GerrardCapashen
Benalish Master-at-Arms
Hey everybody,
I am a former Civ3 player who recently picked up Civ5 Gods and Kings. I beat Emperor a few times without too much difficulty. Last week I bought Brave New World and started my first game on Immortal. I am playing as the Shoshone, trying for a Science Victory mostly modeled after this thread (http://forums.civfanatics.com/showthread.php?t=506043). I have 4 cities, very little military (3 gatling guns, 4 artillery), am currently slightly ahead in tech, and have just finished Flight. Settings are 8 civilizations/16 CS, standard speed, and Pangaea.
I have a few questions about Civ5 that the wiki and Civilopedia didnt seem to answer very well. Any help that you could provide would be greatly appreciated. I realize it is very long so feel free to answer specific questions and skip others as you see fit.
1. Do Great Person Points for Great Artists, Writers and Musicians decrease the frequency of generation of the other types of cultural Great People from the same city, or the same civilization? If I put the Writers Guild and the Artists Guild in the same city, will I still get the same number of GWs/GAs as if I put them in two different cities? If so, then I guess I should put them both in my capital so they can benefit from the National Epic and Leaning Tower of Pisa? Or is having the guilds as well as several Academies too much pressure on food production in one city?
2. Regarding popping Great Writers for instant culture and Great Scientists for instant science: My understanding is that their boost was recently changed to be fixed upon their creation and doesnt increase if you just sleep them while waiting to get more culture or beakers per turn. Is this true? Should I just pop them immediately under all circumstances if Im not making an Academy or Great Work?
3. Is it better to time Oxford University/finish Rationalism to tech to Plastics for Research Labs, or should I save the two free techs to jump to Satellites so I can start the Hubble Space Telescope? Or should I use them for the last two techs to start building the last spaceship part (either Engine or Stasis Chamber)?
4. An Order level 3 tenet (Spaceflight Pioneers) allows you to use Great Engineers to rush spaceship parts, and also gives you a Great Scientist and a Great Engineer. However, assuming you max your Science specialists, the generation of GSes slows down the generation of GEs so much that you will never really get GEs, especially if you arent putting specialists in your Factories/Workshops. Should I be putting production specialists in these buildings, or is it better to focus exclusively on Great Scientists? The Engine and Stasis Chamber require more science than the Cockpit or (3x) Boosters, so I assume you will have time to hard build the first 4 while you are teching to Nanotechnology and Particle Physics.
5. If I put specialists in my Factories and Workshops, how can I feed my city to continue growth? Even with Hospitals and numerous 4-food tiles it seems difficult. Is it worth switching some of my trade routes to internal routes to generate food rather than gold?
6. Is using Faith to buy a GE the best way to get a second one so I can rush the last two parts? Or do you really only need to rush the last one? Should I just buy GSes instead?
7. An AI (William of Orange) with whom I had previously had a 100+-turn Declaration of Friendship and multiple Research Agreements declined to renew the DoF and also didnt try to renew Open Borders with me. This was a few turns after I had adopted Order and then he went Autocracy, so maybe that explains the diplo hit. His troops, which were on their way through my territory on the way to attack another AI, got teleported outside my borders. I figured the canceled DoF meant that he was preparing to attack me. I had virtually no military, so I bought an Artillery in each of my 4 cities to muster some semblance of a defense. He then moved his army off of my borders. Was he not actually planning on attacking me, or did the sudden increase in my military capability dissuade him from actually declaring war?
8. William and I still have a Research Agreement running. Does having a research agreement make the AI less likely to declare war on you? Also, if you see an army headed your way, will buying military units make the AI rethink its attack, or is it already too late at that point? Obviously you still want the buy the units to defend but I am wondering if they can prevent the DoW in the first place.
9. I was the first to discover Printing Press, so I hosted the first few sessions of the World Congress. Unfortunately Ive been spending all my money on rush-buying universities, factories, observatories, public schools and research labs rather than buying city-states, so didnt have many votes and lost the host status pretty quickly. How important is it to have CS allies in the midgame?
10. During my previous diplomatic victories (Emperor difficulty), I basically ignored CSes until I got the Freedom level 3 tenet for trade routes giving +4 influence per turn. Then I just ran trade routes to all the CSes, used spies to rig the elections twice as much (Freedom level 2 tenet), and then got them as allies in the lategame. However, since Order doesnt really help with getting CS allies, the only way I can really get CS allies is to pay them off. My cities have decent production, so is it worth hard-building the science and production buildings and spending the money on bribing CSes instead? If all you want is happiness, is it more cost-effective to buy mercantile city-states or just buy other types of luxuries from the AIs?
11. I figured it was worth the head start to rush-buy the science buildings. I have the Order tenet for -33% buying building cost and I also got Big Ben (-15%, I think it applies to buildings also). I randomly dipped into Commerce for the +2 gold on land trade route policy while I was waiting for Rationalism to become available. Is it better to open Patronage and build the Forbidden Palace?
12. Now that I have it, Big Ben actually seems like a waste of 750 hammers for a small, peaceful science empire that isnt planning on buying a bunch of army units with gold. I just built it because my capital didnt have anything else to work on. Since the nerf to Pledge to Protect, Patronage is less useful as a 2-point dip than it used to be. However, is it still worth going for Consulates? Is it worth building the Forbidden Palace if you arent interested in pursuing a diplomatic victory? If not Patronage, what policy should I open up after I finish Tradition before Rationalism becomes available?
13. How should I try to generate culture at the same time as keeping a science lead? Ive been spending all my time building/buying science, gold and production buildings. Also, since the BNW changes the culture buildings dont actually produce that much culture on their own. How many policies should I be planning on ending the game with, and how should I best achieve that? Is it enough to stick a few Great Works of Writing in Amphitheaters, or do I need Opera Houses and music works? Mainly, I just want to avoid crushing unhappiness from my ideology, although speeding up policies is nice too.
14. I think the minimum answer to the number of policies question would be at least 20, 6 in Tradition, 6 in Rationalism, 6 in Order and 2 in Commerce (I already took Commerce, but might want to change that in future games). Any extras ones I could throw into Order or Patronage. If I want to finish these trees, how many culture buildings/Great Works in each city should I aim for? Is it better to use the Great Writers for the one-time culture boost if I am not going for a tourism victory? Is it worth detouring on the tech tree to pick up Kremlin for the free social policy, or should I just beeline straight to Satellites from Plastics?
15. I dont have any Oil in my territory, but there is one tile with 7 oil that is 4 hexes away from a city of mine. It is just outside my borders in the middle of a useless desert. I havent fought any wars, otherwise I would pop a Great General on it to take it. Settling this might be considered forward setting on the Songhai, who wiped out Mongolia, one of my neighbors. Supposedly the Songhai are plotting against me, but they are fighting 3 other civs right now, so I think theyre too busy to come after me for the moment. Is the best way to get it to bribe a City-State? Should I found an otherwise completely worthless city simply for the oil?
16. If I buy up all of the tiles in a 3-ring radius around my city, is that a good strategy for speeding up the process of culturally grabbing that oil tile? This would be sort of expensive but I do really like bombers .
17. Can I fight a war in the Flight-onwards era without oil? In previous domination games I would just use Artillery and Great War Bombers as the beginning of my global conquest, but I may not actually have any oil until I steal a city. Should I just pray that nobody attacks me/bribe AIs to incite wars for the next 60 turns while I finish my spaceship? Is Artillery/Infantry good enough to hold off the AIs?
18. Is Order as good as Freedom for a 4-city Tradition science victory? The specialists require half food tenet of Freedom just seems way stronger than what Order offers. Also, on high difficulties when you cant afford to build Stonehenge and go heavy on religion, it seems like the Order level 3 science tenet isnt as good as it would be if you had more faith.
19. Will the AIs notice that your spaceship is nearing completion and decide to do something about it? Would it be better to sit all of the parts right next to my capital until I am ready to launch so they dont get notified that I have completed the various parts? Obviously, if a war started I would immediately start assembling the spaceship to avoid danger to the parts, but my capital is far enough away from my borders that I think only a nuclear missile could really pose any danger to the parts in the 1 turn of war before I added them to the spaceship. Of course, if the AIs dont take the notifications into account, then I will just add the parts to the spaceship.
20. I also have no Aluminum, but I can build Recycling Centers to get that. Once I add a Spaceship Part to my Apollo Program, does the Aluminum go back into my stockpile, or it is gone forever? This will determine whether I need to build 2 or 3 Recycling Centers. Or should I skip those and just try to buy a city-state with Aluminum/settle a new city on some?
I can post my current save game if anybody is interested in critiquing it, but I figured this was longwinded enough already. Thank you for any advice you can provide!
I am a former Civ3 player who recently picked up Civ5 Gods and Kings. I beat Emperor a few times without too much difficulty. Last week I bought Brave New World and started my first game on Immortal. I am playing as the Shoshone, trying for a Science Victory mostly modeled after this thread (http://forums.civfanatics.com/showthread.php?t=506043). I have 4 cities, very little military (3 gatling guns, 4 artillery), am currently slightly ahead in tech, and have just finished Flight. Settings are 8 civilizations/16 CS, standard speed, and Pangaea.
I have a few questions about Civ5 that the wiki and Civilopedia didnt seem to answer very well. Any help that you could provide would be greatly appreciated. I realize it is very long so feel free to answer specific questions and skip others as you see fit.
1. Do Great Person Points for Great Artists, Writers and Musicians decrease the frequency of generation of the other types of cultural Great People from the same city, or the same civilization? If I put the Writers Guild and the Artists Guild in the same city, will I still get the same number of GWs/GAs as if I put them in two different cities? If so, then I guess I should put them both in my capital so they can benefit from the National Epic and Leaning Tower of Pisa? Or is having the guilds as well as several Academies too much pressure on food production in one city?
2. Regarding popping Great Writers for instant culture and Great Scientists for instant science: My understanding is that their boost was recently changed to be fixed upon their creation and doesnt increase if you just sleep them while waiting to get more culture or beakers per turn. Is this true? Should I just pop them immediately under all circumstances if Im not making an Academy or Great Work?
3. Is it better to time Oxford University/finish Rationalism to tech to Plastics for Research Labs, or should I save the two free techs to jump to Satellites so I can start the Hubble Space Telescope? Or should I use them for the last two techs to start building the last spaceship part (either Engine or Stasis Chamber)?
4. An Order level 3 tenet (Spaceflight Pioneers) allows you to use Great Engineers to rush spaceship parts, and also gives you a Great Scientist and a Great Engineer. However, assuming you max your Science specialists, the generation of GSes slows down the generation of GEs so much that you will never really get GEs, especially if you arent putting specialists in your Factories/Workshops. Should I be putting production specialists in these buildings, or is it better to focus exclusively on Great Scientists? The Engine and Stasis Chamber require more science than the Cockpit or (3x) Boosters, so I assume you will have time to hard build the first 4 while you are teching to Nanotechnology and Particle Physics.
5. If I put specialists in my Factories and Workshops, how can I feed my city to continue growth? Even with Hospitals and numerous 4-food tiles it seems difficult. Is it worth switching some of my trade routes to internal routes to generate food rather than gold?
6. Is using Faith to buy a GE the best way to get a second one so I can rush the last two parts? Or do you really only need to rush the last one? Should I just buy GSes instead?
7. An AI (William of Orange) with whom I had previously had a 100+-turn Declaration of Friendship and multiple Research Agreements declined to renew the DoF and also didnt try to renew Open Borders with me. This was a few turns after I had adopted Order and then he went Autocracy, so maybe that explains the diplo hit. His troops, which were on their way through my territory on the way to attack another AI, got teleported outside my borders. I figured the canceled DoF meant that he was preparing to attack me. I had virtually no military, so I bought an Artillery in each of my 4 cities to muster some semblance of a defense. He then moved his army off of my borders. Was he not actually planning on attacking me, or did the sudden increase in my military capability dissuade him from actually declaring war?
8. William and I still have a Research Agreement running. Does having a research agreement make the AI less likely to declare war on you? Also, if you see an army headed your way, will buying military units make the AI rethink its attack, or is it already too late at that point? Obviously you still want the buy the units to defend but I am wondering if they can prevent the DoW in the first place.
9. I was the first to discover Printing Press, so I hosted the first few sessions of the World Congress. Unfortunately Ive been spending all my money on rush-buying universities, factories, observatories, public schools and research labs rather than buying city-states, so didnt have many votes and lost the host status pretty quickly. How important is it to have CS allies in the midgame?
10. During my previous diplomatic victories (Emperor difficulty), I basically ignored CSes until I got the Freedom level 3 tenet for trade routes giving +4 influence per turn. Then I just ran trade routes to all the CSes, used spies to rig the elections twice as much (Freedom level 2 tenet), and then got them as allies in the lategame. However, since Order doesnt really help with getting CS allies, the only way I can really get CS allies is to pay them off. My cities have decent production, so is it worth hard-building the science and production buildings and spending the money on bribing CSes instead? If all you want is happiness, is it more cost-effective to buy mercantile city-states or just buy other types of luxuries from the AIs?
11. I figured it was worth the head start to rush-buy the science buildings. I have the Order tenet for -33% buying building cost and I also got Big Ben (-15%, I think it applies to buildings also). I randomly dipped into Commerce for the +2 gold on land trade route policy while I was waiting for Rationalism to become available. Is it better to open Patronage and build the Forbidden Palace?
12. Now that I have it, Big Ben actually seems like a waste of 750 hammers for a small, peaceful science empire that isnt planning on buying a bunch of army units with gold. I just built it because my capital didnt have anything else to work on. Since the nerf to Pledge to Protect, Patronage is less useful as a 2-point dip than it used to be. However, is it still worth going for Consulates? Is it worth building the Forbidden Palace if you arent interested in pursuing a diplomatic victory? If not Patronage, what policy should I open up after I finish Tradition before Rationalism becomes available?
13. How should I try to generate culture at the same time as keeping a science lead? Ive been spending all my time building/buying science, gold and production buildings. Also, since the BNW changes the culture buildings dont actually produce that much culture on their own. How many policies should I be planning on ending the game with, and how should I best achieve that? Is it enough to stick a few Great Works of Writing in Amphitheaters, or do I need Opera Houses and music works? Mainly, I just want to avoid crushing unhappiness from my ideology, although speeding up policies is nice too.
14. I think the minimum answer to the number of policies question would be at least 20, 6 in Tradition, 6 in Rationalism, 6 in Order and 2 in Commerce (I already took Commerce, but might want to change that in future games). Any extras ones I could throw into Order or Patronage. If I want to finish these trees, how many culture buildings/Great Works in each city should I aim for? Is it better to use the Great Writers for the one-time culture boost if I am not going for a tourism victory? Is it worth detouring on the tech tree to pick up Kremlin for the free social policy, or should I just beeline straight to Satellites from Plastics?
15. I dont have any Oil in my territory, but there is one tile with 7 oil that is 4 hexes away from a city of mine. It is just outside my borders in the middle of a useless desert. I havent fought any wars, otherwise I would pop a Great General on it to take it. Settling this might be considered forward setting on the Songhai, who wiped out Mongolia, one of my neighbors. Supposedly the Songhai are plotting against me, but they are fighting 3 other civs right now, so I think theyre too busy to come after me for the moment. Is the best way to get it to bribe a City-State? Should I found an otherwise completely worthless city simply for the oil?
16. If I buy up all of the tiles in a 3-ring radius around my city, is that a good strategy for speeding up the process of culturally grabbing that oil tile? This would be sort of expensive but I do really like bombers .
17. Can I fight a war in the Flight-onwards era without oil? In previous domination games I would just use Artillery and Great War Bombers as the beginning of my global conquest, but I may not actually have any oil until I steal a city. Should I just pray that nobody attacks me/bribe AIs to incite wars for the next 60 turns while I finish my spaceship? Is Artillery/Infantry good enough to hold off the AIs?
18. Is Order as good as Freedom for a 4-city Tradition science victory? The specialists require half food tenet of Freedom just seems way stronger than what Order offers. Also, on high difficulties when you cant afford to build Stonehenge and go heavy on religion, it seems like the Order level 3 science tenet isnt as good as it would be if you had more faith.
19. Will the AIs notice that your spaceship is nearing completion and decide to do something about it? Would it be better to sit all of the parts right next to my capital until I am ready to launch so they dont get notified that I have completed the various parts? Obviously, if a war started I would immediately start assembling the spaceship to avoid danger to the parts, but my capital is far enough away from my borders that I think only a nuclear missile could really pose any danger to the parts in the 1 turn of war before I added them to the spaceship. Of course, if the AIs dont take the notifications into account, then I will just add the parts to the spaceship.
20. I also have no Aluminum, but I can build Recycling Centers to get that. Once I add a Spaceship Part to my Apollo Program, does the Aluminum go back into my stockpile, or it is gone forever? This will determine whether I need to build 2 or 3 Recycling Centers. Or should I skip those and just try to buy a city-state with Aluminum/settle a new city on some?
I can post my current save game if anybody is interested in critiquing it, but I figured this was longwinded enough already. Thank you for any advice you can provide!