BOTM25 - Contender Save
*** Session 1: 4000 BC -> 3600 BC ***
Scout moves onto the northern furs, showing no extra seafood to the east, but it does show a corn resource...
Ok, decisions... At first glance I think I'd like to settle on the southern of the two furs - mega capital gets 3 clams, settled on furs (4

capital with FIN?), extra furs and corn. But, it's not fresh water, and it's right in the middle of the peninsula, so I won't be able to fit any other cities on it.
Instead, I move the settler 1SW to show what is around the coast there... the answer is an extra clam plus a plains hill across the water. This is where I choose to settle, as it gives an extra forest to chop and there is still room for another decent city or two. Will I regret the decision?
First techs are Mining -> BW so that I can ship with all the seafood and chop the forests. First build is a worker, so I can hook up those furs and have a good tile going already.
3875 BC the scout pops 55

on the NW icy peninsula. Nothing else great up there, just crappy area to fogbust later on.
When the scout reaches the peninsula to the east, I'm astounded at the great resources out there. City number 2 could well be as good if not better than the capital! I have a sneaky suspicion that maybe the map maker actually started with this and then moved us, it seems so good.
Early settler is definitely a priority.
*** Session 2: 3600 BC -> 2950 BC ***
Worker is built, and works on the camp first. Next build is a workboat.
The scout keeps heading east, and soon meets Victoria. A trading partner - that's nice.
Hah! I've settled on copper! Should've known really. I can't even build warriors anymore. My next build after workboat is another workboat, revolting to slavery while it sails to some clams.
In 2950 BC the Japanese civilization has been destroyed!!!! I have never seen this happen so early in a game! An aggressive, protective, useless trading partner killed presumably by barbarians
After reading other spoilers, seems a nasty random event... Is this one of those random events in my favour that suggests I should target a conquest victory?
*** Session 3: 2950 BC -> 950 BC ***
Hehe, I just realised my player name is 'user'. The world's most advanced civs: user the pathetic.
At size 4 I'm building a settler, which is chopped/whipped out in 2575 BC.
Techs after BW have gone Sailing -> The WHeel -> Pottery -> AH.
Uppsala is founded on the grassland hill (I know.. a waste of a hill) across the other peninsula with cows, clams, gold and corn. With city #2 built, the capital's new priority is to build GLH.
Oh man, barb galleys are pillaging the capital's seafood. A quickly whipped galley of my own manages to kill it on the defense - 2 workboats lost.
Axes are proving kind of useful for 2 pop whipping an generating overflow into the GLH. And then they can stand duty as fogbusters.
The GLH is completed in 950 BC - the same turn as the founding of city #3 north of the capital near the corn and other fur. Meanwhile, city #2 is acting as a settler/worker pump, while the capital is building Moai statues and dealing with whip unhappiness. OB with all of Darius, Victoria and Kublai makes for great GLH trade routes.
*** Session 4: 950 BC -> 10 AD ***
Techs after AH have gone Writing -> Agriculture -> Maths -> Metal Casting, reaching that in 750 BC, and the capital immediately begins work on the forge.
My exploring galley is basically running for its life, after encountering 2 barb galleys and being severely injured by one.
In 425 BC city #4 is founded on some tundra towards Victoria, claiming another fur, deer and crabs. It's more there for the sake of blocking.
In 485 BC the forge is complete and the Colossus chopped out in 290 BC. In 275 BC city #5 is founded by the silver. The city is rubbish, but connecting the marble is nice and the city at least has good trade routes and coastal tiles to work.
Kublai invites me into a war with Darius. I oblige him, although I don't plan to actually do any fighting.
In 5 BC city #6 is founded claiming two fish resources at the bottom end of the SW island.
In 10 AD I learn Civil Service, and revolt immediately. Willem is finally the first to learn Alphabet, and I trade Maths and Currency for it plus some cash.
*** Session 5: 10 AD -> 500 AD ***
Through tech trades I pick up Mysticism, Archery, Iron Working, Polytheism and Construction in a couple of turns.
my first Great Merchant is born in 40 AD, and I settle it in Uppsala.
Machinery is learned in 160 AD. A quick whip of a few berserkers gets enough to go hunting barb cities. Next tech goal is Aesthetics -> Literature -> Music, hoping for the free GArtist. A Golden age about now would be very nice.
At 310 AD still nobody has built the Pyramids. I get my Moai capital working on it, figuring if I do get it then a switch to Universal Suffrage would be awesome for production.
In 400 AD I'm blessed with a free Great Artist from Music, and the golden age begins! From a few trades and a switch to Hereditary Rule and my cities happiness issues are gone, Pyramids due to complete in about 15 turns... fingers crossed. Caste System for a short time is nice to expand the borders of some outlying cities, and despite having no religion at present I include Organsed Religion in there as wel, figuring that once I do get a religion I can more easily spread it around.
Within a few turns of writing that, Taoism spreads to me. Shared by Kublai and Darius I figure it's as good as any, so I convert.