I haven't had much time to test lately, other things eating up my time.
As I mentioned in my last post, it seemed to be working very well(other than the Promotions file, despite it is listed as a compatible file)... until I ran into this odd lock up error I am seeing... I think it must be related to something I did in Py though, because before I started working on those files everything was working great.
I think some of the most exciting things about it are the Formations file(which is a mess if you are adding units!), and the fact that any mod_*.xml will "overwrite: existing entries.. so if you want to change a unit or building, you can do it in your file, leave the original as is, and your copy shows up in game(no double entry errors and such).
Anyway, It looks like Kael updated the SDK in the latest patch, and I am waiting for him to put up the Source before moving forward... It seems like after the next patch or two, it will be a couple of months before the next release with BtS is coming, so I thought I'd wait until there was a solid version for a bit(plus that helps me with my various time crunches

).
I think when the new Source comes out.. I'll go ahead and post a separate Download with the source and a compiled SDK/dll in it with just the XML loader in it.. maybe throw in a couple "blank" xmls(like Formations, which really sucks to build initially).
I'm keeping my eye out for the final updates... say, has anyone thought about my Python thoughts? This XML loader thing has really got me thinking about modularizing as much as I can.
Cheers!