Blitz for multiplayer wins the 4x shootout

coolhandluke147

Chieftain
Joined
Mar 20, 2021
Messages
17
i already like it after just 55 turns,i dont see myself going back to civ.
i can play this with friends and actually finish a game in just 75 turns.:thumbsup:


sid should take notes and always give the public what they want and not what they think we want.
multiplayer is a big seller.
 
I agree that Blitz for multiplayer is great. The problem is the Neolithic era (or was, when we tried it in beta), because it is luck dependent with mammoths and finding good outpost spots quickly. The luck-based imbalance is less important when the Neolithic era is 10+ turns, as things normalize a bit. But on blitz, Neolithic era can be over after 2 turns and the luck based differences can be huge.
 
i take it back,its not so great after all,i occupied all the english cities and all i had left was to chase down a few straglers,only for the ai to give me no option but to give back there cities.
nobody is going to play this garbage online.War support,:nono:
 
i take it back,its not so great after all,i occupied all the english cities and all i had left was to chase down a few straglers,only for the ai to give me no option but to give back there cities.
nobody is going to play this garbage online.War support,:nono:
Just make demands beforehand ;-)
 
Don't occupy cities hoping to get them at the end of the war, ransack the city centers to raze them, you can then put down an outpost on the ruins, all the districts will remain. Use warscore only for the last city(and probably raze it too after the war). The only real advantage of using warscore really is that it allows you to save influence cost and keep the buildings, but any decent warmonger will capture far more cities than warscore/city cap will allow.
 
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all the districts will remain

I did not know this and it will make my wars go by much faster. Feels more than a bit exploitish to me, though. Even without the districts remaining once I've got the techs that backfill all the era 1-3 or 1-4 buildings planting a new city is fantastic.
 
i think a whole one city challenge in 75 turns could be a fun game with friends,except its ruined by that stupid war support system.Its almost a good game but not quite.maybe sid will learn from this and make a better civ 7. fingers crossed.
it died quickly inthe steam stats listings.another one for the bin.
 
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