BOTM 25 First Spoiler

DynamicSpirit

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BOTM 25 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 25, then you MUST NOT read this thread unless EITHER
  • You have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not disclose ANY events or information gained post 500 AD.
  • Please do not reveal your final result if that happened after 500 AD.
  • Please do not discuss the location of resources post iron/horses/calendar/monarchy
  • Please do not discuss any events or civs that require caravels to reach

So how did your Christmas BOTM and indeed centenial xOTM go? Did Santa-Ragnar make good use of those furs? Did you bring Christmas cheer to all the AI civs?
 
Goal: Fastest Space

After seeing Corn Nidaros was found in place.
First techs: Agriculture, Mining, BW, Sailing, AH, Writing, Alpha, ...

Some stats:
Research: 500 bulbs at -216 Gold
Pop 94
13 Cities, built two settlers
15 Workers, built 2! Stole most of them from Victoria.
Wonders: 50BC Great Lighthouse, 175AD Colossus, 1150BC Oracle (not me)

Victoria dead, Kublai down to one city, Darius two cities left.
310 Optics, 370 Education.

Attacked Victoria with Axes (5 or 6), didn't lost a single axe with odds between 30% to 70%. Very lucky! For Kublai and Darius I used these Berserkes and yes, they are really awesome! A task force of 4 Berserkers captured 8 cities.
 
Was going for domination \ conquest victory with Ragnar. This'll be the first GOTM that i have submitted :wavey:
1st turn scouted and found corn and decided to settle on south fur/ I'd later come to think that settling in place was best cause could work fur hunting camp for commerce.
went workboat worker archer
research went agriculture , mining, archery BW, the wheel, pottery. (probably should have swapped BW and archery around but play on immortal/deity to much :) ) Also i think the worker was probably busy improving camps and stuff so better to get the possibility of good military unit.
2800BC reach size 4 find copper where people speculated it would be :p
2425BC settler out, start building workboat and research sailing
2300BC found Uppsula 1 south of corn on the outcrop of land to east
English come out of the snow :eek:
2175BC galley (henceforth known as longships :D ) build for exploring.
2100BC find Kublai Khan
Been researching mysticism writing alphabet
once get alphabet see i have a massive tech lead :confused:. I dont really trade with AIs throughout this entire game. I'm not sure if that was a good idea probably should have helped the world along for a better score :)
1675BC found Haithabu pretty centrally on island to SW
1475BC somebody reports that are second largest getting granarys online
1350BC see a another place to east near English with good food build a settler. Trade alphabet for animal husbandry.
1125BC barracks and trading posts being built.
1050BC start on mathematics self research masonry and then onto construction
975BC Found Birka. A barbarian settlement called Estrucan appears in snow. The English mount a hopeless attack on it.
700BC construction in start mobilizing for attack on English.
485BC take Estrucan for some experience and 55g as its on the way to English.
425BC main army assembling in Uppsula. Taxi it across in longships . I never built a road up north through snow cause workers usually needed for expansion and taxiing on longships was quicker. Also barbarians where up there and was scared :king:
395BC fully mobilized
380BC found Confucianisms went get codes of law . Don't know what to do with these silly thing called religion :confused:
260BC army in place declare war on England
245BC take Nottingham losing 1 axeman. Researching civil services
215Bc take York which is slightly north in tundra Burn it down :scan:
125BC take London after a bit of a siege.
65BC first GS bit late . Found an academy.
50BC get CS switch to bureaucracy for a good boost. Start researching machinery for berserker :D
100AD machinery in start on berserkers
145AD found Bjorgvin north of Uppsula for the iron. I had a good think over this cause it was going to be a bad city but i saw a lot of keshiks as part of Kublai's army so i thought i needed pikemen. Probably didn't need them in the end but Bjorgvin did just grow from Uppsulas cow build mines and then churn out a good amount of berserkers. Probably worth it even tho it didn't get passed size 2 :)
235AD odd courthouse now being built army and fleet converging on little SW island for crossing
310AD Kublai releases a vassal on eastern island . Kublai is pretty strong before this. I wasn't sure if this was good for me or not. Turns out it probably was cause a lot of Kublai's army went to an unroaded island away from his juicy cities :)
430AD finish feudalism.
475AD WAR! have 5 berserkers 5 cats 4 axes 3 pikes and 3 trebs.
Have to decide to disembark and siege or assault from sea. Decide to do it the viking way :D Take city and shuffle in reinforcements. Fleet is 5 longships and 1 bigger longship hehe
490AD Tokugawa declares war. Power graph says i'm 3:2 vs Kublai Khan. Which is nice :)
As stands are playing for the game basically vs Kublai khan cause he the best AI. :king:
 
Fun game so far, i haven't played many archipelago maps before and it sure is different.

My early game goal was to try and get the Great Lighthouse because in my test game it seems soo powerful on these island maps.

Settled on the fur 1 west of the start, mostly cos i wanted more production for my capital.
Second city settled at bottom of the east peninsula So i could fit a (crappy) 3rd city north of that on the 2 food + Marble site.

Early capital builds was

Work boat
Work boat
Worker
Warrior
Setller
Trading Post
Great Lighthouse - Woohoo
Axeman
Settler

Not trouble with barbs really, My one axeman pretty easily killed any who showed up.

Techs went

Mining
Bronze Working
Agri
Sailing
Wheel
Mysticism
Masonary
Pottery
Writing
Alphabet

Had met Kublai and Vic at this point

Traded writing for AH and something with kublai
Got Iron Working from Vic for Alphabet

I was first to Code of laws and founded my first religion!

Spread Confusianism to Kublai and we became good friends.

During this time built a few galleys and settled a few island cities. met Tokugawa and Darius around this time too.

Started Building Beserkers whilst I teched engineering to get some trebs.

Attacked Vicky and took a few cities as she only had a handful of longbowmen to defend, as of 500ad London is under siege and i shoudl have the rest of her cities shortly.

Bulbed Education just before 500ad as well, and am miles in the race to liberalism compared to the other ai's i know.

Not sure what the plan is next, might invade Kublai soon as he has a lot of cities and is my only real rival that i know of so far.

Not sure on my win condition plans, could be anything at this stage.
 
Circa 2700BC, on turn 52, a barbarian army of 3 archers popped into existence precisely on my border, inside my visibility radius, 3 squares from the capital :eek2: :aargh: :aargh: :aargh:. No previous barbarians had been spotted in the wild (only animals) and it was long before spawned barbarians would normally think of stepping towards player territory :wow:.

To put the date in perspective, in that time I had had time to build:
  • one workboat
  • one worker
  • a second workboat (not yet complete)
:badcomp:

I had barely had time to discover Mining, so no chance of Bronze Working and a whip. Technically, I had discovered Archery -- all of three turns before the uprising. My lone unit with a defense value (the scout) had actually been eaten by a very lucky wolf a turn or two before.

I think this random event might be a teensy bit unbalanced at the moment... :gripe:

Ironically, I wouldn't be able to submit as I just had to go back and try to get a screenshot of the uprising (failed through lack of a Print Screen key), meaning that our beloved moderators might accuse my fabulous score of being achieved via cheating. :lol:
 
I had something very similar - see my post in the BOTM25 Final Spoiler thread.
With respect, reading your post it seems that in your game something very similar happened to an AI competitor -- not quite so game-killing!
 
Vedic Aryans turn 64.:rolleyes:

Circa 2700BC, on turn 52, a barbarian army of 3 archers popped into existence precisely on my border, inside my visibility radius, 3 squares from the capital
I had the event pop around then, but they didn't show up for another ten turns.

I had managed two work boats, a worker and finished a settler the turn I was defeated. Really nice tech rates here with all that commerce.

Went wheel, mining, bronze working, mysticism, polytheism and was working on priesthood.
 
Circa 2700BC, on turn 52, a barbarian army of 3 archers popped into existence precisely on my border, inside my visibility radius, 3 squares from the capital :eek2: :aargh: :aargh: :aargh:. :

Sorry to hear that , but it was team Sid not Santa was thinking you were......

The game is completely unbalanced for a competition like this with random events turned on like this. I do not see how anyone will be really ready for such event that early.
 
Settled in place.

Build WB, WB, Worker, W, W, Spear, Settler and another Worker. Workers built 2 camps, a road and a copper mine before roading more toward the next city and Marble.

Learned Myst, Poly(found Hindu), Mining, BW, Sailing, Masonary, Mono (founded Judism) and Priesthood (No I was not going for the Oracle it was already gone before Stonehenge)

Founded Judaism at the new city next to Iron(nice bonus) for Marble. Once the city expanded to cover Marble switched to Hindu religion. Settle another City next to gold to east and the 4th near England to claim crab, game and fish. But this City is in a culture fight for tiles with and English City. It will be my NE City.

After building the Great Lighthouse, Pyramids and the Great Library and in between completing the Colosus (not done yet) founded another City on the island to the south with 2 fish and 3 PH's (Future Moai Statu and HE city. All 3 known AI were Hindu like me but Khan DoWed us just 2 turns before we got Machinary. 3 swords had just taken a barbarian City on that south island with 2 fish resources.

At 505 AD, we were in a war against two ancient asian cultures and are building our UU. for the war games. So so far OK.

BTW how can a certain European civ contact me without even knowing Machinary? Am i missing something? Oh crap...I have not sent a boat around yet. Ahhhggggg :mad: :cry:

At the moment we are teching toward Education and looking for the City #7 to reach the Library quest. I guess I may need a few Mongol Cities for the Job. Settled a GM and the GA from Music is sitting anound and will be used to part bulb Nationalism. I think I need to bulb before finishing Paper next turn. I should check DaveMcW's list I added to my cheat sheet(more like a booklet) ;)

The plan is to switch to Vassel and build a bunch of CR2 Zurks(6) and Cats(5) and 2-4 Phants for the march south.
 
Circa 2700BC, on turn 52, a barbarian army of 3 archers popped into existence precisely on my border, inside my visibility radius, 3 squares from the capital :eek2: :aargh: :aargh: :aargh:.

This is really bad and if it does not kill you it is for sure a big disadvantage. As far as I know other events are disabled via HOF mod. Maybe put this event also on the list?
 
I've had 1 archer defeat 3 by being on a forested hill before. Dont know how lucky that is. This kind of event makes it even more important to get BW within the first 3 techs :)
 
This kind of event makes it even more important to get BW within the first 3 techs
Not really. By the looks of it, everyone went about their normal business. Some were just unlucky and found themselves steamrolled by a stack of archers.
 
Bronze working allows whipping. I fail to see how its useless to defeat this event :confused: . I had this event at a more reasonable time after researching agriculture, mining, archery, bronze working while building an archer. Got bronze working had the event whipped archer put on forest hill beat them :). This probably wasn't as early as described by others tho :king:
 
Vedic Aryans destroy the game if it occurs early enough. How are you going to get BW+Archery early enough, when you can hardly build a settler first?
And even if you could survive, how would it be reasonable to alter your early tech path just to account for a rare random event?

Random events may be fun in random uncompetitive games, and may have a place in repeatable setting games like gauntlets. But it really is a poorly implemented feature, and terribly balanced. They should be disabled in all XOTMs. Huts are not as bad, but look at the impact in the current vanilla game, and it is clear we would be better off with those disabled aswell.

Just my opinion
 
I think this random event might be a teensy bit unbalanced at the moment... :gripe:

Ironically, I wouldn't be able to submit as I just had to go back and try to get a screenshot of the uprising (failed through lack of a Print Screen key), meaning that our beloved moderators might accuse my fabulous score of being achieved via cheating. :lol:

My sympathies for that bit of bad luck. FWIW the guaranteed way to get a screenshot without any replaying is to save the game just before the point you want the screenshot, then submit the game (which in your case I guess wouldn't have involved waiting too long :mischief:). Then after you've submitted, you can do whatever you want with the older saves. Alternatively, if you can get a screenshot without replaying any moves, you can load a save at any time from earlier in your game if all you're going to do is look at it.

Also FWIW, I personally don't like random events and would happily remove them from every BOTM, for exactly the kind of reason that your experience demonstrates, but that arguably wouldn't be fair on the people who do like them, especially as every WOTM and GOTM comes 100% random-event-free,
 
BOTM25 - Contender Save

*** Session 1: 4000 BC -> 3600 BC ***

Scout moves onto the northern furs, showing no extra seafood to the east, but it does show a corn resource...

Ok, decisions... At first glance I think I'd like to settle on the southern of the two furs - mega capital gets 3 clams, settled on furs (4:commerce: capital with FIN?), extra furs and corn. But, it's not fresh water, and it's right in the middle of the peninsula, so I won't be able to fit any other cities on it.

Instead, I move the settler 1SW to show what is around the coast there... the answer is an extra clam plus a plains hill across the water. This is where I choose to settle, as it gives an extra forest to chop and there is still room for another decent city or two. Will I regret the decision?

First techs are Mining -> BW so that I can ship with all the seafood and chop the forests. First build is a worker, so I can hook up those furs and have a good tile going already.

3875 BC the scout pops 55 :gold: on the NW icy peninsula. Nothing else great up there, just crappy area to fogbust later on.

When the scout reaches the peninsula to the east, I'm astounded at the great resources out there. City number 2 could well be as good if not better than the capital! I have a sneaky suspicion that maybe the map maker actually started with this and then moved us, it seems so good.

Early settler is definitely a priority.

*** Session 2: 3600 BC -> 2950 BC ***

Worker is built, and works on the camp first. Next build is a workboat.

The scout keeps heading east, and soon meets Victoria. A trading partner - that's nice.

Hah! I've settled on copper! Should've known really. I can't even build warriors anymore. My next build after workboat is another workboat, revolting to slavery while it sails to some clams.

In 2950 BC the Japanese civilization has been destroyed!!!! I have never seen this happen so early in a game! An aggressive, protective, useless trading partner killed presumably by barbarians :D After reading other spoilers, seems a nasty random event... Is this one of those random events in my favour that suggests I should target a conquest victory?

*** Session 3: 2950 BC -> 950 BC ***

Hehe, I just realised my player name is 'user'. The world's most advanced civs: user the pathetic.

At size 4 I'm building a settler, which is chopped/whipped out in 2575 BC.

Techs after BW have gone Sailing -> The WHeel -> Pottery -> AH.

Uppsala is founded on the grassland hill (I know.. a waste of a hill) across the other peninsula with cows, clams, gold and corn. With city #2 built, the capital's new priority is to build GLH.

Oh man, barb galleys are pillaging the capital's seafood. A quickly whipped galley of my own manages to kill it on the defense - 2 workboats lost.

Axes are proving kind of useful for 2 pop whipping an generating overflow into the GLH. And then they can stand duty as fogbusters.

The GLH is completed in 950 BC - the same turn as the founding of city #3 north of the capital near the corn and other fur. Meanwhile, city #2 is acting as a settler/worker pump, while the capital is building Moai statues and dealing with whip unhappiness. OB with all of Darius, Victoria and Kublai makes for great GLH trade routes.

*** Session 4: 950 BC -> 10 AD ***

Techs after AH have gone Writing -> Agriculture -> Maths -> Metal Casting, reaching that in 750 BC, and the capital immediately begins work on the forge.

My exploring galley is basically running for its life, after encountering 2 barb galleys and being severely injured by one.

In 425 BC city #4 is founded on some tundra towards Victoria, claiming another fur, deer and crabs. It's more there for the sake of blocking.

In 485 BC the forge is complete and the Colossus chopped out in 290 BC. In 275 BC city #5 is founded by the silver. The city is rubbish, but connecting the marble is nice and the city at least has good trade routes and coastal tiles to work.

Kublai invites me into a war with Darius. I oblige him, although I don't plan to actually do any fighting.

In 5 BC city #6 is founded claiming two fish resources at the bottom end of the SW island.

In 10 AD I learn Civil Service, and revolt immediately. Willem is finally the first to learn Alphabet, and I trade Maths and Currency for it plus some cash.

*** Session 5: 10 AD -> 500 AD ***

Through tech trades I pick up Mysticism, Archery, Iron Working, Polytheism and Construction in a couple of turns.

my first Great Merchant is born in 40 AD, and I settle it in Uppsala.

Machinery is learned in 160 AD. A quick whip of a few berserkers gets enough to go hunting barb cities. Next tech goal is Aesthetics -> Literature -> Music, hoping for the free GArtist. A Golden age about now would be very nice.

At 310 AD still nobody has built the Pyramids. I get my Moai capital working on it, figuring if I do get it then a switch to Universal Suffrage would be awesome for production.

In 400 AD I'm blessed with a free Great Artist from Music, and the golden age begins! From a few trades and a switch to Hereditary Rule and my cities happiness issues are gone, Pyramids due to complete in about 15 turns... fingers crossed. Caste System for a short time is nice to expand the borders of some outlying cities, and despite having no religion at present I include Organsed Religion in there as wel, figuring that once I do get a religion I can more easily spread it around.

Within a few turns of writing that, Taoism spreads to me. Shared by Kublai and Darius I figure it's as good as any, so I convert.
 
Settled in the spot. Built wb, worker, wb, war and settler. Learned mining, BW, and headed to Alph.

Settled next to gold in east, two more in the island to south. The gold and two fish city got Moai statue.

Built GLH, GLib and the Colosus in the capital. Discovered all the AI and got the extra move for ships.

Declared war against Kahn and took his mainland Cities and he is my vasel. Plan to vasel all but 2 far off civs and head toward Mass Media. Actually English land must become part of Viking domain. So England must go. I am so close to Gunpowder. Maybe Muskemen for Burzerker protection before going after england.
 
I understand that there has been a problem with the Vedic Aryans event. I am sorry to say that I messed it up when we merged the HOF Mod with BUG Mod to create BUFFY. :blush: The event modifications we made were not something we could merge into BUG so must be merged into BUFFY each time we do a new release. Most are only XML changes but this one has a Python component as well which I missed.

Previously, we had modded the event to require Priesthood rather than Polytheism as a prerequisite. I think Priesthood prerequisite has prevented, up until now, anything like what was experienced in BOTM 25.

We just released BUFFY-3.19.002 a little over a week ago. We are going to do a quick .003 release in the next month or so to restore the event to the way we had it before.

I am sorry for all the difficulties this created.

-Denniz
 
I understand that there has been a problem with the Vedic Aryans event. I am sorry to say that I messed it up when we merged the HOF Mod with BUG Mod to create BUFFY. :blush:
No problem. It's only the smiley character that's beating the computer and screaming; I actually thought it was kinda funny, certainly a game worth talking about unlike my usual middle-of-the-road games. (The handy thing with an early wipe-out event being that I hadn't invested much time in the game.)
 
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