leandrombraz
Emperor
- Joined
- Sep 19, 2014
- Messages
- 1,443
I started playing on Civ V and something that I always wondered is why the game keep track of how much of each bonus resource I have if I can't use that resource for anything, beside being a good tile (also something you can harvest in Civ VI). The fact that I have 6 wheat doesn't really mean anything to me but there it's in the reports screen, making it harder for me to manage my luxuries because there's an entry for each bonus resource I have, increasing the list I have to scroll through.
I would love to see this change someday, bonus resources should be more than just a nice tile. They could do it using the same system of distribution that amenities use but instead of amenities, bonus resources would give other yelds. For example, I just improved a wheat tile and got one wheat unit. Each wheat give 4 food, which will be distributed to the cities that need food the most, just like luxuries and amenities. I can trade my wheat with other Civs and buy other bonus resources, to get all types of yelds. Unlike luxuries, each copy of the same bonus resource would give yelds (i.e. 3 wheat give 12 food), since each type of bonus resources would give different yelds, including resources that give more than one type of yelds (i.e. 2 production and 2 food).
Pros:
Cons:
What do you guys think?
I would love to see this change someday, bonus resources should be more than just a nice tile. They could do it using the same system of distribution that amenities use but instead of amenities, bonus resources would give other yelds. For example, I just improved a wheat tile and got one wheat unit. Each wheat give 4 food, which will be distributed to the cities that need food the most, just like luxuries and amenities. I can trade my wheat with other Civs and buy other bonus resources, to get all types of yelds. Unlike luxuries, each copy of the same bonus resource would give yelds (i.e. 3 wheat give 12 food), since each type of bonus resources would give different yelds, including resources that give more than one type of yelds (i.e. 2 production and 2 food).
Pros:
- It would make bonus resources a bigger deal when you're settling your cities, adding more interesting decisions to the game;
- It would make harvest less exploitable, make it more important to keep the resource;
- It would improve trade considerably, adding a whole new variety of items to trade with the AI. Too much food and not enough amenities? Trade some wheat for a luxury;
- It would give the players more control over their empire.
Cons:
- Highly exploitable by the player if the AI doesn't value each resource correctly while trading.
What do you guys think?