BOTM 50 First Spoiler to 1AD

kcd_swede

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BOTM 50 First Spoiler - 1AD



Reading Requirements

Stop! If you are participating in BOTM 50 Sury-Man in the Oasis, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry, OR
  • You have abandoned your game and will not submit.

Tell us what happened up to 3000BC, first:
Did you find a good place to settle? Where and why?
What were your first 3 technologies researched? Why?
What were your first 4 city builds?

Then tell us about your game up to 1AD.
How are things going? Seen any action yet? How do you like your neighbors?
What were your goals to this point, and did you acheive them?
Have you come up with any creative ideas or strategies specific to this game?
Was the effect of the Sampo on your start area to your liking?

Posting Restrictions

  • Please do not discuss anything that happened after 1 AD.
  • Please do not discuss modern era resource locations (iron is OK).
  • Please do not divulge your final result if that happened after 1 AD.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

botm50civ.jpg
 
Very generous starting area. I settled in place and went worker 1st while researching AH.

At 1 AD I have 8 cities and I have knee capped Russia who I continue to steal workers from. I have settled generally in a circle around the starting location with a bit of emphasis on blocking the civs to my east. I am researching Philo currently, founded Confucianism earlier and took CS from the Oracle. I also built Pyramids and Hanging Gardens in the Oracle city which is city number 2 that grabbed the Wheat/Gems/Gold/Stone.....very generous as I already said. ;)

Game feels a level or 2 easier than emperor at this point, maybe it is the lack of barbs which allowed a free run through the tech tree.

I am shooting for Domination with a Cuirassier charge and lots of settlers.....but I might go for Knights instead. I am NOT running a state religion, but I am worst enemy *3 anyway. :)

Fun game so far kcd!
 
Highlights at 1AD: 6 cities, Pyramids, Hanging Gardens, Oracle, Oxford, Parthenon (in 1 turn), researching Astronomy.

I settled 1E to get the Corn, too. I used the extra food to get out a few cities fairly quickly. I stopped at 6 fantastic cities:

2nd at gem/gold/stone/wheat
3rd south at cow/wheat/ivory/spices (for some reason i thought my neighbour to the south might try to grab it, seeing Peter had very few attractive city sites, i doubt he would though, after this city got Library, I hired 2 scientists to get an Academy in my capital)
4rd at NW (on PH) getting silver/ivory/sugar and 6 FP
5th close to capital grabbing 6 FP and the dye
6th further west grabbing 7 FP and rice/incense

I decided to devide up the FP rich land to the west into 3 cities, each with "only" 2 unhealth from FP. I though about it for quite some time, and I'm quite happy with my decision. I had planned some more cities, but decided against it when it became clear it would slow my tech pace down. I might still build more at a later stage though.

Tech path: Agri - AH - TW - Pottery - Writing - Alphabet

I thought about skipping TW+Pottery. At the time of the decision I hadn't discovered what became my second city (early exploration went SW-S-SE) and I though i needed Cottages earlier. Given the very nice 2nd city, it would have been faster to skip TW+Pot, but as usual one must weight that effect against giving workers more to do early.

Upon reaching Alphabet, I had met all AIs (except Alex if I remember correctly), and they were all already quite far behind techwise. I had no problem trading Writing and Agriculture (!) and similar tech around for BW and the rest of the early techs. The AIs seems to tech a bit slow in my game, also later on.

After Alphabet I went straight for Currency. I always find it difficult to determine whether one should include Math or try to trade for it. As expected, Wan Kong got Math early enough. Later two others got it, but none would trade it, and in the end I had to research it before getting CS. Nevertheless, early Currence means gold income, and I have kept science at 100% since currence (unless I remember it wrong, but I'm quite sure).

After Currency I usually go for CoL, but the AIs were all far behind and I decided to try the following. From the start I focused my espionage points on Lincoln and Peter, and quite early I could see what they researched. After Currency was done, only two AIs had Poly, but I knew it wouldn't be long before I could trade for it, and noone has Priesthood yet. Hence noone could go for CoL before me, and having all of gold/silver/gems, I researched Metal Casting first instead. Then I traded for Poly, and researched Priesthood - CoL. At this point I should have taken Math - CS, but I could see that one more (the third) AI was researching Math in 4 turns, and I decided to try to trade for it. Hence I invested 4 turns into Machinery, but 4 turns later switched to Math since none would trade. After Math I researched CS - Paper quickly (I was still the only one with Priesthood - the first AI got Priesthood when I has halfway down Paper) and used Oracle for Education. :)

After Edu I finished Machinery, Printing Press (I spammed cottages early) and then straight for Astronomy. At 1AD I just started on Astro. In the meantime I've traded for the techs I could, like Monarchy, Callender, Construction, Aestetics, HR.

Actually Aestetics was researched very late by the AIs (but at this point I was friendly with a couple of Civs and could trade for it straight away). Suddenly having the opportunity to build Parthenon, I decided to grab it in my second city. At this point I had Marble (Alex has been nice enough to trade it to me for Horses).

Mids (early) and HG were built in capital, Oracle in 2nd city. Next turn capital will build Oxford and 2nd city will build Parth. Mausoleum on its way in 4th city.

I'm thinking diplo victory. The idea was to get the GE in my capital (from the wonders). I didnt expect to be able to build Oxford this fast (it usually comes too late since I usually dont have 6 cities ready for Unis, but this time I had), and it now pollutes my gene pool somewhat, but I hope it wont be a problem.

I often play without a religion since a religion often makes diplo much harder. (My military consists of 6 warriors, one for each city, and 2 carriots I used for exploration and which were built at a time I couldnt give away copper.) But this game I was switched to Buddism since it was the religion of the top AIs, making Victoria and Zarah friendly with me (and later Lincoln). I have spread it to Saladin too, but he still wont change. I need him on my side, I think. Peter is friendly (+3 from tech gifts amongst other things making up for the -3 from traded with worst enemy and -3 from religion), and I will manage to convert him (or use Free Religion, but converting would be safer). (He is weak and I couldn't avoid trading with his worst enemies several times, but I knew he is easy with techs and civics.)

The Sampo is still around. It was my intention to swap it for a cottage, but I never got around to it.

I think that covers my game up to 1AD. (Or was it 10AD? At this speed game skips 1AD.)
 
It's first time for me officialy at the game of the month.

Thread questions
Up to 3000BC
After tones of thinking I settled in 1E, because fresh water and +1 hammer, giving me fast access to work the Sampo and the oasis, and producing a quite good starting production capital with the corn and the pigs. I was thinking into a fast expansion to get the control of the best spots and block my neighbours.

My research: Agriculture > Bronce Working > The Wheel > Pottery
My objective was to start spaming cottages early as for my expansive plans I require tones of commerce. I wanted to work first of all one food resource to grow first. I considered AH or Agri, and finally decided for the second one because it helps me in the Pottery road and I know from the oasis maps I will have not access to horses (what proved to be wrong because of the map edition).
Because of the 25% production bonus to workers only apply to hammers, I planned to mine the pigs (it remained like that for a long time), making also more interesting to research BW in first place, as the bonus applied to chopping. This BW worked so good because I discovered copper in the river mountain :eek:, 1F5H1C impressive good starting position!

Production: Worker > (Warrior) > Worker > Settler
The warrior I finished after the setler, I produced it just until I grew to POP 2, because I had the sampo and the oasis to work, seemed better.

Up to 10AD
Things where peaceful until 230 BC. At that moment I asked Peter to attack the koreans who were teching out and could become a future problem. That triggered a Great War, I guess Wan payed Zara and Victoria to attack Peter. I think this changed for the rest of the game the alience of Zara, which I expected to be on the side of Peter and Alexander.
Although I feared Peter to be removed too early, the overall war was good for me, stoped the research and expansion of the other civs and by 10 AD I was in good relations with everybody but Wan.
I founded confucianism by 825 but decided to stay without religion for the diplomatic boost. At 10AD Victoria, Zara and Lincoln were budists, Wan and Saladin hinduists, and the rest had no religion (I opened borders with them in the hope of spreading confu).

My goals were to expand and beeline to Macemans to pursue a domination victory. Maybe I expanded to fast, but anyway I managed to get the Civil Service from the Oracle, and my trading gave me all the religious and old techs while giving me the money to handle a -30G deficit economy while improving the diplomatic relations.

I got Machinery by 155 BC and started planing the war against Wan. I could have started earlier but decided to go for the Great Library, as I had constructed the Pyramids and was running representation.

My expansion strategy was to control the oasis rivers, block the expansion of the east civilizations and expand heavily to the southwest after that, as there was no civilization starting there. Because of the (+) bonus I prioritized to get :) as I had food enough to have big cities.

I'm impressed with the Sampo effect, I think it is the first time the hapiness cap is not affecting me and I can grow my cities to the limit.

Complete log
Spoiler :

2075BC: Writing. I'm surprised to discover I'm in the center of the map, and all is green instead of in the south. I guess is the effect of the Sampo.
1500BC: Alphabet. 4th city founded. Trade: Alexander Writing > Archery + Mysticism; Zara Writing > Animal Husbanry + Fishing
1100BC: Trade: Wan Alphabet > Masonry
1050BC: Currency. Trade: Peter Writing + Agriculture > Sailing + 30g
925BC: Trade Saladin: Alphabet > Polytheism + 50g; Victoria: Alphabet > Monotheism + 20g
850BC: Trade Wan: Monotheism > Priesthood + 40g; Pter Alphabet > Meditation + 30g
825BC: Code of Laws. Confucianism founded in my 2nd city (north east from the capital, working the gems, gold, stone...), I had better options for that :(
685BC: Mathematics. I was trying to trade it to Wan, but finally had to research it by myself.
650BC: Finished the oracle and choosed Civil Service. Impressed on how my research is going!
525BC: Trade Zara: Currency > Iron Working. Nice, I will not have to fight for the iron, it's just next to my capital, increassing my productivity. I am not pressed by the war, I have good relations, and probably will finish the Pyraminds on time, so decided to go for the Great Library.
485BC: Aesthetics. Trade Saladin: Currency > Monarchy + 20g
425BC: Literature.
350BC: Pyramids in my 2nd city. Switch to Representation.
240BC: Metal Casting. I am so ahead that I have to research all by my own.
230BC: Force Peter to attack Wan, who I technologically fear. Wan forces Zara and later on Victoria to attack Peter. The Great Ancient War has started.
185BC: Great Library in the capital.
155BC: Machinary. I start building macemans and plan to take Wan's territory before anyone else.
140BC: Ask Alexander to war Wan, to distract Alex from his expansion.
125BC: My 8th city is founded. Greece and Ethiopia have also 8 cities.
50BC: Great Scientist > bulbed Philosophy and founded Taoism in my just builded city. That's great because it's placed in a river in between Victoria and Zara territory and really needs culture and can become a gold producing city in the future.
5BC: Trade: Lincoln Civil Service > Calendar + 10g. He is not that much developed and has only few cities. Also at that point I was fearing Zara to take his territory, so I had interest in him to has a decent army.
10AD: Alexander builds the Great Lighthouse in Athens.

At some point I have not registered, I had build the Hanging Gardens, Wan, the Temple of Artemis and Victoria the Stonehenge. Someone also founded the Great Wall.
Saladin founded judaism and spread it to Greece and Russia who converted.


Summary at 10 AD
The Sampo is working so great. The initial position is so good that the game seems 1 or 2 levels below Emperor.
There are two blocks, the budists Victoria, Zara, Lincoln, and the judaists Saladin, Peter and Alexander. All them have a common enemy, the hinduist Wan (thanks to my invervention), and I'm in the middle with pleasant relations to everybody but Wan. In general Victoria and Zara are also against Alexander, but feel entertained with the koreans.
I have the feeling I should have gone more aggressive at this point, but I still had plenty of room to expand, so I decided to research up to education and then beeline to get rifles by Liberalism conquering Peter and later Alexander, who is less advanced than the russians.

I have played much longer and only stoped for dinner, so I would say I'm really enjoying this game. Thanks a lot! :goodjob:
 
Went Agri, AH, BW, wheel, pottery, masonry, writing.

Warrior, Warrior, worker, warrior, settler, worker, warrior/warrior/scout (to size 4), settler

Worker went 1E, mined the hill whilst waiting for AH to be done, then pastured the pigs and the horses. I wasn't too sure if BW as 3rd tech was such a good idea but it worked out fantastically well as copper appeared in the pre-mined hill :D I now had 5 spare food and 11 hammers at size 3.... my capital became a production powerhouse in time.

The first settler went to the insanely good oasis x2/gold/gems/wheat site to the NE. I originally planned to steal a worker but since I was expansive with a ton of hammers, I thought better of it, also the opportunity never really arose.

Next city went NW, by the river, on a desert hill just above some flood plains. Not a fantastic city but a good blocking one. City 4 went 2E of the rice to the west of our capital and had 10 flood plains in its BFC which have been cottaged (my only cottages). Later on, city 5 went further along the river to the SW. I found we had a few awesome city sites, but after that nothing stood out that much. I eventually founded 2 more though.

I was really trying not to get pyramids, as I do that far too much, but when I saw how many hammers our capital was producing, and also stone, I went for it & got it around 1400BC. Representation works well with Khmer's I think... expansive/creative means granary & library are up quickly, thus they can run 2 scientists in fairly short order.

Decided to go for elepulting, as some people say its great but I have never used it myself before & this seemed a good opportunity. At 290BC I declared on the Koreans (who had no metal), with about 5 catapults and 6 elephants.

The war started off disastrously as I lost my first three battles at 83%, 85% and 89% odds (combined odds = 1 in 356 chance). Archers should not destroy this many elephants! Still, eventually I prevailed and took 3 cities. He has 2 left, one on flood plains and a tiny new-ish one on the coast. I plan to take the former & get philosophy from him for peace (which he got from the Oracle in around 950BC, he has a monopoly on it too). At the moment he is only offering me around 1100 beakers in trade but philo is 1900, so I don't know if he'll give it to me or not. Then, I will march on to the Greeks who are the next nation in that corner.

Stats at 10AD = 10 cities (including 3 ex-Korean ones), 61 pop, 7 workers, 2 wonders (pyramids & hanging gardens) with the great library under construction (about 5 turns). 7 gold/51 beakers at 0% slider (yay for pyramids), -109g/207 beakers at 100%. 2 great scientist born - 1 created an academy in my cottage city, the other saved for bulbing education. I'm #1 in score and in all demographics except the bottom 3 - English & Egyptians are my main competitors. They are both Jewish so I could become Jewish too at any time which should keep our relationship a happy & peaceful one if that's what I want. I have around 10 units in Korean land, I need more to attack the Greeks...

Never had such a good start to an emperor game. I felt I played the start really well but I don't think I've ever seen such a fantastic 2nd city site before, that helped an awful lot.

Thoughts on other people's games...
@Ronnie, sound similar to me but you attacked south whilst I went north. Peter looks really slow in my game & no-one really likes him - I preferred to go NE instead, as I could get two targets.
@Justjohn, at first I thought, 6 cities, that's not amazing and then I saw you Oracled Education!!! Very nice. Looking good for a peaceful victory.
@Rusteg, welcome to GOTM! I still say the fastest start is settling in place, by a small margin. Later that 1E city will become better than a SIP one though. However now having played it through for a bit, I still think SIP is the best, but it's really close.
@kcd, why is no-one in the bottom left, there is just soooo much space there! Thanks for the Sampo though, it's a very nice addition. As Ronnie said, that & the awesome 2nd city spot make this feel a lower level than Emperor.
 
I settled 1E. It had the Sampo, the corn and the pigs and I figured I'd settle the second city to take advantage of the flood plains to the west. I think I researched argi then AH. Can't remember what was third. Maybe the wheel. :confused: I scouted around in a big circle and met lots of civs fast. I was kinda worried that they'd be grabbing all the land but that didn't happen.

I concentrated on warriors and settlers and had five cities up fairly fast (at least for me). I decided to settle along the rivers to the west. 2nd city in 2825 BC to the west of the capital. 3rd city in 2450 BC southwest of city #2. 4th city in 2150 BC north of city #2. 5th city in 1725 BC west of city #3. Research was slow at this point and I didn't have writing. Made some chariots and workers while learning to write then slaved some libraries.

Built city #6 north of the capital in 380 BC. Finished the pyramids in the capital in 365 BC and then built the Hanging Gardens there in 35 BC. I thought I'd be way behind in tech but this wasn't true so I made sure to get construction and horseback riding. Have my eye on the backward Russian. Converted to Hinduism since it is the world's major religion.

This is a good game for me at this level and I'm pleasantly surprised so far. My vague plan is to take over Russia so my back will be safe. Beyond that I don't know. I'm usually struggling just to survive at this point so I'm entering unfamiliar territory. :)
 
Stats at 10AD = 10 cities (including 3 ex-Korean ones), 61 pop, 7 workers, 2 wonders (pyramids & hanging gardens) with the great library under construction (about 5 turns). 7 gold/51 beakers at 0% slider (yay for pyramids), -109g/207 beakers at 100%. ...

@Justjohn, at first I thought, 6 cities, that's not amazing and then I saw you Oracled Education!!! Very nice. Looking good for a peaceful victory.

For further comparisation: even though I only have 6 cities, total pop is 61 as in your game, and I'm doing -46 gold/405 science per turn at 100% science (which I plan to sustain until the end, always selling techs for gold and sometimes building wealth).
 
setlled 1w to leave space for a second city to my east (not knowing that there was plenty of space). Think I beelined pottery as i soon had contact with 4 or 5 others and was assuming Rex would be called. Got out 2 scouts relatively early as knowledge is power! Found plenty of lush land and settled 5 more grabbing as many happies and healthies as i could reach. Dont yet have a long term plan.. Usually go for domination or space race depending how the game pans out. AS of 1AD I have 6 healthy cities, room to expand but not till a few more cottages have matured and my markets are built. Have top place in G.N.P, MFG, crop yield. 2nd in army and land, oh and 8th in life expectancy but ive never figured out what thats about? I have between 2 and 6 tech lead and research is accelerating nicely. Think a bit of hobbling of opponents and forced expansion is on the horizon but not sure which way.. Have close borders with saladin but he is pleased with me? on PLUS TWO? its not saladin I know of old.. The old saladin wouldnt give me open borders unless i was having his children! dont want to change his mended ways so think Russia might get a portion as they are the next closest (and the weakest.. Wrong I know) Have no enemies.. no religion.. alexander has 3 worst enemies and war with wang kon just started.
 
@kcd, why is no-one in the bottom left, there is just soooo much space there! Thanks for the Sampo though, it's a very nice addition. As Ronnie said, that & the awesome 2nd city spot make this feel a lower level than Emperor.

Humbaba ate everyone in The Neutral Zone then wandered off into BOTM51 map... ;)

Glad you like the Sampo start. Just remember that if its a fast start for you, its a fast start for everyone else, too. This is a competition, you know, even if a friendly one. So keep the pedal to the metal!

Good Luck!
 
Gads, there are some great starts there! I don't have a save from ~1AD but at 110 BC I had 6 cities and 35 pop--I'd guess I had near 45 pop by 1AD.

Techs: Agri, BW, Wheel, Pottery, Writing...
Is there an award for contrarian settling? I went 2W, which worked out well: 9FP, 4 grass hills, the Sampo watermill, and copper. The early BW with copper in the BFC was lucky. I didn't get AH for the pigs until much later, in trade--didn't need it with all those FPs, which I mostly cottaged (one early farm).

Cities went NW (S of silver on the river), NE (that great site with wheat etc.), N up the river (N of ivory--I will farm and mine here for my HE city), SE (with 2 corn, ivory, spice, horse), and way up N on the coastal marble.

I see my Wonders are, as usual, slow compared to most: Oracle 900 BC in capital (wanted CS but took CoL since Wang had recently gotten PH), then Mids in eastern city (the one with wheat, gold, gems, and stone :)) with HG very soon. I just discovered Lit and have started on Great Lib in the capital.

I was at Pleased with everyone but without any WHEOOHRN warning, Sal and Peter DoWed me in 245 BC! :eek: Apart from my pillaged wheat I beat them off without any losses and quickly got peace from Peter, then bribed Vicky to attack Sal in 200 BC. I got Construction (for cats and ballistas) in 95BC, then got my 1st GG in 65 BC and took peace from Sal. During the 10 turns of peace turns I built cats and ballistas (and have started HE in the northern ivory city) and will soon have my revenge.

Aiming for Domination, or possibly Conquest.
 
Since a picture tells a thousand words, here's some screenshots.
Spoiler :

The main part of my empire
botm5010adi.jpg

My hammer-heavy capital
botm5010adii.jpg

My cottage city
botm5010adiii.jpg

The science picture... you can see why I'm aiming for Alexander & then Peter :crazyeye:
botm5010adiv.jpg

 
Scout didn't find anything interesting W, so I settled 1E.

Agri->TW->Pottery->AH->BW

At 1750 BC I had 4 cities. 4th built very smart at north nearby Bronze, which left Wang without metal.
My research wasn't too bright and I had to little workers, so...
1600 BC I attacked Saladin to steal his Worker. This war could went much better. I lost 3-4 chariots, and was forced to build some Axs and Spears to stop his stack. But I managed to pillage his resources which slowed him down considerably.
950 BC we made peace.
775 BC Pyramids in capitol.
650 BC I traded for Priesthood and found that Oracle is still not built! I built it asap and in 440 BC I got CoL from it.
And THEN I found no one built Hanging Gardens. So I did it in 230 BC.
215 BC Alexander attacked Wang which was very nice as...
My strategy was to finish off Wang first.

I played few test games and found that I can scout really fast without barbs. So after first Worker I producen Scout or two and went for sightseeing. I found Wang and Saladin as closest neighbours. Sal had lot of horses, but Wang... I discovered IW quite quickly and could see Wang has no metals. I built 4th city far away north to grab the only Bronze he could get. Then decided to kill him with eleputs. I got HBR 850BC and Construction 200 BC.

I have save from 95 BC, 6 cities, 48 pops and research at 40%, 74 beakers (3 turns to Currency). Another settler on his way, I wanted to block Zara on east, but he already built cities there, so I was forced to settle 7th city far W on desert, near Incense and Corn. 3 cities building units.

So till ADs everything went smoothly. I crippled Sal, Wang was busy with Alexander, I had bunch of wonders and was busy building my army. The only problem was my tech rate.
 
I took the challenger start.
Went for PH to get the wet corn, found gems, thus I changed plan and on turn 1 I founded the capital one S to the oasis.

My first goal is complete rampage. I didn't expect any horses around, but it turned out HA's were a no brainer.
I started the kill list in the north because usually the best spots are there.

By 10 AD, there was one remaining living civ, Lincoln.
Aim conquest.
 
Situation 5 BC:

10 cities / 79 pop / 277 beakers (-60 gold per turn)

Some screens:

Cities:
Spoiler :

empire.jpg



Capital:
Spoiler :

cap.jpg



Techtree:
Spoiler :

tech.jpg



Initial techs:
Spoiler :

starttech.jpg




As others mentioned it was a generous start (thanks for the horses! :) ) and the emperor AI was far behind - I enjoyed it :lol:

Took MC from Oracle - Forges are great with silver, gems and gold available.

These cheap granaries do wonder to the city growth!
 
Huge map, epic speed...and I am targetting a long game, might actually play for score this time for a change. Wish me luck (and patience)! :lol:

I settled 1E for the wet corn. Researched Agri/AH/Wheel. Decided early to abuse Sury's REXing power, perfect for this generous map. Only thing I didn't abuse was the cheap workers, Saladin's were even cheaper. ;)

As I met everyone early, I beelined Alpha and got it 1800BC. Funny to read about people getting CS or Education from Oracle, in my game WK grabbed it before I even had Alpha or Mysticism! He would pay for that later. :mad: After Alpha I learned Math, Currency, CoL and MC, before temporarily shutting off research around 500BC.

I had expanded to 7 cities before taking Saladin's 2 (he was dead by 700BC). Founded 3 more and captured 3 from WK. This guy had the grand total of 6 units in all of his 3-city "empire", before being eliminated in 260BC. Too bad his last unit wouldn't give me Philo for peace. Was this really Emperor? These wars were fought with Axes and Swords, I don't even have Construction yet.

Anyways, as soon as I declared on WK, he bribed Vicky to enter the war. I wasn't planning for that so soon, as my army was nearer to Alex. Nevermind, I already took a couple of her cities (got the Jewish shrine) and I'm about to redeclare.

I have built my 1st wonder (the Pyramids) a few turns ago. I'm working on MoM, and waiting for a GPerson to burn in a golden age, and during it I'll revolt to Rep/CS/OR and to Judaism. Even 1 civic change would cause 2 turns of anarchy! Maybe then my pitiful research rate will pick up. Will try to get the AP + religious wonders, they should pay off nice in a large empire. Long term I'll most likely go for Cereal Mills/Mining Inc, they also look powerful here.

Here is a screenie of my empire. 17 cities, 118 pop, 27bpt and +22gpt @ 0% research. :)

Civ4ScreenShot0146.JPG
 
Settled 1W on what turned out to be the copper hill. First techs were Animal Husbandry (for the pig), the Wheel (to hook up the horses thinking I'd need chariots for barb defence :lol:) and Agriculture (for the Wheat/Stone city and as a pre-req for Pottery). 2nd city was 1N of the wheat to choke Saladin's southern expansion. 3rd was on the plains hill surrounded by floodplains to the NW. 4th claimed the gems. From there, I've just expanded with a focus on claiming the more crowded eastern lands.

10AD Stats;
10 Cities + 1 settler (11% of land available)
10 workers
65 Pop (25% of world pop)
94 :science: at parity (-3 gpt)
2 wonders (Mids and Hanging Gardens)
Clear #1 in Crop Yield and MFG Goods, still #1 but a bit closer for GNP.

Plan is to fill the empty land in the SW corner, then do whatever the hell I want til I win.
 
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