Scientia
Warlord
Here's an idea I would like to see implemented: a border patrol / checkpoint.
Once built, it would garrison military units like a fortress, but would invoke a ZOC Civ II style. The more units assigned to the patrol, the greater the checkpoint's sphere of influence.
Essentially, this would deter any civ without a ROP from crossing your borders, although the civ attempting a breach would have a chance of success based on a number of factors (terrain, number of troops assigned to the patrol, etc)
The bp/cp would have a base chance of success modified by the units assigned to it, and would be upgradable with certain technological advancements (electricity, satellites, etc).
This would work great at chokepoints and serve as an advanced warning system of pending attacks. Any civ wishing to breach your borders that was detected would have to take out the bp/cp first (that means declaring war), giving you a certain amount of time to react. Of course, a sizable stack of enemy troops might accomplish this in one turn . . .
Any civ attempting a border breach that was caught would suffer a rep hit for an international incident.
Like others in this forum, I am irritated by the AIs ability to traverse your territory without permission, and there certainly must be alternatives to WAR to help deter this.
Once built, it would garrison military units like a fortress, but would invoke a ZOC Civ II style. The more units assigned to the patrol, the greater the checkpoint's sphere of influence.
Essentially, this would deter any civ without a ROP from crossing your borders, although the civ attempting a breach would have a chance of success based on a number of factors (terrain, number of troops assigned to the patrol, etc)
The bp/cp would have a base chance of success modified by the units assigned to it, and would be upgradable with certain technological advancements (electricity, satellites, etc).
This would work great at chokepoints and serve as an advanced warning system of pending attacks. Any civ wishing to breach your borders that was detected would have to take out the bp/cp first (that means declaring war), giving you a certain amount of time to react. Of course, a sizable stack of enemy troops might accomplish this in one turn . . .
Any civ attempting a border breach that was caught would suffer a rep hit for an international incident.
Like others in this forum, I am irritated by the AIs ability to traverse your territory without permission, and there certainly must be alternatives to WAR to help deter this.