Continuing my report on my Contender/Emperor game:
So, after reading my comments to WastinTime in the first spoiler thread, did anyone hear the ominous music of foreshadowing? Well...
In 250, I capture a barb city in the SE (beating Napoleon in a race to grab it), making that my sixth city. In 275, Washington declared war on Napoleon. Good, I thought. I'll build up an army and join that war, later. In 350, Napoleon demanded that I give him Construction.
Now, I had already read WastinTime's first spoiler by this point, so I
knew what an aggressive bastard Napoleon was. But that was from a Deity game, and this one was only Emperor. Surely, that would make a difference? And I certainly didn't want to help a future enemy. So, I refused his demand. And Napoleon
immediately declared war on me.
I fended off his initial attack and built up my forces. Sacrificing a bunch of cats, I captured Rheims in 900. I give some tech to Roosevelt, to bring him into the war as an ally. After whipping some reinforcements, I managed to capture Orleans in 1060. This is where I ended my second playing session, and overall things were looking pretty grim. Although I had made slow progress, the unhappiness had really mounted in all of my cities. Napoleon wouldn't sign a ceasefire or a peace treaty, unless I gave him back the city I had just captured. Even if I could continue an offensive, the drag on my economy would let the other AI build a lead on me.
Luckily, Napoleon does agree to a ceasefire in in 1070. That gives me time to rebuild my economy, and research/trade for techs that will give me some more happiness, through HR and Judaism (incidentally, Orleans was the Holy City). Napoleon and Washington make peace in 1160. Napoleon demands some gold from me in 1190, but this time when I refuse, he refrains from taking action. Washington resumes the war in 1270, and I do so in 1290. This time, Napoleon can't withstand the tide against him, although Vicky helps him by attacking Washington in 1460. In the end, the French empire is destroyed in 1600. Washington has taken one city. Roosevelt has only managed to liberate one city Napoleon had captured, early in the war. And I've captured all the rest!
Eliminating Napoleon opens the way to capturing three more barb cities, with more land open for my settlers. And since Paris had the Great Lighthouse, coastal cities were very profitable. Roosevelt fights a war with HC, taking one city which is later taken back. Washington had built the AP, which I had been elected to lead. With Washington slowly gaining ground on Vicky, I call one vote to end that war, then one more to return a city to her. How nice to see the AP used like that against an AI instead of against me, for a change!
I spread Judaism to Lincoln, leaving HC as the only infidel. I declare war against HC in 1785, then I call an AP vote to bring in the rest of the world. It passes!
Although HC has a tech advantage in some areas, the war proceeds nicely. After spreading Judaism to a smaller one of the captured cities, I make peace and give the city back to him, thereby enabling a vote for religious victory. That comes in 1852.
I'm glad Vicky liked me (and disliked Washington) enough to give me that margin of victory. I could have pushed on militarily, but it would have been a long slog on this map. If anyone manages a Conquest victory in this game, they'll deserve a special commendation. Either they'll have done so extremely early, to prevent the AI from expanding into all of that empty land, or they'll have gone on a massive campaign of razing cities, to prevent tripping the domination limits.