jesusin, contender. Goal: Fastest cultural victory. Result: 1780AD cultural victory.
Killed off Isab to finish her cultural pressure. Prepared my army to attack Darius, but he sent a missionary of his second religion, so that left me without a real reason to take his (useless) lands.
Then I decided I had enough for a cultural victory. The unists would go to Toku in order to stop his quick progress. Legendary cities would be:
- Capital, with 9 cottages.
- Babylon, with many hammers for WW.
- The barb city with fish in the SE, with Moai.
Another different city without hammers N of Babylon would be my GPFarm.
375AD I build Parthenon in Babylon while Toku reached Music first. I researched still towards Music in order to get Sistine's.
Moai built, MoM built in Babylon.
NE built, HE built in Babylon.
740AD: Pyramids built in auxiliary city, it was building it for the money. Quickly adapted by researching Drama, building a Theatre in every city and hiring 2 artists in every city. All I get to trade for Currency. At last I was teching decently!
I couldn't dow Toku, cause my 10 untis in his lands have not a single tile to stay. They would all get teleported to the mysterious lands in the middle of the West were nobody will enter. So slowly recovered my units and took them back to my city by the fort. Only then I dowed and disembarked 4 units.
1000AD Stats: 7 cities, 59 pop, 7 workers, 26units (7Cat), 4 strategic resources, 5 luxury resources, 4 health resources, 2 great persons, 4 world wonders, 3 national wonders, food/production/commerce=139-58-235, 70 sustainable beakers per turn, 78 culture per turn(useful), 43 great person points per turn, 40 gold. 4 religions. 10/10 cottages used, 30 Techs: Music, Feud, no CS, no Philo, no MC. 1 civs killed. 13 hours played. reli/city, temples, caths== 20,11,0
Got Sistine's in Babylon and dowed Toku 1030AD. But Toku got to lbs and MAces and quickly killed my units before any reinforcements could arrive. Payed a bit for peace and lamented having misused my having being Pleased with him.
First Catheral 1060AD. CS 1080AD. 5th Cathedral 1160AD. Tenth cathedral 1370AD.
Natio from Liber 1390AD. I was doing 600cpt and 175GPPpt. I don't believe 100% culture is possible, so Hermitage goes to Babylon.
1430AD SB dows me after having being WHEOOHRN from 500BC! I was convinced by now his target was Toku. Not only that, but 2 mounted units attack my GPFarm 2 units and win both at ridiculous odds!
This was terrible for my finish date. I had to revolt to Nationhood and Slavery and started drafting 3 Berseekers every turn. I recovered the city, but it had no NE, no Library, no 2 temples that I needed to finish my last 2 cathedrals...
1500AD Got Banking and revolted back to Castes+FS+Merc.
I didn't force AP peace, wanting to kill his army in a city... but in exchange I lost my coastal city. Then I assigned to me one of Darius cities... only to find that it had a cathedral on it and that delayed my last cathedral even further. Now, it came with a 5th religion on it and I worked fast.
Finally got peace 1580AD and my coastal city with it. It was important, cause in the mean while I had rejected 1000g to Toku and he had gone WHEOOHRN. I had a single Galley and my West city couldn't build ships that reached the East.
Toku couldn't really attack, cause I had a couple units on the fort and he hadn't got OB with the others so he couldn't reach my coastal city.
I am quite proud of my cultural planning ahead this game: I saw that 2 so-so cities would fail short of popping their GAs by just some 10 turns. Then I launched my GPro GAge and delayed all other cities but those 2, who were starved to death by hiring more artists. This way the next 2 artists were from those 2 cities and the rest of the cities, the good ones, could spit their GAs without problems anyway (well, not without problems, but reordering them from worst to better helped a lot). This move saved me 9 turns, nothing less.
Finally my last GP was another GPro, when I had 93% probability of a GA, that lost me 2 turns.
In brief:
Cult 1780AD. Multipliers 4.5-5.5-4.5, bombs 5-3-6, base cpt 160-140-130, 1GS Acad, GPro for GAge, GPro unused, 14 GA bombed, total 17GP.
The game:
It is interesting how you must adapt to variables like the very low food of this map. I had great fun with it.
I didn't like the Ironclad. It has 2 movement points and it had only 2 tiles to stay. So it was always in the wrong tile! It was like it had never been there, I could move my loaded galley to the ocean tile in my culture, see the Ironclad move forth and back, and then I could get to the coast, disembark and pull the galley back. What was the point of that barb unit??
For the record, my Sampo had a barb city next to it with some 20 barb units, 2 of them terrible. Also they would hunt for my exploring units, so I decided to let it alone. They didn't agree and I had a continuous rain of barb lbs against my West city.
It is a pity kcd lost control of his barbs again

Now, protecting AIs from our rushes the way he did was a masterpiece.
