BOTM 11 First Spoiler - 500AD

DynamicSpirit

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BOTM 11 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 11, then you MUST NOT read this thread unless EITHER
  • You must have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything post 500 AD.
  • Please do not discuss any events in locations or reveal any of the map not reachable before caravels.
  • Please do not name any civs that are not contactable before caravels.
 
Hmm, that's interesting. Getting astro before 500 AD is pretty realistic, let alone optics. I did neither. At the end of 500 AD I was busy massively spamming settlers everywhere to fill the continent.

Having little to no experience in GOTM, I won't take any chances with what I can/can't say (not even sure if I can say if I won or not?).

Don't have much to say about this difficulty and start - chariot rush made me isolated again, and I don't recall perfectly but I was probably kind of close to or had optics by 500 AD, but doubt I met anyone before that (had I not rushed, definitely would have). Plan at that time was to grab the UU while finding out how warlords AIs tech on custom continents.
 
Hmm, that's interesting. Getting astro before 500 AD is pretty realistic, let alone optics.

Some people may well achieve that. But it's fairly typical in most GOTMs that most people do not achieve optics before 500AD, and allowing those people who have explored with caravels or galleons before 500AD in any given game to post what they found in the first spoiler would be very spoilerish/unfair for other players.

Having little to no experience in GOTM, I won't take any chances with what I can/can't say.

I'm sure you'll quickly see from other people's posts what you can say. But basically, you can say anything at all about your game, as long as you only talk about things that happened within the spoiler conditions. You can say whether you won or lost if and only if your winning/losing happened no later than 500AD. (If it was later than 500AD in your case, you should edit your post to remove your remark about your result).
 
I went into this game recalling that I do not have a single XOTM submission with a conquest victory. This being at Warlord difficulty (I usually play Monarch level), and providing a good UU for conquest, gave me the idea to go for conquest now.

I played 2-3 practise games about 100 turns each to see what gave me best advantage for rapid military build-up. I determined that moving the settler south gave me much better production to settle the second city at about the start location and then reach 3 cities fastest. However, I think I misled myself by doing this, since in the practise game that strat gave me copper in the first city. I also found that getting cities to culture pop to have a full BFC was critical to getting them producing anything quickly, and enabled settling resources more effectively - thus stonehenge was in the early plans.

I moved the settler 2-3 south in BOTM11, and built worker>settler>SH there. This city placement turned out to be pretty crappy. I teched myst>BW>agri>AH approximately, which also turned out to be pretty crappy unless you like just building lots of roads.:rolleyes: No copper anywhere except inside Boudica's border and next to France's. Only horse is also just next to Boudica's border. After SH I get out the 3rd settler and claim the horse. The good thing is that I've blocked off the huge area to the west that only I can settle later. The bad news is that I only have three cities, and only the second one is good. I should have settled in place (lesson learned, resources not visible in real game should never be developed in practise games because they skew your thinking and won't be there in real game). But this is warlords level, so no major concern just yet.

At this point I should have abandoned my plans for rapid conquest, sat back and waited for maces or cats. But instead, I decided that I could claim copper from Boudica by taking her capitol. All it takes is a bunch of chariots. But she has more than 3 cities, and so my army while able to take her capitol is not capable to hold it unless I sue for peace, which she paid me for.

Now... if I had gotten ironworking earlier I would have been able to get metal, build good units, and make a war to the finish... but I guess my focus was pretty bad (as were my tech rates). I went for alpha instead, hoping to trade up to aid a fast finsih, but forgot that on warlords you tech so fast there is nothing to trade for. Anyhow, after some building of infrastructure, a little expansion, and more units, I was ready (I thought) to take on the French. But France had not been lack during all this, and built itself a pretty formidable stack. My forces were split protecting Avalon (horse city) and the Celt capitol. I managed to lose BOTH of them.:mad: Avolon I recaptured (twice) only to lose it again. Could have taken it a thrid time (and lost it again) but decided to use newly acquired LB's to bottle France up there at Avalon -- one double hills promoted LB was enough to get me lots of XP and GG's, protect a few axes and cats, and exhaust his defenses that way instead. Meanwhile, France gifts Boudica's city back to her.

Finally, I get maces on-line and am able to take back my losses, but so much for being quick about it... time is going by quickly. At 500AD I have superiority in tech and numbers and plan to just vassalize these clowns and move on. But its gonna take time. Victory isn't in doubt, but I've just been screwing around rather than working on a good strategy. If I still want conquest, I see that I'm going to have to watch out for going over domination limits.

I think this is a classic example of playing down to the level of the competition. It makes me feel like I really suck at this game. I'd much rather lose a good game at emperor than win so badly at this level... but well, there's nothing for it but to play it out and get it over with.

Edit to add: OK, looking at autolog, maybe my memory wasn't so good. Apparently I wasted lots of time building wonders, not just getting ready to conquest. At 500AD have 5 cities, two of which were originally Celt.

Autolog so all my fans can see the details of this truly "remarkable" conquest effort:rolleyes:.
Spoiler :
---------------------
Turn 0/500 (4000 BC) [15-Oct-2008 17:11:36>
Research begun: Polytheism (118 Turns)

Turn 1/500 (3960 BC) [15-Oct-2008 17:12:41>
Constantinople founded
Constantinople begins: Worker (15 turns)

Turn 2/500 (3920 BC) [15-Oct-2008 17:13:39>

Turn 3/500 (3880 BC) [15-Oct-2008 17:15:10>

Turn 4/500 (3840 BC) [15-Oct-2008 17:15:17>

Turn 5/500 (3800 BC) [15-Oct-2008 17:15:39>
Constantinople's borders expand

Turn 6/500 (3760 BC) [15-Oct-2008 17:15:50>

Turn 7/500 (3720 BC) [15-Oct-2008 17:16:19>
Buddhism founded in a distant land

Turn 8/500 (3680 BC) [15-Oct-2008 17:16:38>
Contact made: French Empire

Turn 9/500 (3640 BC) [15-Oct-2008 17:16:57>

Turn 10/500 (3600 BC) [15-Oct-2008 17:17:10>
Tech learned: Polytheism
Hinduism founded in Constantinople
Hinduism has spread: Constantinople

Turn 11/500 (3560 BC) [15-Oct-2008 17:17:22>
Research begun: Mining (6 Turns)
State Religion Change: Justinian I(Byzantium) from 'no State Religion' to 'Hinduism'

Turn 12/500 (3520 BC) [15-Oct-2008 17:17:56>

Turn 13/500 (3480 BC) [15-Oct-2008 17:18:13>
Contact made: Celtic Empire

Turn 14/500 (3440 BC) [15-Oct-2008 17:18:19>
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Cautious' to 'Pleased'

Turn 15/500 (3400 BC) [15-Oct-2008 17:18:33>
Constantinople finishes: Worker

Turn 16/500 (3360 BC) [15-Oct-2008 17:18:49>
Constantinople begins: Warrior (8 turns)
Tech learned: Mining
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Pleased' to 'Cautious'

Turn 17/500 (3320 BC) [15-Oct-2008 17:19:19>
Research begun: Bronze Working (12 Turns)
Attitude Change: Boudica(Celtia) towards Justinian I(Byzantium), from 'Cautious' to 'Annoyed'

Turn 18/500 (3280 BC) [15-Oct-2008 17:19:51>

Turn 19/500 (3240 BC) [15-Oct-2008 17:19:58>

Turn 20/500 (3200 BC) [15-Oct-2008 17:20:03>
A Mine was built near Constantinople

Turn 21/500 (3160 BC) [15-Oct-2008 17:20:34>
Constantinople's borders expand

Turn 22/500 (3120 BC) [15-Oct-2008 17:20:51>
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Cautious' to 'Pleased'

Turn 23/500 (3080 BC) [15-Oct-2008 17:20:58>
Constantinople finishes: Warrior

Turn 24/500 (3040 BC) [15-Oct-2008 17:21:14>
Constantinople begins: Stonehenge (60 turns)
Constantinople begins: Warrior (8 turns)

Turn 25/500 (3000 BC) [15-Oct-2008 17:21:51>

Turn 26/500 (2960 BC) [15-Oct-2008 17:22:02>
Constantinople grows: 2
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Pleased' to 'Cautious'

Turn 27/500 (2920 BC) [15-Oct-2008 17:22:11>
A Mine was built near Constantinople
While defending in the wild near Constantinople, Warrior defeats (1.74/2): Barbarian Panther (Prob Victory: 99.4%)

Turn 28/500 (2880 BC) [15-Oct-2008 17:22:31>
Tech learned: Bronze Working
Constantinople finishes: Warrior

Turn 29/500 (2840 BC) [15-Oct-2008 17:23:06>
Research begun: Agriculture (6 Turns)
Constantinople begins: Settler (13 turns)

Turn 30/500 (2800 BC) [15-Oct-2008 17:24:19>

Turn 31/500 (2760 BC) [15-Oct-2008 17:24:38>

Turn 32/500 (2720 BC) [15-Oct-2008 17:24:56>
While defending in the wild near Constantinople, Warrior defeats (2.00/2): Barbarian Lion (Prob Victory: 99.0%)

Turn 33/500 (2680 BC) [15-Oct-2008 17:25:30>

Turn 34/500 (2640 BC) [15-Oct-2008 17:25:49>
Tech learned: Agriculture

Turn 35/500 (2600 BC) [15-Oct-2008 17:26:13>
Research begun: Animal Husbandry (8 Turns)

Turn 36/500 (2560 BC) [15-Oct-2008 17:26:53>

Turn 37/500 (2520 BC) [15-Oct-2008 17:27:10>
While defending in the wild, Warrior defeats (2.00/2): Barbarian Wolf (Prob Victory: 100.0%)

Turn 38/500 (2480 BC) [15-Oct-2008 17:27:23>
Warrior promoted: Woodsman I
Constantinople finishes: Settler

Turn 39/500 (2440 BC) [15-Oct-2008 17:27:46>
Constantinople begins: Settler (15 turns)
A Farm was built near Constantinople
Civics Change: Boudica(Celtia) from 'Tribalism' to 'Slavery'

Turn 40/500 (2400 BC) [15-Oct-2008 17:28:14>

Turn 41/500 (2360 BC) [15-Oct-2008 17:29:19>

Turn 42/500 (2320 BC) [15-Oct-2008 17:30:05>
Thessalonica founded
Thessalonica begins: Warrior (15 turns)
Tech learned: Animal Husbandry
While defending in the wild, Warrior defeats (1.80/2): Barbarian Wolf (Prob Victory: 100.0%)

Turn 43/500 (2280 BC) [15-Oct-2008 17:30:49>
Research begun: Iron Working (18 Turns)

Turn 44/500 (2240 BC) [15-Oct-2008 17:32:25>
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Cautious' to 'Pleased'

Turn 45/500 (2200 BC) [15-Oct-2008 17:32:41>

Turn 46/500 (2160 BC) [15-Oct-2008 17:32:52>
A Farm was built near Thessalonica

Turn 47/500 (2120 BC) [15-Oct-2008 17:33:11>
Thessalonica grows: 2

Turn 48/500 (2080 BC) [15-Oct-2008 17:33:37>

Turn 49/500 (2040 BC) [15-Oct-2008 17:34:03>

Turn 50/500 (2000 BC) [15-Oct-2008 17:34:22>
Constantinople finishes: Settler

Turn 51/500 (1960 BC) [15-Oct-2008 17:34:36>
Constantinople begins: Stonehenge (30 turns)
Thessalonica grows: 3
Civics Change: Louis XIV(France) from 'Tribalism' to 'Slavery'

Turn 52/500 (1920 BC) [15-Oct-2008 17:36:23>
A Pasture was built near Constantinople
Thessalonica finishes: Warrior

Turn 53/500 (1880 BC) [15-Oct-2008 17:37:22>
Thessalonica begins: Worker (7 turns)
Adrianople founded
Adrianople begins: Warrior (8 turns)

Turn 54/500 (1840 BC) [15-Oct-2008 17:38:10>

Turn 55/500 (1800 BC) [15-Oct-2008 17:38:19>

Turn 56/500 (1760 BC) [15-Oct-2008 17:38:37>

Turn 57/500 (1720 BC) [15-Oct-2008 17:38:54>

Turn 58/500 (1680 BC) [15-Oct-2008 17:39:03>

Turn 59/500 (1640 BC) [15-Oct-2008 17:39:22>
Thessalonica finishes: Worker
Attitude Change: Boudica(Celtia) towards Justinian I(Byzantium), from 'Annoyed' to 'Cautious'

Turn 60/500 (1600 BC) [15-Oct-2008 17:40:12>
Constantinople begins: Warrior (4 turns)
Thessalonica begins: Monument (10 turns)
Constantinople grows: 3
Adrianople finishes: Warrior

Turn 61/500 (1560 BC) [15-Oct-2008 17:41:10>
Adrianople begins: Monument (15 turns)
Tech learned: Iron Working
Constantinople finishes: Warrior

Turn 62/500 (1520 BC) [15-Oct-2008 17:41:42>
Research begun: Priesthood (4 Turns)
Constantinople begins: Settler (8 turns)

Turn 63/500 (1480 BC) [15-Oct-2008 17:42:30>
A Pasture was built near Thessalonica
Thessalonica grows: 4
Adrianople grows: 2

Turn 64/500 (1440 BC) [15-Oct-2008 17:43:13>
A Pasture was built near Adrianople

Turn 65/500 (1400 BC) [15-Oct-2008 17:44:05>
Tech learned: Priesthood
Thessalonica finishes: Monument

Turn 66/500 (1360 BC) [15-Oct-2008 17:45:01>
Research begun: Writing (8 Turns)
Thessalonica begins: Worker (7 turns)

Turn 67/500 (1320 BC) [15-Oct-2008 17:45:45>
While defending in the wild, Warrior defeats (0.88/2): Barbarian Warrior (Prob Victory: 98.9%)

Turn 68/500 (1280 BC) [15-Oct-2008 17:46:16>
Constantinople finishes: Settler
Adrianople finishes: Monument

Turn 69/500 (1240 BC) [15-Oct-2008 17:47:49>
Constantinople begins: The Oracle (14 turns)
Adrianople begins: Chariot (6 turns)
Buddhism has spread: Adrianople

Turn 70/500 (1200 BC) [15-Oct-2008 17:48:32>
Thessalonica finishes: Worker

Turn 71/500 (1160 BC) [15-Oct-2008 17:49:25>
Thessalonica begins: Barracks (10 turns)
Thessalonica begins: Worker (5 turns)
Nicaea founded
Nicaea begins: Monument (15 turns)

Turn 72/500 (1120 BC) [15-Oct-2008 17:51:14>
Tech learned: Writing

Turn 73/500 (1080 BC) [15-Oct-2008 17:52:08>
Research begun: Pottery (4 Turns)

Turn 74/500 (1040 BC) [15-Oct-2008 17:52:51>
Adrianople finishes: Chariot

Turn 75/500 (1000 BC) [15-Oct-2008 17:53:14>
Adrianople begins: Chariot (6 turns)
Thessalonica's borders expand
Thessalonica finishes: Worker
Adrianople grows: 3

Turn 76/500 (975 BC) [15-Oct-2008 17:54:10>
Thessalonica begins: Library (18 turns)
A Mine was built near Adrianople
Tech learned: Pottery
Hinduism has spread: Thessalonica
Adrianople finishes: Chariot
Civics Change: Justinian I(Byzantium) from 'Tribalism' to 'Slavery'

Turn 77/500 (950 BC) [15-Oct-2008 17:54:54>
Research begun: Alphabet (18 Turns)
Adrianople begins: Barracks (10 turns)
Judaism founded in a distant land

Turn 78/500 (925 BC) [15-Oct-2008 17:56:20>
Constantinople's borders expand
Thessalonica grows: 5
Adrianople's borders expand

Turn 79/500 (900 BC) [15-Oct-2008 17:56:29>
A Farm was built near Adrianople

Turn 80/500 (875 BC) [15-Oct-2008 17:57:56>
While attacking in Byzantine territory at Thessalonica, Chariot defeats (2.08/4): Barbarian Warrior (Prob Victory: 90.9%)
Constantinople finishes: The Oracle
Thessalonica finishes: Library
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Pleased' to 'Cautious'

Turn 81/500 (850 BC) [15-Oct-2008 17:59:06>
Tech learned: Monarchy
Constantinople begins: Hindu Temple (4 turns)
Thessalonica begins: Granary (20 turns)
Chariot promoted: Combat I
While attacking in Byzantine territory at Nicaea, Chariot defeats (1.44/4): Barbarian Warrior (Prob Victory: 90.9%)
Thessalonica grows: 4
Nicaea grows: 2
Civics Change: Justinian I(Byzantium) from 'Despotism' to 'Hereditary Rule'

Turn 82/500 (825 BC) [15-Oct-2008 18:01:32>
Thessalonica begins: Settler (7 turns)
Chariot promoted: Combat I
A Mine was built near Adrianople

Turn 83/500 (800 BC) [15-Oct-2008 18:02:12>
A Mine was built near Nicaea
A Mine was built near Thessalonica
Nicaea finishes: Monument

Turn 84/500 (775 BC) [15-Oct-2008 18:02:54>
Nicaea begins: Library (13 turns)
Thessalonica grows: 5

Turn 85/500 (750 BC) [15-Oct-2008 18:04:06>
Constantinople finishes: Hindu Temple
Adrianople grows: 4

Turn 86/500 (725 BC) [15-Oct-2008 18:04:35>
Constantinople begins: Library (13 turns)
A Cottage was built near Adrianople
Adrianople finishes: Barracks

Turn 87/500 (700 BC) [15-Oct-2008 18:05:21>
Adrianople begins: Axeman (7 turns)
While attacking in Barbarian territory at Goth, Chariot defeats (4.00/4): Barbarian Warrior (Prob Victory: 96.4%)
Constantinople grows: 4
Thessalonica finishes: Granary
Attitude Change: Louis XIV(France) towards Boudica(Celtia), from 'Cautious' to 'Pleased'

Turn 88/500 (675 BC) [15-Oct-2008 18:06:37>
While attacking in Barbarian territory at Goth, Chariot defeats (3.48/4): Barbarian Warrior (Prob Victory: 99.3%)
Captured Goth (Barbarian)
Razed Goth
Goth lost
A Cottage was built near Constantinople
State Religion Change: Louis XIV(France) from 'no State Religion' to 'Buddhism'

Turn 89/500 (650 BC) [15-Oct-2008 18:08:23>

Turn 90/500 (625 BC) [15-Oct-2008 18:09:16>
A Farm was built near Thessalonica

Turn 91/500 (600 BC) [15-Oct-2008 19:00:19>

Turn 92/500 (575 BC) [15-Oct-2008 19:04:41>
A Cottage was built near Adrianople
Thessalonica finishes: Settler
Adrianople finishes: Axeman

Turn 93/500 (550 BC) [15-Oct-2008 19:12:11>
Thessalonica begins: Hindu Temple (6 turns)
Adrianople begins: Swordsman (6 turns)
Nicaea's borders expand
Attitude Change: Louis XIV(France) towards Justinian I(Byzantium), from 'Cautious' to 'Annoyed'

Turn 94/500 (525 BC) [15-Oct-2008 19:36:09>
Chariot promoted: Shock
While attacking in the wild, Chariot defeats (0.88/4): Barbarian Axeman (Prob Victory: 99.7%)
A Cottage was built near Constantinople
Thessalonica grows: 6

Turn 95/500 (500 BC) [15-Oct-2008 19:37:06>
A Farm was built near Thessalonica
Tech learned: Alphabet
A Hamlet was built near Adrianople

Turn 96/500 (475 BC) [15-Oct-2008 19:37:59>
Research begun: Masonry (3 Turns)
Tech learned: Meditation
Tech learned: Fishing
Hinduism has spread: Nicaea
While defending in Byzantine territory at Thessalonica, Chariot defeats (2.68/4): Barbarian Warrior (Prob Victory: 100.0%)

Turn 97/500 (450 BC) [15-Oct-2008 19:39:54>
Constantinople finishes: Library
Thessalonica grows: 7
Adrianople grows: 5
Adrianople finishes: Swordsman
Nicaea finishes: Library

Turn 98/500 (425 BC) [15-Oct-2008 19:41:15>
Constantinople begins: The Temple of Artemis (44 turns)
Adrianople begins: Swordsman (6 turns)
Nicaea begins: Granary (10 turns)
Antioch founded
Antioch begins: Monument (15 turns)
A Pasture was built near Nicaea
Tech learned: Masonry
Thessalonica finishes: Hindu Temple

Turn 99/500 (400 BC) [15-Oct-2008 19:43:13>
Research begun: Aesthetics (11 Turns)
Thessalonica begins: Hindu Monastery (9 turns)
A Mine was built near Adrianople
Thessalonica grows: 8
While defending in the wild, Warrior defeats (1.04/2): Barbarian Warrior (Prob Victory: 88.9%)

Turn 100/500 (375 BC) [15-Oct-2008 19:44:24>
A Cottage was built near Nicaea
Thessalonica's borders expand
Thessalonica finishes: Hindu Monastery

Turn 101/500 (350 BC) [15-Oct-2008 19:45:18>
Thessalonica begins: Hindu Missionary (5 turns)
While attacking in Byzantine territory at Antioch, Chariot defeats (1.52/4): Barbarian Warrior (Prob Victory: 95.7%)
Thessalonica grows: 7
Nicaea grows: 3

Turn 102/500 (325 BC) [15-Oct-2008 19:46:20>
A Quarry was built near Nicaea
A Farm was built near Thessalonica
Thessalonica finishes: Hindu Missionary

Turn 103/500 (300 BC) [15-Oct-2008 19:46:48>
Thessalonica begins: Hindu Missionary (4 turns)
Adrianople finishes: Swordsman
Nicaea finishes: Granary

Turn 104/500 (275 BC) [15-Oct-2008 19:48:40>
Adrianople begins: Axeman (5 turns)
Nicaea begins: Barracks (6 turns)
Mani (Great Prophet) born in Constantinople

Turn 105/500 (250 BC) [15-Oct-2008 19:49:48>
Constantinople finishes: The Kashi Vishwanath
A Cottage was built near Adrianople
While attacking in Byzantine territory near Thessalonica, Chariot defeats (4.00/4): Barbarian Warrior (Prob Victory: 99.9%)
Hinduism has spread: Adrianople
Thessalonica grows: 8
Antioch grows: 2

Turn 106/500 (225 BC) [15-Oct-2008 20:20:14>
Thessalonica finishes: Hindu Missionary

Turn 107/500 (200 BC) [15-Oct-2008 20:21:07>
Thessalonica begins: Settler (5 turns)
A Hamlet was built near Adrianople

Turn 108/500 (175 BC) [15-Oct-2008 20:22:03>
Adrianople finishes: Axeman

Turn 109/500 (150 BC) [15-Oct-2008 20:23:41>
Adrianople begins: Swordsman (6 turns)
Hinduism has spread: Bibracte (Celtic Empire)
Nicaea finishes: Barracks
A Hamlet was built near Constantinople
Civics Change: Boudica(Celtia) from 'Paganism' to 'Organized Religion'

Turn 110/500 (125 BC) [15-Oct-2008 20:24:29>
Nicaea begins: Axeman (4 turns)
Boudica(Celtia) declares war on Justinian I(Byzantium)
Attitude Change: Boudica(Celtia) towards Justinian I(Byzantium), from 'Cautious' to 'Annoyed'

Turn 111/500 (100 BC) [15-Oct-2008 20:25:07>
Thessalonica begins: Axeman (3 turns)
Axeman promoted: Combat I
Axeman promoted: Combat I
Swordsman promoted: Combat I
Swordsman promoted: Combat I
Thessalonica finishes: Axeman
Adrianople grows: 5
Adrianople finishes: Swordsman

Turn 112/500 (75 BC) [15-Oct-2008 20:26:38>
Adrianople begins: Axeman (9 turns)
A Mine was built near Thessalonica
Tech learned: Aesthetics
Thessalonica finishes: Settler
Adrianople finishes: Axeman
Antioch finishes: Monument
While defending in Byzantine territory at Adrianople, Axeman defeats (3.30/5): Celtic Gallic Warrior (Prob Victory: 77.9%)
While defending in Byzantine territory at Adrianople, Axeman defeats (4.15/5): Celtic Gallic Warrior (Prob Victory: 74.9%)
While defending in Byzantine territory at Adrianople, Swordsman defeats (1.68/6): Celtic Gallic Warrior (Prob Victory: 73.2%)
While defending in Byzantine territory at Adrianople, Swordsman loses to: Celtic Axeman (1.00/5) (Prob Victory: 65.2%)
While defending in Byzantine territory at Adrianople, Axeman loses to: Celtic Axeman (1.85/5) (Prob Victory: 50.0%)
While defending in Byzantine territory at Adrianople, Axeman defeats (4.00/5): Celtic Axeman (Prob Victory: 50.0%)

Turn 113/500 (50 BC) [15-Oct-2008 20:27:48>
Research begun: Literature (9 Turns)
Thessalonica begins: Work Boat (3 turns)
Adrianople begins: Chariot (8 turns)
Antioch begins: Granary (30 turns)
A Farm was built near Antioch
While attacking in Byzantine territory at Adrianople, Chariot defeats (4.00/4): Celtic Axeman (Prob Victory: 100.0%)
While attacking in Byzantine territory at Adrianople, Axeman defeats (2.40/5): Celtic Axeman (Prob Victory: 99.9%)
Thessalonica finishes: Work Boat
Nicaea finishes: Axeman
Antioch grows: 3

Turn 114/500 (25 BC) [15-Oct-2008 20:30:11>
Thessalonica begins: The Parthenon (19 turns)
Nicaea begins: Swordsman (10 turns)
Axeman promoted: Medic I
Nicaea grows: 4

Turn 115/500 (0 AD) [15-Oct-2008 20:31:51>
A Fishing Boats was built near Thessalonica
Nicomedia founded
Nicomedia begins: Warrior (8 turns)
Constantinople grows: 5
Thessalonica grows: 7
A Village was built near Adrianople

Turn 116/500 (25 AD) [15-Oct-2008 20:33:02>
Constantinople finishes: The Temple of Artemis
Adrianople finishes: Chariot

Turn 117/500 (50 AD) [15-Oct-2008 20:34:05>
Constantinople begins: The Statue of Zeus (25 turns)
Adrianople begins: Axeman (9 turns)
A Mine was built near Antioch
Chariot promoted: Combat I
Axeman promoted: Combat I
Nicaea finishes: Swordsman

Turn 118/500 (75 AD) [15-Oct-2008 20:35:40>
Nicaea begins: Hindu Temple (5 turns)
Swordsman promoted: City Raider I
While attacking in Celtic territory at Bibracte, Swordsman loses to: Celtic Axeman (3.60/5) (Prob Victory: 1.2%)
While attacking in Celtic territory at Bibracte, Swordsman loses to: Celtic Axeman (0.60/5) (Prob Victory: 22.2%)
Jeanne d'Arc (Great General) born in Constantinople
While attacking in Celtic territory at Bibracte, Axeman defeats (0.40/5): Celtic Archer (Prob Victory: 9.3%)
Axeman promoted: City Raider I
Axeman promoted: City Raider II
While attacking in Celtic territory at Bibracte, Axeman loses to: Celtic Horse Archer (1.20/6) (Prob Victory: 65.0%)
While attacking in Celtic territory at Bibracte, Axeman defeats (4.05/5): Celtic Chariot (Prob Victory: 65.0%)
While attacking in Celtic territory at Bibracte, Chariot defeats (3.24/4): Celtic Horse Archer (Prob Victory: 100.0%)
Chariot promoted: Combat II
While attacking in Celtic territory at Bibracte, Chariot defeats (4.00/4): Celtic Axeman (Prob Victory: 100.0%)
Hinduism has spread: Bibracte
Buddhism has spread: Bibracte
Captured Bibracte (Boudica)
Bibracte begins: Library (91 turns)
Tech learned: Literature
While defending in the wild at Bibracte, Chariot loses to: Celtic Gallic Warrior (4.08/6) (Prob Victory: 9.9%)

Turn 119/500 (100 AD) [15-Oct-2008 20:39:16>
Research begun: Mathematics (7 Turns)
Research begun: Code of Laws (7 Turns)
Research begun: Civil Service (7 Turns)
While attacking in Byzantine territory at Bibracte, Axeman defeats (1.70/5): Celtic Gallic Warrior (Prob Victory: 63.7%)
Nicaea's borders expand
Antioch finishes: Granary

Turn 120/500 (125 AD) [15-Oct-2008 20:42:08>
Antioch begins: Axeman (35 turns)
Axeman promoted: Cover
Adrianople grows: 4

Turn 121/500 (150 AD) [15-Oct-2008 20:43:35>
Nicaea finishes: Hindu Temple

Turn 122/500 (175 AD) [15-Oct-2008 20:44:24>
Nicaea begins: Swordsman (5 turns)
A Farm was built near Constantinople
Nicaea grows: 5
Antioch grows: 3
Antioch's borders expand
Nicomedia finishes: Warrior

Turn 123/500 (200 AD) [15-Oct-2008 20:45:50>
Nicomedia begins: Library (45 turns)
Thessalonica grows: 8
Antioch finishes: Axeman
A Hamlet was built near Bibracte
Attitude Change: Louis XIV(France) towards Justinian I(Byzantium), from 'Annoyed' to 'Cautious'

Turn 124/500 (225 AD) [15-Oct-2008 20:47:42>
Antioch begins: Work Boat (30 turns)
A Hamlet was built near Nicaea
While defending in Celtic territory at Tolosa, Warrior loses to: Celtic Horse Archer (4.68/6) (Prob Victory: 0.0%)
Attitude Change: Boudica(Celtia) towards Justinian I(Byzantium), from 'Annoyed' to 'Furious'

Turn 125/500 (250 AD) [15-Oct-2008 20:48:26>
Tech learned: Mathematics
A Hamlet was built near Constantinople
Adrianople's borders expand
Adrianople finishes: Axeman
Nicomedia grows: 2
Confucianism founded in a distant land

Turn 126/500 (275 AD) [15-Oct-2008 20:49:13>
Adrianople begins: Swordsman (10 turns)
A Mine was built near Antioch
Nicaea finishes: Swordsman
Antioch grows: 3
Antioch finishes: Work Boat

Turn 127/500 (300 AD) [15-Oct-2008 20:50:13>
Nicaea begins: The Great Library (18 turns)
Antioch begins: Barracks (9 turns)
A Farm was built near Nicomedia
Hinduism has spread: Nicomedia

Turn 128/500 (325 AD) [15-Oct-2008 20:51:09>
A Fishing Boats was built near Antioch
A Farm was built near Antioch
Hinduism has spread: Antioch
Civics Change: Louis XIV(France) from 'Despotism' to 'Hereditary Rule'

Turn 129/500 (350 AD) [15-Oct-2008 20:51:52>
Axeman promoted: Woodsman I
Axeman promoted: Woodsman II
Swordsman promoted: City Raider I
Axeman promoted: Shock
While attacking in Celtic territory at Tolosa, Swordsman loses to: Celtic Gallic Warrior (4.20/6) (Prob Victory: 3.6%)
While attacking in Celtic territory at Tolosa, Chariot loses to: Celtic Archer (1.65/3) (Prob Victory: 2.1%)
While attacking in Celtic territory at Tolosa, Axeman loses to: Celtic Archer (0.30/3) (Prob Victory: 21.9%)
While attacking in Celtic territory at Tolosa, Axeman loses to: Celtic Gallic Warrior (4.20/6) (Prob Victory: 66.3%)
While attacking in Celtic territory at Tolosa, Chariot defeats (1.92/4): Celtic Gallic Warrior (Prob Victory: 19.3%)
Adrianople grows: 5
A Village was built near Constantinople
Antioch grows: 4
Hinduism has spread: Lyons (French Empire)

Turn 130/500 (375 AD) [15-Oct-2008 20:54:20>
Chariot promoted: Combat II
While defending in Celtic territory at Gergovia, Chariot loses to: Celtic Spearman (3.48/4) (Prob Victory: 0.1%)

Turn 131/500 (400 AD) [15-Oct-2008 20:55:28>
While attacking in Celtic territory near Camulodunum, Axeman loses to: Celtic Spearman (1.08/4) (Prob Victory: 68.5%)
A Mine was built near Antioch
Justinian I(Byzantium) and Boudica(Celtia) have signed a peace treaty
Hinduism has spread: Rheims (French Empire)
Attitude Change: Boudica(Celtia) towards Justinian I(Byzantium), from 'Furious' to 'Annoyed'

Turn 132/500 (425 AD) [15-Oct-2008 20:56:56>
Antioch grows: 5
Nicomedia grows: 3
Bibracte grows: 5
Bibracte's borders expand
Buddhism has spread: Gergovia (Celtic Empire)

Turn 133/500 (450 AD) [15-Oct-2008 21:00:43>
A Mine was built near Nicomedia
Nicaea grows: 6
Antioch finishes: Barracks

Turn 134/500 (475 AD) [15-Oct-2008 21:01:10>
Antioch begins: Axeman (4 turns)
Tech learned: Code of Laws
Taoism founded in a distant land

Turn 135/500 (500 AD) [15-Oct-2008 21:02:15>
Anthony van Diemen (Great Merchant) born in Constantinople
Thessalonica finishes: The Parthenon
Adrianople finishes: Swordsman
 
Some people may well achieve that. But it's fairly typical in most GOTMs that most people do not achieve optics before 500AD, and allowing those people who have explored with caravels or galleons before 500AD in any given game to post what they found in the first spoiler would be very spoilerish/unfair for other players.



I'm sure you'll quickly see from other people's posts what you can say. But basically, you can say anything at all about your game, as long as you only talk about things that happened within the spoiler conditions. You can say whether you won or lost if and only if your winning/losing happened no later than 500AD. (If it was later than 500AD in your case, you should edit your post to remove your remark about your result).

Thanks for the reply. I don't see where I clearly state the outcome of my game though. Remember, the question was saying IF I won. I never stated anything post 500 AD, including the actual outcome. I'll still edit it though for clarity.

Edit: KcSwede:

You can still chariot rush with regular chariots, even on emperor. However, you have to be fast about it. IMO, worker ---> settler is a suboptimal opening in most situations. Usually you want the city to grow after the worker is out, working improved tiles.

AG and AH were early techs for me (they improve the resources around the capitol). Given that it's warlord I wasn't too worried about barbs, especially after I saw horse. That was my 2nd city ---> after teching AH I of course went bronze and saw no copper shortly before I got a settler (build after worker was a couple warriors, then meeting boudica a barracks until I started chopping worker/settler). After that I just started making chariots. Boudica had one axe when I declared with 8 chariots (forget exact #s but it was around this), I'd have waited for more but once I realized she was making bronze units I decided to cut that off. I massed some more and took her capitol, then went for France.

France was a problem. I took a city, and then got to the capitol and saw it was defended by like four or five archers! 10 chariots against that is bad news, so I actually ran right by Paris and took the city to the south, then peace. I massed up more chariots, declared again, and again realized it was no good, took cease fire. Finally a little after 1 AD I had more chariots and he moved some of his archers to a new city he'd settled, I took both and that was that.

Spare chariots were fogbusters/anti barb after that.

IMO if you're rushing, especially with chariots, going SH or other wonders is a mistake until you're *sure* you'll pull it off. If you have sufficient workers, you can improve a food resource and whip or just chop a monument in, and it's only a little slower. Alternatively, if there's religion in the city and you're in that religion or no religion, that's also good for a border pop. In this case, if you're going to make 1 city then rush AIs, particularly those with religion, stonehenge isn't granting you that much for the hammer investment. True, it can get you a prophet for a shrine, but there are other ways to that, including oracle (which IIRC I got, I think I took feudalism or something though I don't remember well) or just priests off temples. If you get a 2nd religion like from code of laws or something you can run 2 priests off the temple if the shrine means THAT much to you (and shrines let you run more). I didn't care and just spammed out cities and workers to cottage...I got one eventually.
 
Here are the few notes I made while playing till 500AD:

3280 BC: I meet Boudica and decide to try a warrior rush because the capital is really close. Actually this is my first warrior rush I ever did (except one with the Quechuas) and I am not sure how many warriors I will need.

2440 BC: An archer popped up just the turn before I reached the capital with six warriors. Three warriors attacked and the archer has still 2.6 strength. No chance so I decide to build a settler to get the horses nearby.

Until 800BC: Killed Boudica and took one of Louis cities.
825 BC: Started the second war against Louis. 7 chariots on their way to Paris.
750 BC: Alone on the continent. Was this wise?

500 AD: 8 Towns, 55 Pop, 171 beakers, 5 rounds till education.
 
Was it wise? I don't see any reason to leave the crappy warlord AIs on the map that are on your continent. They tech too slowly to give you any reductions in tech costs or offer meaningful trades. The player even gets bonuses on this difficulty so the more cities the better.

Education around 500 AD is pretty solid - that's usually good for lib wins on emperor and often even immortal...so you'll PROBABLY win it on warlord at that rate.

Did you just go lib by default though? I was saving scientists and blocked philo (no meditation) and paper (no CS or theology) so that I could bulb astronomy, which I like doing a lot on starts where you can get a lot of cities and wind up isolated either via war or just the start. As I said before I was somewhere nearing optics around then IIRC though I played this almost immediately so I kind of forget, which is slow for an astro bulb but I wanted the cities settled.
 
This is proving to be fun:- In fact, after all the titanic Emperor / Immortal battles in recent BOTM (and the humbling by Deity last month), I’d almost forgotten how very pleasant it could be to control a Civ-4 game. Moved the warrior NW, saw tundra and headed S. Settled capital 2S on turn 2 (corn-cow):- turning into a great powerhouse capital. Built warrior / worker / warrior / settler IIRC and researched Poly (founding Hinduism) / AH / Mining / BW. The interesting positioning of nearby copper and horses gave me a few early concerns of a dastardly DS plot, until my warrior stumbled upon the far W copper. After much thought, I resisted the temptation to plant city 2 directly on top of the E Copper and settled it to W for marble-cow-wheat-incense, in preparation for a Wonderspam. City 3 went to the N coast (taking pig-wheat-fish) as my GP farm and city 4 for the W copper (+cow). I REXed the W part of the continent whilst developing infrastructure and tech-trading with the neighbours, although I soon outpaced the AI in tech. I was rather conservative with the Oracle (taking MC), because I researched through to Archery / IW (in order to avoid any possibility of humiliation by Boudica) rather than beeline a more juicy prize. By 500AD I had built the Mids / Parthenon and was heading towards GLib / AP / Mausoleum (you get the picture), converted all neighbours to Hinduism and was starting to expand my horizons with triremes. My thoughts were already turning to Victory options. Conquest / Domination seemed obvious possibilities (although I was beginning to realise just quite how much land there might be on the map) but, largely because I was generating a good tech pace (for me at least), I decided to go for a high-score Space Race. I have never managed a really satisfying (ie well-planned) Space Victory in any GOTM competition (usually using it as a fallback) and this seemed a chance to put that to rights:- admittedly Imp/Spir is not the obvious first choice for Space, but the early REX gave me 6 really strong SE-based cities and I was almost ready to enlarge the Empire further, after grabbing the nearby horses through Culture. The next expansion phase will be less peaceful:- those Cataphracts look pretty deadly.
 
Moved the warrior NW and spotted the wheat - excellent! Allows a three-food-source city on the north coast, while the capital can go south and take the corn and cows. Ended up with no other resources at the capital, but the river will provide commerce and there are some hills and forest for production.

Tech started with Meditation, founding Buddhism. Then went Agri->AH->Mining to get basic worker techs in place. By this time I have met Boudica and Louis and have found both of them to the east, quite close by. Louis has founded Hinduism, so I avoid converting to Buddhism until I need the happiness. Even so, Louis is a difficult neighbor, and once I convert we will rapidly become unfriendly. Boudica is not my first choice for a neighbor either, but maybe I can get some religious spread and she will become an ally.

AH revealed the only horses are to the east, close to Boudica and Louis. I consider an aggressive settler to claim them, but that would commit me to an early war strategy and considerable risk: if I lost that forward city, things could get ugly fighting without military resources. I tech BW to check for metals -- no luck: the copper is even further east. I decide to push development of "my" land -- my capital and the mega-food northern city will rapidly block off all the western land, so I should have a fair amount of room to expand if there are not any other civs there. I will play nice diplomatically and try to keep the peace until I have grown stronger, and hopefully there will be iron somewhere accessible.

I build Stonehenge for the prophet points and to avoid dealing with early culture, and start pumping out cheap imperialistic settlers. The marble and cows get claimed as the third city with an eye towards the Oracle and other wonders, and the fourth city goes south after IW comes in and reveals iron near the river there. My first axes finish just as barb warriors start entering my culture, and I explore the west. Lots of good land, including 4 calendar happy resources; the future looks bright.

Boudica converts to Louis' Hinduism and relations are troubled for a while, but a quick missionary converts Bilbracte and brings the Celts over to the true Buddhist faith. I build the Oracle and take CoL for a second religion and courthouses, as I am expanding quickly throughout the west. I build a decent military force to deter Louis, and things stay peaceful.

At 500 AD, I have fully settled "my" territory with 11 cities. I have spawned two prophets, building the Buddhist and Confucian shrines for a nice cash boost. I recently completed the Hanging Gardens for more pop everywhere, and have founded Christianity on the way to building the AP. Lots of cheap temples, might as well get the resident bonuses and keep the AP out of AI hands. I have the Parthenon, Mausollos, and the Great Library under construction while teching towards Machinery and macemen, at which point I will "reconsider" my borders with Boudica and Louis.

Haven't met any other AIs, but I have not explored beyond Boudica and Louis (if there is anything beyond them). There are islands -- or more -- to the west and I have a galley on the way to explore. But as no one else has shown up by now, I am assuming I will need Optics to find the other AIs.

Victory plan is tentatively set as religious diplo, as I have not managed this type of victory before. Will have to wait and see if I stick to it or shift to more direct action against the AIs.
 
Edit: KcSwede:

You can still chariot rush with regular chariots, even on emperor. However, you have to be fast about it. IMO, worker ---> settler is a suboptimal opening in most situations. Usually you want the city to grow after the worker is out, working improved tiles.

Sub-optimal is a pretty good description of my entire game... "up to 500AD". In fact, I repressed a lot of memories, apparently.:rolleyes: One thing I didn't mention was that I did go for Poly right away to found a religion. Why? Just because I almost never do that and thought it would be different, I guess. I didn't use the religion for anything except to make AI hate me, however, and it proved a complete waste of time and probably the main reason my worker had nothing much useful to do for so long. IIRC, after the first worker I started directly putting hammers into SH, and started building the settler first at size 2 or 3, then finished SH. Good point about the SH can be a waste if you have access to a religion. I had never considered that, even when I play better than this.:eek: Actually, SH was one of those wonders I used to always go for until I started playing XoTM's and broke that addiction (since then, this is one of the rare occasions I built it).

Had I done like the normal players and settled my cap where I could get the corn, I would have improved my early game 1000-fold, I think. But I settled too far south for that, thinking to save it for the second city. Ultimately the 2nd city became very strong for that, but would have been much better if it were my first city.
Needless to say I was too slow for a proper chariot rush, and was actually lucky that Boudi was still defending with archers at the time of the first attack.

My tech path was mostly all wrong for the type of game (conquest) I was trying to play, as were my city placements. If I played like this even on my usual level I'd have been in big trouble. I guess I was expecting those pathetic warlord AI's to simply bow before my greatness... but they had different ideas.:eek:

The weird thing about it, though, is that it is a really fun way to play... just going from moment to moment making snap decisions without any concern for strategic planning. The down side is that game satisfaction --when all is said and done at 500AD-- usually is proportional to the amount of thought that went into it.. :blush: I'm thinking that when I feel like that kind of play, I should play something besides Civ4... maybe SuperMario or something. :-P
 
jesusin, contender. Goal: fastest spaceship.

I decided to move a turn or twelve in order to look for another site full of cottageable land, leaving the triple-fooded site for the GPFarm.

The idea is: space implies a long game and proper use of bureaucracy needs lots of cottages in the capital. Combined with Oxford, and some hundred settled GS, the capital is expected to provide half the research of the empire.

I wish I had settled where haphazard1 did. But I didn’t see the wheat.
Short of that, I should have settled the GPFarm capital, spammed settlers and built palace in a cottage city later on. But I didn't.
I moved Southwards, then westwards, finding no 2food+lots of green site to settle. Ended up settling on the marble, 7 turns later. Horrible capital, devoid of food.

Research: Agri, AH, Pott, Wri, Alpha:blush:
Production: Settler, Worker, 3xWarrior

What can I say? I thought I was isolated till I founded the GPFarm. Then Bou discovered BW and I mistakenly thought it would be wise to have Alpha and trade for BW.
Too late for a warrior rush. Too stupid to think about an Archer rush. I overestimated the power of Warlord AI.

Settled my lands peacefully while stealing workers from Lou, which kept him weak. He signed CF just 3 turns after each dow!

Academy 800BC, I was in sore need of additional happy resources.
CS sling 500BC, revolt to Bureaucracy+Castes, start Pyramids.
A Gallic Warrior shows up while all I have are warriors. Bou hands are full. I pee my pants. I get BW just the turn they would have traded it to me! Research of Alpha was completely useless. IW next.
1AD: Iron connected, Calendar in, so no more happy problems. Pyramids built, Representation, so even less happy problems.

Finally Bou dows Lou, not me. I join the war.
500AD: I build Glib, Parthenon and NatEpic. Ready to go full specialists.

1000BC stats: 3city, 11pop, 3wor, 6War. Marble. 0Lux, 1health. 0GP, 0WW, 0NW. fpc=25-13-35, 24 sustainalbe bpt, 5cpt, 6GPPpt, 53g. Gra, Lib, Monu. 0Relig. 4/5 cottages used. 14Tech: Alpha, Mining, Myst. 2 hours.

1AD stats: 5city, 23pop, 6wor, 8War, Axe, Set, WB. Iron, Marble. 1Lux, 4health. 1GP, 2WW, 0NW. fpc=74,33,127; 62sust bpt, 37cpt, 7GPPpt, 137g. 1Relig mine. 4Gra, 2Lib, Monu, temple, Acad. 7/12cottages used. 18Tech: Alpha, IW, Calen, CS. 0civs killed. 4hours.

500AD: 8 cities, 100 sustainable bpt, 17 cottages in use, 67GPPpt in GPFarm.
 
played this one (my first xotm :)).

easy start since the 2 AI are blocked in the eastern part of the continent. I decided to rush them but no coper did show up close to me (both celts and frenchs had some though). Im not very familiar with warlord difficulty so I went HBR and destroyed them both with ~10 HA.
Regarding the difficulty level I decided to grab wonders, and I'm thinking of a Cultural win : the three capitals (mine + paris bibracte) are all excelent cottage sites + they have suffisant production to build wonders there and here + the 3 food resource site north of the starting position will be used as great artist farm.
I have 6 religions on the continent (all but confu) so I could reach +300% in each city (I went DR for the minaret, having such a huge continent means many cities, and therefore many religious buildings that would pay for themselve).
I think i'll tech up to liberalism (+100% cult) / printing press (+2C / tile) / constitution (rep) and banking (merc) and perhaps democracy for the additionnal specialist from the SoL (so that any crappy city with temple and mona will get 4gold, 4beakers, 4hammers and 2 specialists)
 
ok - i made a massive pigs ear of it all :)

i understood all of the pre-game talk of cap south and gpf up north, but decided to settle my capital north anyway :)

met boedicia, was hypnotised by her big jubblies and paid no attention to what she was talking about.... (yada yada yada)

anyway, cut a long story short; i neglected to get any defense.... and her of ample bossom took my capital with loads of gallic warriors! what a pillock. anyway, could of thrown the towel in, but wrestled it back and started razing her cities with some swordsmen to teach her a lesson.

louis just declared war on me so no doubt i'm under manned again in my cities :)

i could finish original civ in my sleep all those years ago; but this is my first foray into modern versions so i'm playing like a complete idiot and lose focus after the early game. i really am a clown...
:)
 
Took the Challenger Save because I wanted to make the game somewhat challenging and see how I compete aganist the big boys. Founded my first city to the north, reasoning that early population would be a bigger advantage. No techs or units meant a slow, boring start and I'm wondering how far behind I will be. Built a warrior the worker. Decided to skip the early religions, with the idea that I could pick them up a holy city or two in conquest later on. This worked out well, because Bod and Louie discovered all three of the early ones.

Explored and built three or four cities to the south and west before deciding to go for the Oracle->MW->Engineer rush; Used him to complete the Pyramids @ 25bc. (seems a little late, huh?). Ended up getting another couple of engineers after this. Never tried this strategy before, but three early Engineers is really fun. By 500ad, still hadn't triggered a Golden Age, though...

Switched to Representation immediately and continued to pull ahead in tech. By 500ad I think I was close to getting Guilds and still hadn't declared war yet. Louie is going on a Wonder Spree and has two religious centers; Bod has one and is the more powerful of the two. Planning on using my Cataphats for continental conquest and see where it goes from there. Debating between a Space or Conquest victory.

From reading the posts, it looks like I am well behind others who have already cleared the contienent. I tend to be slow in most games, as I like to have solid cities/economies before attacking. I wonder how much of a difference my challenger save made, though?...
 
Did you just go lib by default though? I was saving scientists and blocked philo (no meditation) and paper (no CS or theology) so that I could bulb astronomy, which I like doing a lot on starts where you can get a lot of cities and wind up isolated either via war or just the start.

From the start on my goal was the fastest space victory. As far as I remember I built an academy and settled some GS. My plan was to save Lib as long as possible to get an expensive tech far up the tech tree.
So I tried to get early education to build Oxford and from there on the next goal was Bio because I played totally SE. Not a single cottage.
I'm really looking forward to the final spoiler. Was the pure SE economy competitive in this space race :crazyeye:?
 
The early game turned out to be a lot of just-misses. I tried to get the early three religions. I missed the first by one turn. I missed Stonehenge by one or two and the same for the Oracle. Didn't see the horses in time because I was teching the other way, so I didn't get a city over there.
 
Initial Strategy
EDIT: Using contender save
warrior rush at 1 or 2 immediate neighbors and go for domination if the continent is big enough otherwise go for conquest.

I used the discussed starting moves with the settler (NE NE) and decided to settle W. Initial research was Poly. Initial build were 3 warriors in a row with maximum hammer production.

At turn 8 I made contact with Boudica and with 2 warriors at her borders and she just got Buddhism I decided to gamble and DoWed her. Switched research to fishing to get a double religious city if successful. The 1st warrior was defeated but the 2nd eliminated the Celts :D. Swapping research again I got a double religious city with nice cottage tiles.

Some turns later I mad contact with Louis and directed all warriors to him. I lost 2 warriors to his defending warrior but the 3rd one captured Paris. With a woodsmanII warrior exploring the continent was fast and as soon as I noticed that there is no other civ I revised my initial plan and targeted a cultural victory.

Techs learned:
3560 BC Polytheism
3400 BC Fishing
3200 BC Agriculture
2880 BC AH
2600 BC Writing
2360 BC Mining
1880 BC BW
1720 BC Masonry
1560 BC Monotheism (Paris)
1400 BC Pottery
1280 BC Priesthood
875 BC Mathematics
525 BC CoL
500 BC CS (Oracle)
375 BC IW
250 BC Aesthetics
200 BC Sailing
100 BC Alpha
75 BC Meditation
50 BC Philo (GS)
0 AD Lit
75 AD Drama
225 AD Calendar
325 AD Currency
475 AD Paper

Cities:
3960 BC Constantinople
3560 BC Bibrace (Celts)
3120 BC Paris (French)
1200 BC Thessalonica
975 BC Adrianople
325 BC Nicaea
150 BC Antioch
75 AD Burgundian (Barbs)
250 AD Nicomedia

Wonders:
525 BC Oracle
325 BC Pyramids
175 AD Kong Miao (got a GP :mad:)
200 AD Great Lighthouse
400 AD Great Library
500 AD MoM

Well - too much wonders for a culture victory, but I had the appropriate resources and a lot of forests to chop. I expected some more barb cities but I assume I fogbusted too much :blush:
 
Contender save, goal: fastest cultural (not that I stand a chance, with top players going for it per Lexad's Gauntlet, let alone HHG's great start :p)

Settled 1S, went for Poly and settler first. Found Boudica and Louis early but kept peace until I traded some techs with them. I took both with chariots but it took a while to finish them, very late BC's (kept 4 cities).

I think I overexpanded and by 25BC (already submitted but don't have a 500AD save) I had 10(!) cities, 44 pop, 71:hammers:pt, 96:science: @100% but breaking even @33:science:. I had 3 religions (religions already spreaded to cities=15), hoping to grab a 4th later.

Wonders: Oracle (CS) and SH from Louis. Mids built away 700BC. EDIT: 1AD-500AD wonders: Parthenon, GLib, ToA, HG.

Just learned Lit (25BC) but up to 500AD would get Drama, Currency, Music.
 
Contender save (yeah, should have done predator, but I wanted to found a religion), going for fastest space. Settled 1S, like many others the northern coast was turned into a GP farm, which as of 500AD has recently whipped out the GL and NE, ready to rock. 2nd city went east by the copper, and used axes to rush/choke both neighbors while Oracling CS. I've spread out a lot and am not as far in tech as some of the other players (still lack paper, philo, metal casting, iron working (!)), will be interesting to see what happens there.

Been lumberjacking out wonders, got Parthenon and Mausoleum in the other capitals. My one stroke of bad luck was losing the Pyramids at 25AD when Paris was a few turns from finished; I was frankly stunned as I've seen them go much later on higher difficulties, including ~1000AD on Emperor in RBCiv Epic 19.
 
I am having a complete shocker, after being far too complacent at the Warlord level. At 500 AD, I'm in a worse position than I usually am on a Prince level game, because I've far too casual in my tactics. Stink.
 
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