hi,
unfortunatly i allready deleted my attemps to get in game, but i remember what i tried..
I pointed artdefines to C_17.nif and used for kfm that 747.kfm wich is in folder, it didint show up in game.. only red buble. So it looked about this;
<NIF>Art/Units/C17/C_17.nif</NIF>
<KFM>Art/Units/C17/747.kfm</KFM>
<SHADERNIF>Art/Units/C17/C_17.nif</SHADERNIF>
Hi, It was my bad that I didn't do the test in game.
It didn't work with the 747.kfm
I attatched the C-17 model to stealthbomber.kfm and now it works.
But strange thing is.. it becomes stealth bomber for a second, while it waits next turn.. usually it doesn't..
here's the file and xml.. I temporaly put it in Airship folder for quik test.
<UnitArtInfo>
<Type>ART_DEF_UNIT_AIRSHIP</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,12</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/03_C-17/C_17.nif</NIF>
<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
<SHADERNIF>Art/Units/03_C-17/C_17.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.65</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop> </AudioRunTypeLoop>
<AudioRunTypeEnd> </AudioRunTypeEnd>
</AudioRunSounds>
<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
</UnitArtInfo>