MagisterCultuum
Great Sage
I haven't played the newest version, but I believe that Rith does not have any promotions available to it while in its humanoid form; it must morph into an animal to be able to level up.
I got pissed- they are on my southern border and being at peace with the barbs, the barbs kept sneaking up through that border to try and attack me. So as punishment I am keeping Sheelba beat down! About 250 exp now, any promotions left are basically useless. But definitely promotable.
So, I really hadn't tried to take a hero with another hero for some time. I'll get it fixed. Technically, Acheron isn't a Hero, but what do you think about making the unit who defeats him into a Hero? Makes sense doesn't it? Maybe instead of a random Rename, give him an old school Dragon Slayer name/title? Yeah, I'll fix it so existing Heroes don't have that happen. I have actually built up forces of somewhat lower tier units to dogpile other civs Heroes... Let them expend themselves to wear the Hero down , then send in the unit I want to have the promotionSo, I really hadn't tried to take a hero with another hero for some time. I'll get it fixed. Technically, Acheron isn't a Hero, but what do you think about making the unit who defeats him into a Hero? Makes sense doesn't it? Maybe instead of a random Rename, give him an old school Dragon Slayer name/title?
Rith actually doesn't do random shifts. Unfortunately, depending on his level on Combat promotions, he can change between 2 forms. In theory, If you just promoted him to Combat 3,if he is in his Combat 1 form, he will go to his Combat 2 form first, then go back and forth between 2 and 3. Now that I am outlining this, I think I will probably change this so that his forms are more level dependent, in case someone doesn't necessarily want to load him out with Combat promotions.
Cheers!
). Anyway, I thought in that spirit, it would be nice to give folks the option. Obviously, when you reach a level certainly going up the combat tree is something you can do, but why not leave the option open? I'm still having trouble with the shapeshifter. He has 40xp and still has not been given the option to either level up or shapeshift. Is there some mechanism I am missing with him? (ie does he have to defeat an animal, or have wolf pens or something else? Or maybe a button I am missing somewhere?)
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. For the time being anyway, eventually we'll get some AI functions worked in to make forts more useful for them.
BUT, the unit that kills the dragon slayer shouldn't! The same could go for the Baron and Mary.
I propose that the secondary 'offspring' of a hero shouldnt spread the promotion or make it only a chance to give it to the next unit. Especially if high tier units will get a hero promotion then it can get ugly. A spartanoi or flurry with a hero promo would be a kill. A human player would be able to 'gather/hunt' for those promotions and then direct it so his T4 units will get it. Then he will be unstoppable. Tat seems a little exploitable for me.
. As to what sort of image it should have... good question, I don't think I have any preference, let your creativity run with it.
Quite, It could use a new button, but I have the artistic flare of cave lichen.. so if anyone here is up for it.
As far as fort damage is concerned... there are certain concerns with it still. I didn't write the original module myself(I don't have near that much knowledge at this point), and in fact, Maniac wrote a similar one that just did the slow, and not any of the damage, but I liked the damage feature. In theory, the other Civs could stack forts also, sadly, the AI isn't quite up to that yet... but someday it will be. I think you'll find, if you use the latest version, I added City walls into the function, so when you actually get to one of thier cities, you will have trouble with the massive stacks the AI tends to store in their capitals. For the time being anyway, eventually we'll get some AI functions worked in to make forts more useful for them.
Cheers!
