Bonus resource yields and improvements

So if I have this straight, a resourceless grassland hill tile maxes out at 2 food/4 production, whereas a grassland stone tile maxes out at 2 food/3 production/1 gold? That makes stone pretty pointless.

Stone isn't better in the early game (unless it is harvested), either.
 
So if I have this straight, a resourceless grassland hill tile maxes out at 2 food/4 production, whereas a grassland stone tile maxes out at 2 food/3 production/1 gold? That makes stone pretty pointless.

Stone isn't better in the early game (unless it is harvested), either.


Yes, I think it's weird. Especially since they could've just given hills +1 hammer and -1 food (like in cIV) to balance it out more.
 
Well, Stone does allow you to build Stonehenge (probably). Not saying that should be allowed to change the decision, but it is something to note. Also quarries get different upgrades than mines, no? (I thought that I saw that they can produce science?)
 
Well, Stone does allow you to build Stonehenge (probably). Not saying that should be allowed to change the decision, but it is something to note. Also quarries get different upgrades than mines, no? (I thought that I saw that they can produce science?)

Stonehenge and the faith from quarries pantheon are two minor boosts to stone, but those will only be relevant in a small percentage of games.

Re quarries and mines: both give +1 production when built. Quarries get a further +1 gold at banking and +1 production at rocketry (very late). Mines get +1 production at apprenticeship (pretty early) and another +1 production at industrialization. I don't know anything about science bonuses from quarries. Unless I missed something on that, mines seem to be clearly the superior improvement. (And unimproved grassland hills and unimproved stone tiles are exactly even, both 2 food/1 production).
 
Caius: I don't disagree about quarries vs. mines, but saying that Stonehenge is only a minor boost to stone may be underselling it. Stonehenge certainly looks like the single fastest way to found a religion in CiVI. Considering it's a VC and it can snowball quickly, it may turn out that Stonhenge is what makes Stone important in CiVI. (The fact that you can theoretically harvest it after Stonehenge is placed to recoup the investment is icing.)
 
But that doesn't make the resource itself any better.. it is something you might as well harvest 90% of the time, since a farm will be better
If they had a tech bonus like
Stone 1 prod +1prod w masonry (not to the improvement but to the unimproved tile)
Deer 1 prod +1 food archery
Fish, Crab (1 food, 2 gold) +1 food w sailing
Cattle, Sheep (1 food)+1 food?prod w animal husbandry
Copper (2 gold)+1 prod w bronze working
Banana (1 food)+1 food w irrigation

I take exception with including Fish and Crab in this analysis. This thread is about how certain special resources are worse than just the base tile. Fish and Crab are straight up benefits with no downsides. They use the same improvement you would use on a blank sea tile. Additionally they give adjacency bonus to Harbor districts. While they aren't worth building a city out of the way just to use them they are pure positive in every interaction.
 
I have no problem with bonus resources being harvested to provide short term benefit and greater value with farms/mines in later times. Wheat becomes transplanted and available 'everywhere', as with cattle etc.
Represents reality better than my idea a couple months ago of actually explicitly spreading such resources to other specific tiles.

Sorry for agreeing with the design choice and messing with the conversation. :p
 
I think that in some cases you may find your city better served by having a district on a certain tile rather than a resource, and maybe sometimes you will do it to make a farm triad, but I doubt it will be to the point that your stripping the land of all resources.

However, I could see people abusing the AI by capturing their cities, removing all the strategic and luxury resources and then returning the cities in the peace deal. Your luxury combat bonus isn't so tough now, is it Monty?
 
There's no way to remove strategic/luxury resources, is there?
 
However, I could see people abusing the AI by capturing their cities, removing all the strategic and luxury resources and then returning the cities in the peace deal. Your luxury combat bonus isn't so tough now, is it Monty?


The only resources you can harvest are bonus resources, not strategic/luxuries.
 
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