BOTM 1 Final Spoiler

Cultural win in 1778AD. The play was not perfect since i got far to much great priests.

I have another problem with electricity which gone out once, but I realized just then that autosave on every turn should be turned on, so I replayed one turn. I was not in the war with anyone or rushing anything so I hope the game will still be valid.

Next ones will be better :)
 
cultural win in 1918 or there abouts.

I think I decided on my 2nd and 3rd cultural cities too early. They ended up in production cities that had a few wonders, but even with 4 cathedrals each, still took far too long to get up to legendary.

Still. It was a fun game.

I stayed well ahead of tech due to moving my capitol to the floodplains city. Built a good navy to keep the AIs in their place. There was a world war on for most of the last 60 turns, but I keps out of it more or less (some city bombardment to help Stalin out a bit).

I could have probably switch to domination my science level was so far above the AIs, that my upgraded drill2 riflemen could have gone along way. But still. Let time in game hours this way.
 
This was my first BTS game at all. I finished the game on 1st January with a space race victory dated Jan, 2008. :)

I slowly expanded while turning Aksum into a wonder capital. Built a lot of them there, so I went for Churchill quite late, but the biggest problem I had was that the owner of the AP always passed resolutions to end the war against the English. As I did not know much about this new feature my first strike ended quite quickly. Next time I defied the resolution two times causing impacts on happyness. The fourth time I could not afford to defy it, so the war ended. However by then I had taken the most important parts of the English. I finished him off completely some time later.

All in all I did not tech too fast, but it was enough to always stay ahead of the AI and fight with superior units against all aggressors. Justinian and Boudica declared once, but they paid high prices losing big bunches of their empires. Stalin declared once and managed to take a former English city as I underestimated the stack he sent. I razed one of his cities then and cruised to an easy space race victory.
 
Entry class: Contender
Game status: Cultural Victory for Ethiopia
Game date: 1932AD
Base score: 5469
Final score: 36436
Time played: 12:03:41

Hit about 1000AD so far ahead of everyone else, I had Rifles before they had Knights. Proceeded to press my advantage by eliminating Churchill. Decided to go to space, and spent then on teching at a brilliant pace, found Sid's Sushi and Mining Inc along the way. Stalin attacked me, so I kicked him off his island and vassalised him while teching faster and faster. Got to the point where I realised I could get a culture win quicker, so changed my production in my top 3 culture cities to build Culture, ran artists and slider at 100% culture. Not too bad a game IMO considering I consistently lose track of a goal and end up along way behind. Fortunately Prince with No Tech Trading is forgiving enough that it didn't cost me.
 
As I said in my first spoiler, this was my first full BTS game, and I started late in the month, and played it mostly in the evenings after work. As a result, my game is rather sloppy in not very well played. I did not make any major bonehead mistakes (after settling on the wrong square on turn one, that is.), but I did not play precisely either, messing up the timing regularly on builds and attacks, and not planning my invasions before declaring war. Fortunately, the prince level AI, when robbed of its tech brokering ability, is totally incapable of presenting anything resembling resistance, and no matter how poorly your attacks are planned, knights, warriors (UU) and trebuchets are going to role over archers, swordsman and pike man. End result is that I eventually bullied my way to a domination victory sometime in the early 1400’s. My inefficiency in achieving this was almost criminal. For the last 10 turns or so, I had about 20 galleons sitting idle, since I totally miss-calculated how many I needed and overbuild by about a factor of two. I also had stacks of trebs and knights sitting idle because they were on the wrong front (having split my forces, and grossly miss calculated how many I needed in the group finishing off a peninsula), and I was still building buildings instead of wealth 5 turns before victory because I did not even realize how quickly I was getting to the domination limit. So, all around, it was just pretty sloppy play…

Anyway… Here is what happened. At the end of the first spoiler, I had just finished off Churchill, and was eyeing Staling as my next victim. I tried to declare was on him in 415AD, but in another one of my sloppy moments, I first demanded a tribute of gold coins. Of course, you all know what that means… 10 turns of forced peace. Grrrrrr.

So, I declared on Stalin in 565, and by 670 I had taken the capital. That is also the year that I researched Music, and saved the free GA, because Stalin had build the pyramids, and I was going to capture them soon…

In 730, I took the pyramid, and then used the GA to trigger a golden age. Revolted to Representation and cast system. I declared a 10 turn peace shortly thereafter (overlooking the possibility of the cease fire, which would have been better. Grrrr again), to heal my troops for the final assault. War again in 920, until 1100 AD when he was down to one far away city which I could not get to without open borders (or wiping out another civ).

In 1140, I researched economics and got the free GM. I used him, together with a GA I had spawned earlier, for a second golden age, this time to revolt to free religion (I never actually adopted a religion this game) and mercantilism (foreign trade routes where of little value with the AI growing so slowly.) In 1190, a new player appeared… Jao, vassal to Bouddica. He would never be even remotely relevant.

Somewhere before I made peace with Stalin, I declared on Surry to continue the war march. He was wiped out in 1270. I then took on Darius, and began rolling through is land, giving me access to the last (now 3, he put two more on nearby islands) Russian cities. Finished him of (to get rid of yearnings to join motherland) in 1325, and Darius fell shortly thereafter in 1360.

I finally got liberalism in 1365, having delayed it for centuries, saving it for the most expensive tech I wanted… It’s not like there was an actual race… Right about now, the AI was picking up metal casting!! Anyway, I took biology with it… The researched communism… Used the great spy to merge with the other 2 GP I had to launch my fourth golden age (third one came from TH), and revolt to police state and state property. During this time, I was marching through Justin’s lands, and as soon as I finished taking his mainland, I crossed the domination limit for a pretty ordinary 1425 AD finish.

One thing I noted in this game was what I perceive to be a low number of random events. I was curious to know how big a role they would play in this competition, so I recorded every single random event I experienced (not those of the AI). Bellow is the COMPLETE list:

3450 BC – Pasture finished ahead of schedule.
2750 BC – Washed out road (on elephants)
1750 BC – Slave revolt
1725 BC – Slave revolt
1725 BC - +1gc to Oasis
1700 BC – Slave revolt
675 BC – Road washed out (paid 20 gc for instant repair)
310 AD – Volcano destroyed a pasture
625 AD - +8 food to a cities stores (good hunting)
1090 AD - +8 food to a cities stores (good hunting)
1380 AD – Market produces +1 gc.

Is it just me, or is that list unusually short, and pretty mild? Basically, the only events which had any measurable impact on the game are the pasture (won me a few worker turns very early), and the slave revolt (cost me critical early production). I would suggest they roughly cancel out, and the rest of the short list is pretty inconsequential. So my question is… Is this similar to what others got, or was my game particularly devoid of randomness?
 
Spaceship loss to Justinian in 2045.

This surprised me... I did not think the AI were teching fast enough to get anywhere near space before time ran out... I am curious as to wether they accelerated, or if they teched faster in your game then mine? Do you happen to know where on the tech tree they were in say 1000AD? Mine where picking up things like CoL, and starting Metal casting.
 
Hi everybody

This was my first Civ4 GOTM and only my 3rd or 4th Civ4 game. I decided very early to be peaceful and go for a cultural vixtory.
I founded 7 cities on Churchills and mine continent and gained land towards him but did not attack him. I founded the 5 later religions and was a bit lucky, that Churchill, Stalin and some other guys picked up christianity. I started to build up temples but realized soon that I should not repeat an old error of me, building no army. Well I realized it when Boobica came to my door and politely asked for my capital with a group of Axeman diplomats :mischief:
I could defeat her, started to build up an army in my none cultural cities and never had an invasion problem again. I teched up to constitution or democracy and moved the cultural slider up afterwards. After clicking end turn many times finally my third town became legendary in 1844 AD.

Conclusion:
I build to many wonders -> I got more GPs than GAs
Invading Churchill would probably resulted in a faster victory, too
 
Thank You
My thanks goes out to the staff for bringing us 3 XOTMs and to my fellow players for your participation. Thanks to all of you, I've made the effort to play past turn 20 in a BTS game. Considering that I bought the expansion shortly after it came out, this point is really meaningful.


Game Summary
Entry class: Challenger
Game status: Cultural Victory for Ethiopia
Game date: 1744AD
Base score: 1613
Final score: 28786


The Early Game
Early on, I settled on the Ivory, worked the Plains Hills Forest, and started building Warriors. I built two groups of two Warriors as Worker-stealing parties. I wasn't sure if I was going to make one or two groups, but upon seeing so many Ivory Resources with my Scout, I felt certain that we must be on a continent with at least two AI.

Actually, it felt liberating to start with an initial exploring unit. So many of the Challenger Class games of late have left me without such a unit, so it was a fun opportunity to actually see the lay of the land early on in the game. I didn't manage to find any Huts on our starting landmass, but it was a neat variant (to have a starting unit besides a Settler) once again.

As it turned out, I couldn't find anyone except for Churchill, except for the possibility of a Civ starting in the not-well-explored northern tundra or else blocked by Churchill's cultural borders. I sent my Warriors towards Churchill, thinking that I could try attacking his capital, and if nothing else, explore past his capital to see if I could find another AI.

Four of my unpromoted Warriors went up against Churchill's lone defending Warrior. There was only a 20% cultural bonus at this point, so I felt that I had a decent shot of taking down Churchill's capital. Only after capturing it was I going to decide if I should raise it or keep it.

Spoiler Here are the battle's results: :

Warrior 1 attacked and Churchill's Warrior defeated mine without even breaking a sweat.
Warrior 2 attacked and Churchill's Warrior pulled out some massive Kung Fu moves and took down Warrior 2 without trouble.
Warrior 3 attacked and Churchill's Warrior laughed as Warrior 3 tripped on his own boots, threw his club in the air, and clubbed himself to death with the falling club.
Warrior 4, seeing Churchill's invincible Warrior at full health, decided to beat a hasty retreat.

Warrior 4, later backed up by Warriors 5 and 6, hung around, harassing Churchill's Worker, while fleeing whenever Archers came after them.



Further Developments
It wasn't long before a master English bowyer had developed techniques that improved the strength of all English war bows. Taking on the English wasn't going to happen anytime soon.

Fortunately, by then, I'd built a Worker and then went on a massive Settler-spam. I settled my cities a little late, but I had at least placed my 3rd Legendary-to-be city in 1000 BC, so I had a good enough start to warrant continuing for a Cultural Victory. Normally, I like to have at least two Legendary-to-be cities settled in the BCs and have my 3rd one settled by the 500 AD mark. I've had success with settling my 3rd Legendary-to-be city as late as the 1100s, with a cultural victory in the 1800s, but for an earlier victory date, I suggest using settling dates roughly according to my suggestions.

In 5 BC, a heroic gesture by the English forces of healing one of my wounded units led to an unstable, yet game-lasting, peace. Over the course of the game, I had to give in to several demands from Churchill, as he still managed to carve out a large empire and he fielded a huge number of troops. Paying the occaisional Resource in tribute and cancelling deals upon his request kept his forces at bay, allowing me to focus on my desired victory condition.


Other Events
Some early Events were interesting--twice, while I still only had one city, Forest Fires struck, making me chose to lose the Forests or to lose about 10 Gold from my treasury.

Also, slave revolts seemed to be lined up against me. Twice, on the turn before I was going to whip in a city, the city revolted. City revolts used to be the normal course of things in previous Civ games, rather than just having an unhappy citizen sitting around doing nothing. Thus, it wasn't a really big deal, but this kind of event was irksome enough to be noteworthy.

I also had a Monastary discover a cache of ancient texts, allowing the building to have more culture. However, it occured in 1295 AD, when I'd already decided that the city was not going to be a Legendary city, so I just took 38 or so Science Beakers.

With England having a different State Religion from mine, a wedding went awry, hurting our relations. Interestingly, although you may normally get a choice for such an event, as to the degree of suffering in your relations with the AI, I did not get such a choice. Churchill is the one who received the choice. Fortunately, he let me off easy and didn't pay any cash to further sour our relations; perhaps the Prince level difficulty was a factor here or perhaps Churchill really was interested in peace, as long as I was willing to keep paying him tribute.

There was one point where 4 Barbarian Swordsmen appeared WITHIN my cultural borders. Although they were spawned one square CLOSER to an English city, they headed straight for my city. I suppose that this point is fair, since I was, after all, the recipient of the event, but it would have been nice if the English had have sent some of their forces to help me out. With the whipping of two Axemen, upgrading a Warrior to an Axeman, and sending another Axeman from a nearby city, I was able to repel the attack without losses, but the whipped city was slow to recover.


Colonies
Boudica liberated a colony and caused Tokugawa to appear in the game. I would like to know more about founding colonies. For example, I wonder if the Leader chosen is randomly selected or if there is some algorithm used to determine which Leader will appear. Also, I wonder how many colonies an AI would be willing to found, assuming that they had enough territory to warrant the possibility of multiple colonies.


Spies
I didn't get much chance to use Spies in this game. I researched Alphabet really late in the game and I really didn't know what to use Spies for, once I was able to build them. Also, I wasn't sure if it was possible to instigate bad relations or a war by a failed Spy mission; lacking late-game military power, I wasn't about to go goofing around and risk getting into a devastating war. Anyone have any insights onto how this part of the game works, in terms of a failed Spy mission?

Interestingly, the F9 Statistics page does not track the number of Spies which you have captured (and presumably killed), nor does it track the number of Spies which you have lost. I'd say that these missing Stats are a bug, or at least an unthought-of usability issue, as there is no other way to get values into those columns, if a Spy is truly invisible to other players. I'd care more about the number of Spies which my Civ had captured (killed), as the number of Spies lost can easily be calculated from the number Built minus the Current number, but I'd still like to see both values being tracked correctly.


The Oracle
Either a bunch of you were lucky or else I was unlucky. Justinian built The Oracle in 1225 BC. I was still struggling to recover from my early Warrior gambit to even have started building it at this point.


Great People
At one point, after all of the Wonders of the World for which I had the technology had been built, I recieved a Great Engineer. There's nothing really special about that situation, other than the fact that I had a 2% chance of receiving a Great Engineer and a 98% chance of receiving a Great Artist. I was hoping to use the Great Engineer in a fourth Golden Age, but I only was able to get a Great Scientist. Since I'd already started two Golden Ages with Great People, I was lacking an additional Great Person for my would-be Golden Age. Near the end of the game, I took Machinery and most of Engineering with the Great Scientist and the Great Engineer for fun, as those two Great People wouldn't be able to contribute significant enough culture to even shave off one turn from my victory date.

For my last Great Person, I had a 65% of getting a Great Artist, with the remaining 35% a chance of getting a Great Scientist. Luck was on my side this time. This Great Artist shaved 4 turns off of my victory date, so it helped to make up for my earlier unexpected, and all but useless, Great Engineer.

In this game, I received the following Great People:
8 Great Artists
5 Great Scientists
2 Great Merchants
1 Great Engineer

I was happy enough with the results of the Great People, but you can definitely see the effects of building The Great Library. It could probably be easily argued that you'll get more Great People if you build the Great Library. However, for a Cultural Victory, it would probably be worth missing out on as many as 4 Great Scientists if it meant that you could get 2 more Great Artists. Thanks to the lowered cost of getting to the next Great Person by having received less of them, I think that 2 more Great Artists would be achievable in place of 4 Great Scientists. So, building The Great Library is indeed a questionable move in a Cultural Victory game.
 
I would have won my game had I decided to finish, but since I did not give myself enough time to finish this game on time, I will not be able to submit it. I will eventually win via a cultural victory, but I am confused as to how to get one, since I have my capital as well over 100,000 culture points and yet I still have not won. I am wondering what you have to do to win via culture.
 
You have to have three cities each with over 50,000 culture (normal speed, it's adjusted up to 75000 or 100000 I think for epic speed)
 
It's 75,000 for Epic speed. But if you didn't plan that out a bit, city #'s 2 and 3 might prove to be more difficult than planned. Also, submissions for this game are open until Jan 31 I believe.
 
Game Summary
Entry class: Challenger
Game status: Cultural Victory for Ethiopia
Game date: 1744AD
Base score: 1613
Final score: 28786
...So, building The Great Library is indeed a questionable move in a Cultural Victory game.

Congratulations.

Personally, I try to have 4 cities by 1000BC and 6 cities by 1AD in Vanilla. The 3rd Legendary one can wait, as you say, since it will be helped by GAs at the end of the game, unless it is also your GPFarm. In that case NE asap requieres an early city.

I hate GLIB in cultural games, too. In experience it only adds 1 more GLeader at the end of the game. But it ruins the artist probabilities of lots of GL.
 
Finally got this thing done. My first completed BTS game (played part of a random game on BOTM 01 settings, then played a part of test game from the pregame thread). Had to adjusts to cats not killing stuff, and change my stack composition, and you need espionage points to see the status charts in the game ... useful to learn before the real game ;)

Since the "Domination Diplo" (or backdoor diplo) has been a useful ranking tool for me, the Apostolic Palace victory (I would like to suggest we name that the Theocratic Victory) is intriguing, so I pursued that ...

Since I am still "experimenting" with BTS, as this game evolved I decided to found Christianity for a Christian AP (turned out that I was the only one with that as state religion), and do a backdoor theocratic victory. With double the points as a full member (and the only full member), this seemed like it should be doable.

I started with scout NW ... nothing (blue circle ...?). Settler NE ... nothing. Next turn scout goes SE, settler moved to the plains hill south of start, settled there next turn.

Played a comfortable but not impressive game, settles four cities, went after Churchil with cats and elephants. Built the AP, went after Justinian. Is it me, or does the WW build faster in BTS? Maybe because AI seems to have more defenders early on in BTS?

So get the AP up, get Chrisitianity in evey civ so the win votes start ... is every 14 turns the rule? And 4 resolution votes between resident votes?

Hmm ... getting enough votes is harder than I thought. I suppose only my cities with Christianity count? Need to expand by conquest ... Bodicia is next.

Then like an idiot, I capture her last Christian city but have to make peace (catpitulation) due to WW. Only realize this folly when a win resolution vote fails to appear. But we soon get OB and I send a missionary.

Now I am thinking "I will win the vote next time it occurs" so just biding time till then ... but Stalin goes to war with Sury and captures his only Christian city ... so I scramble to spread to his cities faster than Stalin can take them. I spread to some of his island cities that Stalin is not near.

Then, I start getting nothing but resident votes every 18 turns. Sure, it is getting late in the game, but I don't have MM, and I don't think anyone else does ... so what is up with the Palace? Victory screen says all are voting members. Does the palace lose its victory option if you enter a post medieval age? Something seemed to have turned it off, for victory option.

OK, theology won't work this game. Go to the fall back, of backdoor diplo. I vassalize Justinian, Stalin vassalizes Sury and Darius. Portugal arises as a colony, but soon becomes independent but tiny ... two cities).

I build the UN, struggle to feed my huge city pops, (now just having oil adds unhealth :eek: ). Had to farm over towns for the first time ever! I have 54 % of pop ... even with Vassals, not quite enough for the UN vote. With the vassal structure, any attack will be world war (1914 anyone?)

Stalin's power chart is twice mine, but he is all cossacks and rifles to my artillery, infantry and paratroops. Plus my destroyers, subs and transports to his frigates. I sink his attempts to move on my mainlands, and I conquer his island vassals (so he can't strike back). Amusing to see his big stack on a near island, watching helpless as I take out his allies. Use a lot of amphib attack, as CR3 art survived first attack (90% or better) and then several more art before infantry. Airports allowed me to airlift the garrisons, so the attack stack could move on.

Finally get to about 57% of pop for 1914 vote, for the 1915 diplo win (vassals got me over the 62 %): base 5709 and final 49,205. I spent way too long trying for that AP and not beelining MM.

May try this again in BOTM 02 (hopefully without the folly).

It did seem that the overseas maint excess was not solved by FP on other continent, but was solved by state property ... is that everyone else's experience?

dV
 
Then, I start getting nothing but resident votes every 18 turns. Sure, it is getting late in the game, but I don't have MM, and I don't think anyone else does ... so what is up the Palace? Victory screen says all are voting members. Does the palace lose its victory option if you enter a post medieval age? Something seemed to have turned it off, for victory option.

Well, something has been turned off in the Religious Victory. Haven't you heard about the autovoting rule, the 75% threshold and the joys of going up and down the threshold at will? (it sure reminds me of Sesame's Steet, now I am down, now I am up).

...but I have the feeling that it doesn't explain your situation completely. There was never a resolution to be passed? You know, there has to be a war for the "peace resolution" to be passed, and so on, but none of them is too much. Are you sure you was being elected AP resident?
 
I just replayed my BOTM1 (not for submission of course, but for practice) and won a Cultural Victory in 1961. I was only about 8 turns away from launching the Spaceship as well. xOTM is a great learning tool. I also had some AP issues. I had planned on building it but for some reason it never came up in the build choices and I know for a fact that no one else had built it. Does it have something to do with my running Pacifism? Also, can one play WOTM if they have BtS but not Warlords?
 
I just replayed my BOTM1 (not for submission of course, but for practice) and won a Cultural Victory in 1961.
...
Also, can one play WOTM if they have BtS but not Warlords?

Well done! I guess you didn't set your culture slider up to 100%. If you had, you would have finished by culture much sooner and you would have ended much farther away from space.

No, you can't play WOTM without Warlords.
 
Thanks jesusin - I waited until I was well ahead in Tech and then put my culture slider at 70% while putting 10% towards Research and 20% for Espionage. I hadn't commited to either victory status until very late in the game, trying to learn as much as possible. I have even continued past the victory to further educate myself on modern warfare, as I still have a score to settle with Justin. I'm going to have to skip WOTMs - or should I bite the bullet and get a copy? Decisions, decisions....
 
I can't remember the exactly date but it was ~ 1300 Domination with ~130000+ points.
This was my first Prince game and i didn't know that a warrior rush is so easy as someone said it the first spoiler. Then my exporing WB missed the west galley connection 2 times till Justinian finds me! The next mistake was that i go throw Stalin( He made some very nice couterattacks) and i get the long trip to Sur, nex was Darius and when i started to kill Justinian the Dom apear.
As my 2-3 XOTMs till now i've played chaotic and didn't count tiles and so on.
It's very impressive that a ~250 AD Domination was possible.
 
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