One of three main negative observations I had from recent gameplays, next to way too fast techs and AI, was horribly low speed of tile cultural growth. Players buy a lot of tiles and even by the late game most cities have not very impressive borders, and even by late eras a lot of land is unclaimed. That both looks bad and feels unbalanced.
On a related note, it irritated me how apparently some players are able to easily dominate the game with really bad "infrastructure development" of their lands, with a lot of non upgraded tiles, resources, wild features remaining until absurdly late eras, often even in capital city.
Those two things combined made "empires" in this game look very underdeveloped and not feeling impressive for me. Civ5 empires maybe were small because of tall bias, but they felt very developed with huge borders "per city" and most tiles upgraded.
Am I wrong? Does anybody share those feelings?
On a related note, it irritated me how apparently some players are able to easily dominate the game with really bad "infrastructure development" of their lands, with a lot of non upgraded tiles, resources, wild features remaining until absurdly late eras, often even in capital city.
Those two things combined made "empires" in this game look very underdeveloped and not feeling impressive for me. Civ5 empires maybe were small because of tall bias, but they felt very developed with huge borders "per city" and most tiles upgraded.
Am I wrong? Does anybody share those feelings?
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