I played a couple of liberty domination games recently based on moriarte's strategy, and ran into some issues keeping a good gold surplus. It seems that so many buildings are pretty much essential in the long run but I struggle with whether to build the following for maintenance and time cost reasons:
Shrine/Temple for non-religious goal orientation: I know it pays to accumulate faith if only for post-industrial, but I just can never find the time to build these and the gold costs seem so steep if you aren't getting some recompense from tithe.
Water Mill: man it really feels like I should be building this pronto in all my cities but the maintenance just hurts, is this something you specifically wait to build until you have a healthy gold surplus or what? Or are the growth benefits just worth any cost and I should build them immediately?
Market/Bank/S.E.: these don't have maintenance but they take time to build, what is your rule of thumb for putting these ahead in the build order? I basically need the city to be pulling at least 8 gold to justify the market, maybe thats too picky?
Stone Works: I basically build these 100% of the time that I can at a high priority, feels right, just running it by the group.
Stable: how many livestock tiles are required before this is mandatory? It seems like 3 is an easy call and 1 is a never build unless you're building an army.
Lighthouse/Harbor/Seaport: is one resource enough to justify the cost of these? I'm guessing that the lighthouse is an always build but you'd need 2 resources to justify the harbor/seaport.
To conclude this, as a general point how often are you opting NOT to build a useful building specifically because of its maintenance cost?
Shrine/Temple for non-religious goal orientation: I know it pays to accumulate faith if only for post-industrial, but I just can never find the time to build these and the gold costs seem so steep if you aren't getting some recompense from tithe.
Water Mill: man it really feels like I should be building this pronto in all my cities but the maintenance just hurts, is this something you specifically wait to build until you have a healthy gold surplus or what? Or are the growth benefits just worth any cost and I should build them immediately?
Market/Bank/S.E.: these don't have maintenance but they take time to build, what is your rule of thumb for putting these ahead in the build order? I basically need the city to be pulling at least 8 gold to justify the market, maybe thats too picky?
Stone Works: I basically build these 100% of the time that I can at a high priority, feels right, just running it by the group.
Stable: how many livestock tiles are required before this is mandatory? It seems like 3 is an easy call and 1 is a never build unless you're building an army.
Lighthouse/Harbor/Seaport: is one resource enough to justify the cost of these? I'm guessing that the lighthouse is an always build but you'd need 2 resources to justify the harbor/seaport.
To conclude this, as a general point how often are you opting NOT to build a useful building specifically because of its maintenance cost?