jesusin, contender. Goal: Gold medal (points)
The plan:
CS sling and early Academy for top rank research. Get at least one settler out before the sling. Explore the world to decide if sushi is worth having.
The start:
I did a lot of spreadsheet calculations before starting, trying a lot of variants.
Warrior SE sees nothing, settle in place. Worker first, while researching fishing. When fishing is in, change to WB and mm to 0-3-0 tile, next BW. Charl and Shaka met, I’m not playing with protective archers while attempting a CS-sling, but Shaka’s workers…
When WB is done, mm clams and finish Worker. The Worker doesn’t finish the gems mine, but chops first when BW is in into the second WB, which nets the second clams just when capital reaches pop2.
A couple of warriors while growing, at pop 4 I’m using 2clams and 2 mined gems. Shaka is worker stolen, the worker comes back home slowly and carefully.
Then start library while waiting for growth to pop5 where I change to settler while working 2 clam 2 gems 1 gold.
2520BC stats: 1 city, pop5, 3fpt, 8hpt, 39bpt. 3Warrior, 2Worker. 22h towards library, 2f in the box, half of Maths researched. Can you improve this?
The sling:
The turn Maths is in, both worker happen to finish their chops into the settler (1st settler 2320BC). I chose the PH 3NW for settling. It’s a city that won’t grow a lot, but that will work all its hills once there’s a plantation on the banana. With so good research from the capital I judged that the most important thing to get from the second city where hammers. This city stayed a long time working a mined PH at size 1 for 6hpt.
The second stolen worker (on the copper) was disbanded, since Shaka archers were ready to kill my warrior. Library built with another chop 2040BC, 2 scientists hired at pop6, gold not worked. Warrior, Settler, Oracle (1680BC, could have been sooner but I preferred to delay it to get another Settler out first).
The third city is build SW, with corn, cows, species, gems, river. It will be a cottage city, as the capital. Academy built 1440BC, the same turn I get Alphabet. I have 3 cities, CS, Alphabet, 118bpt, settler, 4 workers, 6 warriors.
The 4th city is built NW, with cow, rice, gold, incense, river. 2turns later and HC would have taken the site!
I am pleased (almost Friendly

) with my game. 4 cities before 1000BC, HC hemmed in, Shaka stone-aged, Charl has land to expand far from me. New cities get quick border pop from artists. I wish I had a couple of exploring WB on the sea. I wish my cities where more developed. I wish I had had time for some more cottages.
1000 BC stats: 4 cities, 12 pop, 5 workers, 7 warriors, 1Gal, 0 strategic resources, 3 luxury resources, 3 health resources, 1 great persons, 1 world wonders, 0 national wonders, food/production/commerce=45-23-174, 122 sustainable beakers per turn, 25 culture per turn, 2 great person points per turn, 73 gold, 1Gra, 1lh, 1Lib. 1 religions, 0/1 cottages used, 21 Techs: CS, Alpha, Calen, Curr, BW, half of Constr. 0 civs killed. 5 hours played.
In short:
Fish-BW-Pott-Wri-Maths-Myst-Medi-PH-CoL-CS(free)-Alpha-Sail-Calen-Curr
Half a worker-WB-Worker-WB-War-War-Set-War-Lib-War-Set-Oracle-War-Set
Lots of civics changes Slavery-Castes for border popping several cities at the same time.
Losing focus:
10 days later I have played another glorious turnset in SGOTM and I don’t remember what this game was about.
I decide not to research Monarchy in order to delay AI’s longbows. Worked too well, at 500AD no AI has even Monarchy. I think I should have used it for happiness.
I decide to get Construction and HBR. What a waste of beakers on the way to biology! I should have simply used Maces.
I am very bad at war. I lose my units while trying to pillage more improvements than I should have, so Shaka is off the hook now

. They even recover a stolen worker

. Dow HC, steal 2 Worker and lose a skirmisher to his Quechua


.
As I discover techs I realise my settling, that maximizes food (and hammers) has been very awkward with regards to strategic resources. Horses, copper marble are placed in such a way that I would need a foodless city to connect them. So I decide to ignore them all.
Take 2 HC cities, send a stack to Shaka. I’m dowed by Charl! But… his hands weren’t full some 5 turns ago! A third of my army is in Saka's, another finishing HC, another wounded… whip a bit (well, a mace from scratch), kill his stack without risking my city. Now I’m at war against 3 AI. Finish off HC to take that down to 2.
1AD Stats: 8 cities, 43 pop,11 workers, 30 units (5Mace), 2 strategic resources, 4 luxury resources, 9 health resources, 1 great persons, 3 world wonders, 0 national wonders, food/production/commerce=131-73-253, 209 sustainable beakers per turn, 49 culture per turn, 7 great person points per turn, 90 gold. 2 religions. 7/9 cottages used, 31 Techs: Alpha, Educ, Optics, Constr, Curr, Machi, no Monar. 1 civs killed. 10.5 hours played.
I’m not building Universities for Oxford since my new cities are underdeveloped.
I hate Random Events, I’m bothered with stupid Quests every other turn.
I take barb cities, AI capitals… I’m not so bad at taking cities anymore.
I get circumnavigation. I know all AIs.
I am stupid and I build Pyramids with Ulundi’s stone. Being so late, I could as well just have waited for Constitution, on the way to corporations.
I build NE, HE, Pyramids, Moai, HG.
At 500AD I have 14cities ,90pop, 241-127-375, 261 sust bpt, 14% land. Need ch, need some1000 settlers, need to recover the 12 turns advantage Gosha has. Looks like the war path was more rewarding than the peaceful start path.