BOTM 04 Final Spoiler

In retrospect, I've no idea what I was talking about, saying super-triremes! I've checked back in my autolog and I didn't build loads of triremes, or harbors, or anything that could be part of a quest. I think I must have seen the quest, and then in a later play session I just assumed that I had completed it and had superior triremes. All a figment of my imagination, designed to make me feel worse when my trireme lost to a galley!

Ah, well it is possible to get an event where you just get a bonus to all trireme units without having to do a quest. That's probably what you got.
 
Ah, well it is possible to get an event where you just get a bonus to all trireme units without having to do a quest. That's probably what you got.
Ah, yes. My sanity is beginning to return. It was some random event about reinforced hulls, I think, and applies to all triremes you build after that. This was probably the first or second that I built - and it went and lost at 92.2% leaving the Sumerian galley at 0.08/2!!
 
Aged One, I didn't want to hear about another Geezer managing to lose this game as well!
I hesitated a while (about a week) after finishing before posting, so worried I was about sparing the Geezers team feelings.
What's going on?! :eek: You lose to a UN vote & I lose to culture. I've never seen either before!
Mind you, I found the perfect way to lose to any number of different victory types - passivity. Hmm. Hope I'm not the one who's bringing Geezers down...:mischief:
 
Challenger, cultural victory 1774 AD.

I downloaded the save 14 hours before the deadline, and submitted it 10 hours before the deadline. Played the whole game in a single session. :)

Settled in place and built two warriors, waiting for those challenger barb warriors that never appeared. Strange also to start already having contact with Sitting Bull, but I guess this has been covered in the first spoiler thread (haven't looked there yet). I then used those warriors to take out our neighbour (Gilgamesh?, can't remember... :lol:) and get that nice GP farm with a worker to go with it. Settled some more cities, grabbed three religions (Conf, Tao and Islam) and put up a lot of cottages. Uruk switch back and forth between building cultural wonders and running the full complement (7-8) of artists. London, Uruk, and Hastings (built in the jungle SE of Uruk with the copper, marble, pig, and sugar) became my three legendary cities.

Uruk spawned 11 Great Artists and 2 Great Prophets (Oracle influence), London spawned one GA (from Music) and one GP (Stonehenge, why did I ever build this? :hammer2:), Nottingham spawned two GS (this was a mistake, I didn't notice that two scientists had been assigned in addition to the two GL scientists I had there)



I assume that I am centuries behind jesusin and the other experts. But the date is the best out of my three or four cultural victories ever in Civ. :)

Some things I could have done better:
  • Build a worker much sooner. I was fooled by the challenger "handicap". I should have been working the gold much sooner and could probably have grabbed some of the early religions.
  • Early REX was way too slow. I got Hastings up and running very late.
  • Too many non-artist Great People.
  • Probably my research path was very non-optimal for a cultural victory.

Still, it was a fun and short! game.
 
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