BOTM 11 Final Spoiler - Game Submitted

Anybody have Uranium as a resource? It was there on the map but never made it onto my city screen as a resource.

I was happy blundering towards a cultural victory when progressively the Ai declaired war. Defeating them took too long and was tied to gaining Uranium as a resource to update navy. When Uranium couldn't be used I moved on to gaining possesssion of oil. For the first time I used paras. I lost a few, but they worked suprisingly well jumping quickly into enemy territory and taking out cities. Being far ahead in tech made this mostly straight forward.
Bombarding cities is time consuming though.
 
Well, I won, but geebus was it slow. Took out Boudica and Louis early on with a horse archer rush (I nabbed the horses with 2nd city). After that I dorked around for far too long building a few cities and in general accomplishing very little with no direction.

Finally decided to go for space once I explored the other continents enough to know that I really didn't care for a military path (even though it would have been perfectly viable). End result: space vic 1934 AD

On the plus side, I did get to employ Mining Inc and Cereal Mills (made more sense than Sushi for this game) - that combined with lots of tweaking and trading made for some massive cities. Once I determined my path I played much better, and made good use of a mix of specialists and cottages to push tech (around 300-400ish beakers from the capitol for a long while). Not my best game, and pretty disappointing personally given that it was Warlord difficulty.

Focus and goals are important, it seems :crazyeye::lol:
 
Anybody have Uranium as a resource? It was there on the map but never made it onto my city screen as a resource.

I was happy blundering towards a cultural victory when progressively the Ai declaired war. Defeating them took too long and was tied to gaining Uranium as a resource to update navy. When Uranium couldn't be used I moved on to gaining possesssion of oil. For the first time I used paras. I lost a few, but they worked suprisingly well jumping quickly into enemy territory and taking out cities. Being far ahead in tech made this mostly straight forward.
Bombarding cities is time consuming though.

Uranium shows up with Physics, but cannot be used to build Destroyers until Fission.
 
As many others, I went for Cultural. It was a fun game, but judging from my 15xx's finish date, I have a lot to improve on my gameplay for this VC. :blush: Maybe I need go check jesusin's recent article on the Strategy forum before trying again.
 
judging from my 15xx's finish date, I have a lot to improve on my gameplay for this VC
I don't think so, 15xx isn't bad at all. In the HoF for example, there are hardly earlier finishes on normal and epic speed. Better dates require quite some luck with GPs, wonders and religions, as well as perfect MM.
 
I decided to use this game as a practice to the current SGOTM where we are playing for the most wonders per turn played. I combined a Space Race win in 1973 with a wonder score of 265. The only wonders I didn't get were early on in the game. This was a fun game to play, given the lower difficulty I wasn't too worried about the outcome.

One thing I noticed was that apparently the obsoleting of units (old units can't kill newer units) isn't quite perfected as Cathy was able to kill a couple Modern Armor with her Cossacks. What's next Caravels killing destroyers?
 
Well, I took my time with this one. :) Nice game to try different things. Guided missiles against LBs for example. :D It was a late military victory in the end, 1874 AD. On final turn last 3 civs capitulated, but that also put me over the Domination limit. Simultaneous conquest and domination, but Domination victory was triggered. Doh! :rolleyes:

@greatbeyond

Well, this is an interesting spoiler! :D
 
Retired AD 1804.

I was in good shape (far ahead on power and culture) but just ran out of time; this was a very busy month and I didn't get around to resuming from my 500 AD position until two days ago. Not too long after my first spoiler posting Boudicca DoW'd; after many turns of war her 2 remaining cities vasallized to Louis, who promptly DoW'd. I eliminated the Celts shortly after Louis attacked, and finally finished off the French a couple of turns ago.

There must have been a way to run these wars better than I did; eliminating the two of them early might have made more sense. Warring late did mean my capturing several wonders, but constant war from about 500 AD to about 1800 AD was seriously unfun for me.
 
Query: in the 500 AD spoiler I think I saw someone claiming to have beaten the Celts and French with a chariot rush. On a restart after submitting this morning, I tried that -- capital N on the ocean, second city by the horses to the SE, build chariots like mad, but by the time I got to Bibracte there were 4 archers, which wiped out my Stack of Much Less Than Doom. :blush: Can you say in a little more detail how you did it?
 
You need 2-3 chariots per archer and all will be OK.

You can use warriors rush. 2-3 warriors per warrior-defender looks enough.
 
I'll post some from my autolog later. I think when I attacked Bibactre, there were two archers. This could be because I was earlier than you - or later : when the AI builds new cities he will sometimes spread his archers around. Allowing you to pick them off one city at a time..
 
My whole chariot rush :

Spoiler :
Turn 60/500 (1600 BC) [16-Oct-2008 20:48:45]
Thessalonica finishes: Chariot

Turn 61/500 (1560 BC) [16-Oct-2008 20:53:30]
Constantinople finishes: Chariot
Thessalonica finishes: Chariot

Turn 62/500 (1520 BC) [16-Oct-2008 22:28:40]
Constantinople finishes: Chariot
Thessalonica finishes: Chariot

Turn 63/500 (1480 BC) [16-Oct-2008 22:36:22]
Thessalonica finishes: Chariot

Turn 64/500 (1440 BC) [16-Oct-2008 22:44:26]
Constantinople finishes: Chariot
Thessalonica finishes: Chariot

Turn 65/500 (1400 BC) [16-Oct-2008 23:05:41]
While attacking in French territory at Orleans, Chariot defeats (4.00/4): Celtic Worker (Prob Victory: 0.0%)
Constantinople finishes: Chariot

Turn 66/500 (1360 BC) [16-Oct-2008 23:48:22]
While attacking in Celtic territory at Bibracte, Chariot loses to: Celtic Archer (1.65/3) (Prob Victory: 2.9%)
While attacking in Celtic territory at Bibracte, Chariot loses to: Celtic Archer (2.52/3) (Prob Victory: 7.8%)
While attacking in Celtic territory at Bibracte, Chariot loses to: Celtic Archer (0.48/3) (Prob Victory: 31.1%)
While attacking in Celtic territory at Bibracte, Chariot defeats (2.24/4): Celtic Archer (Prob Victory: 64.3%)
While attacking in Celtic territory at Bibracte, Chariot defeats (4.00/4): Celtic Archer (Prob Victory: 100.0%)
Captured Bibracte (Boudica)
Constantinople finishes: Chariot
Thessalonica finishes: Chariot

Turn 69/500 (1240 BC) [17-Oct-2008 18:37:57]
While attacking in Celtic territory near Bibracte, Chariot loses to: Celtic Archer (0.93/3) (Prob Victory: 73.6%)
While attacking in Celtic territory at Vienne, Chariot defeats (4.00/4): Celtic Archer (Prob Victory: 100.0%)
Constantinople finishes: Chariot
Thessalonica finishes: Chariot

Turn 70/500 (1200 BC) [17-Oct-2008 18:44:29]
While attacking in the wild at Bibracte, Chariot defeats (2.72/4): Celtic Archer (Prob Victory: 86.3%)

Turn 71/500 (1160 BC) [17-Oct-2008 18:51:51]
While attacking in Celtic territory at Vienne, Chariot loses to: Celtic Archer (2.49/3) (Prob Victory: 18.3%)
While attacking in Celtic territory at Vienne, Chariot defeats (2.24/4): Celtic Archer (Prob Victory: 19.5%)
While attacking in Celtic territory at Vienne, Chariot defeats (3.16/4): Celtic Archer (Prob Victory: 38.8%)
Justinian I(Byzantium) declares war on Louis XIV(France)
While attacking in French territory at Orleans, Chariot defeats (1.96/4): French Warrior (Prob Victory: 76.9%)
Captured Orleans (Louis XIV)
While attacking in Celtic territory near Orleans, Chariot defeats (0.80/4): French Archer (Prob Victory: 86.6%)
While attacking in Celtic territory at Vienne, Chariot defeats (1.12/4): Celtic Warrior (Prob Victory: 73.8%)
Captured Vienne (Boudica)
Celtic Empire has been eliminated

Turn 73/500 (1080 BC) [18-Oct-2008 09:35:37]
Thessalonica finishes: Chariot

Turn 74/500 (1040 BC) [18-Oct-2008 10:21:52]
Thessalonica finishes: Chariot

Turn 76/500 (975 BC) [18-Oct-2008 10:39:56]
While attacking in French territory at Paris, Chariot loses to: French Archer (1.56/3) (Prob Victory: 7.8%)
While attacking in French territory at Paris, Chariot defeats (1.48/4): French Archer (Prob Victory: 82.8%)
Captured Paris (Louis XIV)
While attacking in French territory at Lyons, Chariot defeats (0.40/4): French Warrior (Prob Victory: 69.7%)
Captured Lyons (Louis XIV)
French Empire has been eliminated
 
Query: in the 500 AD spoiler I think I saw someone claiming to have beaten the Celts and French with a chariot rush. On a restart after submitting this morning, I tried that -- capital N on the ocean, second city by the horses to the SE, build chariots like mad, but by the time I got to Bibracte there were 4 archers, which wiped out my Stack of Much Less Than Doom. :blush: Can you say in a little more detail how you did it?

My Chariot rush was similar, but I went for the French who only had one Archer, then the Celts. Lost one attempt at a Chariot rush on her capitol, IIRC 15 Chariots vs a Spear, Archer, and two Gallics (Damn RNG) I took peace then waited for her to leave just an Archer and the two Gallics and then used 9 Chariots to capture it.

As soon as I got the Horses, I built Chariots as fast as I could. I used their promotions to upgrade them against melee units, as the Celts had a couple of GS, Axes , and a Spear. Until I pillaged their Copper that is.

The Celts weren't completely eliminated as their last city proved a little too much for my chariots and I had to send a couple of Axes to help them. Apparently they didn't trust me and built about 7 Archers to defend it. The solution as always, is to get peace, let them send Archers out to escort Workers and explore. Then cut them off from the city with your Chariots. Just make sure you have at least 3 Chariots per Archer.
 
The solution as always, is to get peace, let them send Archers out to escort Workers and explore. Then cut them off from the city with your Chariots. Just make sure you have at least 3 Chariots per Archer.
I suspect, then, that the 4-archer combo I saw may have been its prep for sending out a new settler. I'd heard of this tactic before but it wasn't in my "active memory" when I set out to try it.
 
Well, I tried to be clever, and it backfired.

Thinking as all would win one way or the other, my target was highest score a game's end.

What I did not realise, is how long the end game takes to try to optimise the score, and with a very busy month, coupled with being sick the last 2 week ends, there went the deadline ...

Bottom line, game not submitted :( doooo!
 
Jesusin!

here is my 1AD for your replaying

Thank you:)


I can't replay yet, but I was curious and I opened the save. I almost faint! What have you done to poor Fish???? You had the best GPFarm the BTOM series has ever seen and by 1AD you haven't got Philo, you have just settled the spot, the fish isn't even connected! OMG!

Even worst, the only use you are doing of the sacred GPFarm is to help the capital to mature its cottages! Sacrilege!


They say 1:food: is worth as much as 2:hammers:. What's the value of a hammer in your opinion? I am socked to see you working plainshill mines while despising grass sugar tiles.


I'll shut up now, somehow I have the uneasy feeling of being digging my own grave:mischief:
 
all you say means I can play better. Thanx! I agree :D


Ok, let's get serious now.

If I had played for culture from the beginning I would probably had ended after 1250AD. Even WastinTime mentioned the idea of the "hammers city". There must be some truth in the hammer that I have yet not got a grisp on.

What's the value of a hammer?
 
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