BOTM 49 Final Spoiler - Game submitted or abandoned

Finished this one with my usual awfully late date. Domination 1938 AD. I started war with Isabel in BCs and finished it around 1000 AD. Or even later. I couldn't resist of stealing worker and figured out that I have to kill somebady soon anyway. I wasn't prepared for rush, but I chocked her quite successfully. She managed to take my southern city, but I built several Cats and recaptured it soon. Having experienced Berserkers then declared on SB. I DOWed before I was ready to take his cities, because he has only one Iron next to my border. So I sacked it and have been decimating his scouting stacks (no more than five unit) for century or two before I mustered big enough army. I captured all of his cities on my continent and made peace for some techs (Banking?). Darius and Toku started to gain in techs. I lost Liberalism to Darius by just a few turns. Then I discovered Nationalism to build Taj Mahal and found that Toku already has it. I have parity in units with Darius so I attacked asap. He did some stupid things like allowing me to smash his SoD in city using dozen Trebs, so I won this war quite easily. I made peace with him for Economy and something else, traded Rifle for another tech and attacked again.
I finished Toku my Rifles against his SAM Infantries. Hi didn't finish my first landing stack. I landed 24? units, including 6 MGuns, all of them barely survived Artilerries onslaught and his Rifles could finish them easily.
I dominated the world having captured 3 of 6 remaining SB's cities on the other continent. I was also very close to capture barb city. Well, I had satisfaction of killing Humbaba anyway ;)
 
Very interesting game! Even more interesting after reading the write-ups.

First of all, I decided to move NW a couple movements to settle. Then, I realized there wasn't much there. I think I went one more SW and settled turn 2. That may have made a difference with several of the barbarian/random factors? At that point I already thought I lost... :rolleyes:

I found the water to the west quickly, and just had a feeling that (with the Vikings) that founding a city there and kicking out a few galleys was imperative. I saw the Barbarian ironclad, which piqued my curiosity even further (it stayed the whole game in my world, perhaps because my cultural borders kept it in view). I figured there must be exciting lands to the west. And because SB and Izzy were so powerful so quickly, I was only able to settle 4 cities on the northernmost points of the eastern continent.

I ended up finding the cow fort and secured that ASAP. In fact, no AI ever entered the northwest continent for the entire game with any unit (not even a spy). Toku was to the south, and I never attempted to land there, attack him, or anything (although with the 99k wonders that he built, I am quite certain it was an AWESOME view). I kept building units and settlers and ended up with all of the NW settled. I never saw the Machine Gun in any position but in the barb city with the ironclad (Zapotec). There was a barb city 1 NE of Sampo (Kassite) that I took out with Horse Archers versus archers in 250 AD, so Sampo was in my culture borders 4 turns after that (when the resisitance ended). I then settled about 3 more cities and decided to send about 8 units up to the the other barb city, where when I got close I was attacked by a radar artillery (?) and finished with about 8-10 pikes. Yikes!! I left that alone until my Calvary took care of business in the 1800's.

After Izzy went to war with Darius (she built the AP, I accepted her state religion of Hinduism, and was her friend until we had a "bad breakup" at the end ;) ), I went to war with SB. I had an entire infrastructure in the Northwest that was so good that, if the worst happened, I could lose my eastern cities and still have a chance at winning via Spaceship (or so I imagined). I had an epiphany at some point that I was the only one with horses. Therefore, I went for Calvary and then went for Grenardiers (great after pumping out Berserks with City attack x3 promotions) and cannons for the final battle.

I am not a warring player in general, but ended up with a Domination win in 1924 AD, which I would term "fashionably slow" :lol: .

The ironclad still exists, forever in search of the loch ness monster perhaps....

Toku would have been a serious threat for a Culture Win, except he forgot that it takes THREE cities, not just two. :crazyeye:

Thank you KCD for a very fun game!
 
1872AD culture win. I'll write a bigger report later.

"Doh" moment of the game was libbing nationalism, then before long trading nationalism and marble to Izzy, who promptly beat me to Taj by 3 turns. HOW STUPID CAN YOU GET!!!! :suicide:

After that I stopped trying so hard for the earliest possible date and messed about pushing SB's borders. Then he declared war on me, which slowed me down further :p Ended with some nice micro to have 9g in the bank and my 2nd and 3rd cities reaching 50,000 culture on the same turn :)

Thing I learnt this game (which was very helpful) is that you only need 2 temples per cathedral on smaller maps :)
 
1020ad Domination

Fun game, totally against my normal play style. HA rushed everybody on my continent, but just got selfish and kept to many cities. Crashed my economy and I lost half of my HA stack before I got my first galley built, and was still in strike. So I never touched Toku, and still have no idea what his lands were like. Just as well really, as he was a tech monster and wonder whore. Oracle in 1200bc, mids in 200bc.....

Went exploring in the north and found Humbaba and the Sampo!!!!!! My settlers very cautiously positioned themselves so that I could build most of the cities required for domination at the very end. I was still 2% short of land and the mountains had caused city placement to be suboptimal, so I just had to wait for my Stonehenge monuments to pop the borders.
 
1020ad Domination

Fun game, totally against my normal play style. HA rushed everybody on my continent, but just got selfish and kept to many cities. Crashed my economy and I lost half of my HA stack before I got my first galley built, and was still in strike.

Interesting. When did you stop teching? How long did it take to build a galley?
I ran into a similar pain barrier (having kept all but one junk city), but my galleys were already in place - I instead needed to heal and build more HAs - but had enough gold left to do this and land in Brown Mali before a strike set in.
 
After getting HBR, I teched Maths & Currency, and then turned it off.

It took forever to build a galley, as I had only one coastal city, and it was pop 1.

I could have settled another coastal city, right next to another already improved Copper, but as I was trying to get back into positive money to save as many HA as possible, I felt it unwise.

Your 620ad date is very impressive ZPV, as I think I only had 1 galley at that stage.

edit: What was telling was the power graph. I beelined HA's, whipped a huge amount of them, but at no stage was I ever equal in power to Toku. So I am curious as to what he had.
 
After getting HBR, I teched Maths & Currency, and then turned it off.

It took forever to build a galley, as I had only one coastal city, and it was pop 1.

I could have settled another coastal city, right next to another already improved Copper, but as I was trying to get back into positive money to save as many HA as possible, I felt it unwise.

Your 620ad date is very impressive ZPV, as I think I only had 1 galley at that stage.

edit: What was telling was the power graph. I beelined HA's, whipped a huge amount of them, but at no stage was I ever equal in power to Toku. So I am curious as to what he had.

I've just taken a look at my power graph. His power didn't fall below mine until after I'd declared war.
His capital had: floodplains-corn, two silver plains hills, iron/plains, incense, and several more floodplains. Almost as nice as the Sampo itself. :eek:
 
jesusin, contender. Goal: Fastest cultural victory. Result: 1780AD cultural victory.

Killed off Isab to finish her cultural pressure. Prepared my army to attack Darius, but he sent a missionary of his second religion, so that left me without a real reason to take his (useless) lands.
Then I decided I had enough for a cultural victory. The unists would go to Toku in order to stop his quick progress. Legendary cities would be:
- Capital, with 9 cottages.
- Babylon, with many hammers for WW.
- The barb city with fish in the SE, with Moai.
Another different city without hammers N of Babylon would be my GPFarm.

375AD I build Parthenon in Babylon while Toku reached Music first. I researched still towards Music in order to get Sistine's.
Moai built, MoM built in Babylon.
NE built, HE built in Babylon.
740AD: Pyramids built in auxiliary city, it was building it for the money. Quickly adapted by researching Drama, building a Theatre in every city and hiring 2 artists in every city. All I get to trade for Currency. At last I was teching decently!

I couldn't dow Toku, cause my 10 untis in his lands have not a single tile to stay. They would all get teleported to the mysterious lands in the middle of the West were nobody will enter. So slowly recovered my units and took them back to my city by the fort. Only then I dowed and disembarked 4 units.

1000AD Stats: 7 cities, 59 pop, 7 workers, 26units (7Cat), 4 strategic resources, 5 luxury resources, 4 health resources, 2 great persons, 4 world wonders, 3 national wonders, food/production/commerce=139-58-235, 70 sustainable beakers per turn, 78 culture per turn(useful), 43 great person points per turn, 40 gold. 4 religions. 10/10 cottages used, 30 Techs: Music, Feud, no CS, no Philo, no MC. 1 civs killed. 13 hours played. reli/city, temples, caths== 20,11,0

Got Sistine's in Babylon and dowed Toku 1030AD. But Toku got to lbs and MAces and quickly killed my units before any reinforcements could arrive. Payed a bit for peace and lamented having misused my having being Pleased with him.

First Catheral 1060AD. CS 1080AD. 5th Cathedral 1160AD. Tenth cathedral 1370AD.
Natio from Liber 1390AD. I was doing 600cpt and 175GPPpt. I don't believe 100% culture is possible, so Hermitage goes to Babylon.


1430AD SB dows me after having being WHEOOHRN from 500BC! I was convinced by now his target was Toku. Not only that, but 2 mounted units attack my GPFarm 2 units and win both at ridiculous odds!

This was terrible for my finish date. I had to revolt to Nationhood and Slavery and started drafting 3 Berseekers every turn. I recovered the city, but it had no NE, no Library, no 2 temples that I needed to finish my last 2 cathedrals...

1500AD Got Banking and revolted back to Castes+FS+Merc.
I didn't force AP peace, wanting to kill his army in a city... but in exchange I lost my coastal city. Then I assigned to me one of Darius cities... only to find that it had a cathedral on it and that delayed my last cathedral even further. Now, it came with a 5th religion on it and I worked fast.
Finally got peace 1580AD and my coastal city with it. It was important, cause in the mean while I had rejected 1000g to Toku and he had gone WHEOOHRN. I had a single Galley and my West city couldn't build ships that reached the East.

Toku couldn't really attack, cause I had a couple units on the fort and he hadn't got OB with the others so he couldn't reach my coastal city.


I am quite proud of my cultural planning ahead this game: I saw that 2 so-so cities would fail short of popping their GAs by just some 10 turns. Then I launched my GPro GAge and delayed all other cities but those 2, who were starved to death by hiring more artists. This way the next 2 artists were from those 2 cities and the rest of the cities, the good ones, could spit their GAs without problems anyway (well, not without problems, but reordering them from worst to better helped a lot). This move saved me 9 turns, nothing less.

Finally my last GP was another GPro, when I had 93% probability of a GA, that lost me 2 turns.



In brief:

Cult 1780AD. Multipliers 4.5-5.5-4.5, bombs 5-3-6, base cpt 160-140-130, 1GS Acad, GPro for GAge, GPro unused, 14 GA bombed, total 17GP.



The game:

It is interesting how you must adapt to variables like the very low food of this map. I had great fun with it.

I didn't like the Ironclad. It has 2 movement points and it had only 2 tiles to stay. So it was always in the wrong tile! It was like it had never been there, I could move my loaded galley to the ocean tile in my culture, see the Ironclad move forth and back, and then I could get to the coast, disembark and pull the galley back. What was the point of that barb unit??

For the record, my Sampo had a barb city next to it with some 20 barb units, 2 of them terrible. Also they would hunt for my exploring units, so I decided to let it alone. They didn't agree and I had a continuous rain of barb lbs against my West city.


It is a pity kcd lost control of his barbs again :p Now, protecting AIs from our rushes the way he did was a masterpiece. :hatsoff:
 
It is a pity kcd lost control of his barbs again

Yes, quite a shame. Barbarians are an unruly lot. I'll try to remember that next time.
 
2015 A.D. diplo victory. I killed off everyone on my continent except Izzy, who was friendly. Plan was to build the U.N. on the other continent and gift the city to Toku. Then the election would be between me and Toku and Izzy would vote for me for the victory.

That didn't work when Izzy beat me to the UN. It then took me until 2015 to get Toku to +10 with gifts, then a defensive pact to get him to open borders. Ultimately it took six spies before one succeeded in getting him to convert to his favorite civic, merchantilism, to get the "you have wisely chosen your civics" bonus for enough to get him to vote for me instead of abstaining. I've never seen him run environmentalism for so long.

The mobile artillery and MG were in a barb city right next to the Sampo for me. The ironclad lived to the end of the game moving between the two tiles he could go to.
 
Wow.
Settled 2nd landmass near crabs.
Scouted west and found Sampo.
Settled two more cities on 2nd landmass and went into strike.
Basically killed all units waiting for courthouses
... at peace with everyone; no danger
Eventually got back ahead of the finances and moved my capitol to Sampo.
... already had courthouses on 1st landmass
Built a small army of berserkers and went to see what the barbs had.
... well, you can guess how that ended
... ran the survivors north; barbs finished them then settled back into their city
So many errors; left me a backwards nation
I was ahead in food and population.
Switched everything to commerce
... kept building culture buildings to pressure neighbors and claim 2nd landmass
... can't keep up with babylon's culture so no victory in sight
Surprise!
I won the UN vote.
... pumping out missionaries (for gold/culture)
... making friends
Diplo victory on 2nd vote
... really late at 1945 AD (IIRC)
 
For the record, my Sampo had a barb city next to it with some 20 barb units, 2 of them terrible. Also they would hunt for my exploring units, so I decided to let it alone. They didn't agree and I had a continuous rain of barb lbs against my West city.

In my game the Barbs left me alone as long as I stayed out of their territory. :crazyeye:
 
Conquest 325AD.

Main points:

- Settled 1NW. Not exactly the ideal place but plenty of forests and some river-grassland. That's good enough. 2nd city next to the horses.

- The neighboring AIs had protective archers and bowmen so no axe rush. It was a no-brainer to go (almost) straight to HBR.

- Stole a couple of workers from Izzy and SB. Didn't really plan to maintain good relations with them, so why not steal and cause mayhem in general. Pillaged and plundered SBs land like a barbarian. Built barracks to all three cities.

- Chopped, whipped and built a nice pile of horse archers. Took couple of cities from Izzy. Eliminated SB 550 BC and took his coastal city. In the meantime built some more horse archers.

- Attacked Darius. Just as I DOWed him, he built pyramids. He had only a couple of turns to enjoy those before I took the city. Took also his Stonehenge city and made peace for math and masonry. Switched to police state.

- Built and chopped some galleys from the coastal city. Also, kept building horse archers. Took care of Izzy 225 BC.

- Moved troops over the waters and DOWed Toku. He had 4 cities and a bunch of swords, axes and skirmishers in each. Not for long as I constantly brought more troops from the other side. Also finished off Darius 225 AD and took a barb city.

-I don't remember when I "found" Sampo (+barbarian city) in there and an another barbarian city (not on the Sampo location) which had quite interesting defenders, Louhi and Humbaba. Somehow I don't think my scout and a single horse archer would have been a match against them.

-Economy was a problem but it was a good thing that I got a great person from pyramid/oracle/GW city. That golden age saved me.

-Only built 6 barracks, 2 granaries, 2 monuments, 2 settlers, 2 workers, 1 aqueduct and the hanging gardens. Everything else were military units.

This was a nice game and most of all it differed from the usual games. Plus it had Humbaba which always brightens the day. :)
 
It was very hard to find time for this game and on top of that, not following through the pland game made it a poor ending. Started with the plan to find one friend and then head to UN.

I took the slow war route and took down Izzy from #1 to #4 and from 4 cities to 1 city 2 or 3 cats lost.

Sitting bull wanted to use spies on me to poison a city water supply, so he got Dowed next. Took all 4 of his cites and he was out of the game by 700AD. HE did gift me the AP.:D

Toku, Darius and us were part of the Jewish Triad and the AP belonged to nonexisting Budhists.

Long story short, I had 1 hour available till midnight (new self imposed civ cutoff), so I tried for AP VC but did not have enough + points with either AI. So I DOWed my friend (this is my 2nd or 3rd backstab) Darious who was in a war with Toku.

Got a Late AP win in 14th Century. Can not remember the date. Alot of losses in that last war. I was just about to do a settler spam when Toku voted for me since I had abour 35% of land already and Darious was on his way out.
 
Back
Top Bottom