[BNW] Usual turn benchmarks for science

Magean

Prince
Joined
Aug 7, 2009
Messages
474
Hi,

On normal speed, which is the "usual" turn to get to the vital steps ?
For example, which is the required turn for the NC ? For Education ? How many science should I be generating by turn 100/150/200/250 ? Assuming I didn't go for early domination.

Thanks in advance
 
Hi,

On normal speed, which is the "usual" turn to get to the vital steps ?
For example, which is the required turn for the NC ? For Education ? How many science should I be generating by turn 100/150/200/250 ? Assuming I didn't go for early domination.

Thanks in advance

There is no "required" turn, and any guidelines should vary depending on difficulty level, starting Civ, map, whether you're a big re-loader or not re choice starts, and, most importantly, how selective your memory is/how full of crap you are.

My personal guidelines for pangea are:

NC no later than turn 95 (4-city start), turn 85 (3-city start)
Education by turn 120 at a minimum, maybe 115. (Sometimes, though, you get distracted by early aggression.)
By turn 160 I'd like 220+ bpt but have survived with less
Scientific Theory somewhere turn 170-190
By turn 200 I'd like at least 500 bpt, 600bpt+ may be doable if you haven't had to go to war, if you have at least one nice-sized city next to a mountain.
Capped bpt at around 1000+, shortly after Plastics, of course.

You can do better than any/all of these with a great worker-mugging start and/or an OP civ (Poland/Shoshone/Maya, maybe Korean/Babylon in this case), of course. But with a standard Civ on a standard map with a standard start where I haven't been able to do a ton of worker-stealing, I'm happy with the above.

Note that the numbers I have above are mostly "Do at least this" not optimal targets. I hear "Education by turn 105" thrown around a lot, and while I've done that (once or twice), it's not something you should pretend you'll be able to do very often (unless, again, OP Civ/start/etc.)


EDIT: I will add that my move from Emperor/Immortal to Immortal/Deity would not have been possible without setting an earlier target benchmark for NC, combined with liberal worker-mugging. It's amazing how important those two things are ...
 
NC with 2 city start: Shoot turn 70 but don't be surprised if it slips to 85 with it being much more difficult to get early gold.
(Shoot for the stars; there's no such thing as a too early NC or too much science)
 
NC with 2 city start: Shoot turn 70 but don't be surprised if it slips to 85 with it being much more difficult to get early gold.
(Shoot for the stars; there's no such thing as a too early NC or too much science)

There was that one guy who managed a turn 41 NC with one city and had absolutely nothing else built with crappy social policies, a tiny city and very few techs except the ones required for NC.
 
There was that one guy who managed a turn 41 NC with one city and had absolutely nothing else built with crappy social policies, a tiny city and very few techs except the ones required for NC.

Settle on marble -> turn 10 writing ruin -> GL -> NC, even faster than turn 41 likely :p
 
There was that one guy who managed a turn 41 NC with one city and had absolutely nothing else built with crappy social policies, a tiny city and very few techs except the ones required for NC.

Seems pretty sweet regardless -- it's not like at turn 41 I generally have a powerhouse civilization going. Maybe have a 2nd settler down.
 
On a low enough difficulty level to where you can reliably beat the AI to GL; sub turn 41 is very possible. (1 city NC built right after GL completes). It's followed immediately by two settlers escorts with the 3rd and final settler/escort pair not too far behind.
 
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