself(I don't have near that much knowledge at this point), and in fact, Maniac wrote a similar one that just did the slow, and not any of the damage, but I liked the damage feature. In theory, the other Civs could stack forts also, sadly, the AI isn't quite up to that yet... but someday it will be. I think you'll find, if you use the latest version, I added City walls into the function, so when you actually get to one of thier cities, you will have trouble with the massive stacks the AI tends to store in their capitals. For the time being anyway, eventually we'll get some AI functions worked in to make forts more useful for them.
Cheers!