BOTM 64 (Napoleon, Deity) Final Spoiler

Perhaps the people that spend time reading the code could answer if other people winning affects their behaviour somehow.

I tried in a test game. If people are annoyed with someone they do not care if you nuke them. I also found that Gandhi is more upset about nuking his friends then other people.
 
As the game ended....

-Shaka's space ship was one turn from Alpha century
-Sury and Bizmark were like 5 turns from lunching
-Shaka had 59% of the land (and was way over the population dom. limit)
-Shake was UN leader, had FOUR vessels, and a vote was comming up in 2 turns. He had way more than enough votes.
-Bizmark, way earlier, was very close to winning a religious victory; I had to research MM, solely for the purpose of gifting it to Biz. to obsolete the AP.
-Shake (Or Sury, or Monty, or Bizmark, if not for the fact they were vessels) could have wiped me of the map in about a 10 turn war if the so desired.
-I hade several cities defended by warriors/archers, and nothing better than muskateer, while modern armour and gunships were flying around my borders.
-I had my culture slider at 100%, and was still loosing some culture tiles, and even had a city revolt to the Zulu's

And then... MY SPACESHIP LANDED! Without a doubth the closest win I have ever had. Landing was slightly after 1850.
 
I knocked it down to Immortal with the adventurer save, but it was still a hopeless cause. I think I approached it too cautiously. I was more interested in seeing how long I could survive, instead of going down in a blaze of glory.

I eventually made it to 8 cities, but that did me little good since the Germans had 16. I got on the Jewish bandwagon pretty early, and that kept me safe until Germany and a few others went to free religion. It was 1635 AD when Bismark came for me. I still had Longbows and Maces, he had Cuirs, and probably Grens. Also, my power rating against him was 0.2 and it had been down to 0.1 recently. I can't even comprehend how you would fight against an army that large. I suppose the story about going nuclear is the only real option. Unfortunately, that was well out of reach for me (I was 1 turn from Gunpowder at that point).
 
jesusin, contender.Goal: Fastest cultural victory. Result: 1550AD Cultural Victory.

After 1AD I had a nice position. The only regret I had is I had not got 9 cities. I had Cottages in auxiliary cities in order to help with research, they would be turned into farms once I ended researching.


Endgame:


First to Music.
CS 375 AD, out of Golden Age, just in case my 2 next GP are GA and GS (bomb for the future and Educ bulb). I got a Gpro and a GS.
NE 540AD. Sistine's 620AD.
First to Liberalism 860AD. Launched GAge with GPro and revolted to Budishm, FS, Castes and Pacifism.
Went 100% culture when I got Drama 9000AD and never went below 100%, as resources for gpt in Deity are so good. I had just 5 Cathedrals at the time.

1000AD Stats: 8 cities, 87 pop, 12 workers, 12units (3MAce), 3 strategic resources, 3 luxury resources, 8 health resources, 5 great people, 4 world wonders, 1 national wonders, food/production/commerce=230-65-1317, 41 sustainable beakers per turn, 800 culture per turn(useful), 184 great person points per turn, 1300 gold. 4 religions. 13/17 cottages used, 39 Techs: Liber, Music, Natio, no Guilds. 0 civs killed. 15 hours played. reli/city, temples, caths== 32,25,5

Lost TajMahal. My research and trades were oriented to Banking for Mercantilism, which I revolted to in 1060AD.
At 1130 AD I was doing 950cpt in the 3 Legendary and 350GPPpt civ-wide.

hermitage and 8 Cathedrals around 1200AD.
At 1300 AD I was doing 1550cpt in the 3 Legendary and 400GPPpt (GA oriented) civ-wide.

Bismark and Shaka vassalized all other AIs (most of them voluntarily). Bismark failed a diplo victory (960 votes out of 1000 needed) 1430AD. No way he could win.

I spent 20 hours in this game. More than half of it was devoted to F4 screen (Diplo advisor). I suffered a lot of stress for a period when Shaka wasn't at war with anyone. I wouldn't have resisted his 60-unit stacks. No way to bribe anyone into a new war.


Key Data:


Cultural Victory 1550AD. Multipliers 4.5-3-3.5, bombs 2-7-6, base cpt 180-135-135, 2GS bulb Philo and Educ, 1GPro Gage, 15GA bombed, total 18GP, 1 of them for free.

I flipped the 9th city too late to matter for additional Cathedrals. I even considered using Music GA for bombing an Auxiliary city in order to flip 2 American cities. I still think it wouldn't have been worth it.

I enjoyed the game a lot, as victory wasn't guarantied.




A piece of advise for people trying to win at Deity difficulty for the first time:


There are so many things I consider "well known items" that I wonder if a new-by reading my spoilers will be able to understand anything. I'll try to give a few concrete pieces of advice here.

- Decide on your desired victory condition by turn 2. It's even better if you can decide before you start the game.
- Don't allow yourself any distractions from your goals.
- Send a worker with (or just behind) your settler.
- Get 4 cities by 1000BC.
- Get 7 cities by 1AD.
- Solve your happiness problems: by 1AD your cities should be able to get size 8 some way or another.
- Specialize your cities. 1 mission for 1 city.
- Befriend or else keep your neighbors busy.
- I can't think of anything else right now, but I'm sure there are a lot of basic ideas I'm giving-for-granted so they aren't verbalized here.
 
Goal: conquest victory, result: the Germans owned me

Had a fairly good position at 1 AD with 10 cities and a solid techlead. Bulbed education and libbed military tradition around 700AD, traded GPT for horses (around 40 GPT). Attacked Shaka and killed him fairly easy, but at the same time the Germans vassaled Korea (peacefully) and attacked Montezuma. Khmer and America where in war at this time too, a war the Khmer won. This is where I did my biggest mistake, I gave Khmer military tradition for peace with America (didn't want Khmer to vassal him as he was my next target), in hindsight that would have been better then the end result. Cause the turn after Khmer made peace, he vassaled to the Germans, making him a 20 city empire with 3 vassals! Needless to say, that's a bad thing even on immortal difficulty.

After a quick fight against the Khmer, it was my 24 city + 2 vassals against German 20 city + 3 vassals, but at this time he was ahead of me in tech by a good margin (making space impossible). My last chance was a modern war with nukes, so I bee-lined fusion and build the Manhattan project (German had a 200 unit army at this point, divided in 2 cities). State-property, factory and coal-plants made me the nr1 on production, and most cities made a ICBM in 5-6 turns. I calculated that 12 nukes should be enough to kill of most of German troops + the American troops which where quite big at this time. 3 tactical nukes was also build since Korea had his troops close to Shakas border. 2 turns before my prepared attack the German build the SDI project, ruin my plan. I did eventually attack him, but when the 4 first nukes was shoot down, and he moved his 200 unit SoD into my land (making tactical nukes useless too), I knew it was a lost case so I resigned.

A bittersweet game, one of my first real deity games and the first one I actually had a good chance to win. Almost certain I would indeed have won if the SDI project was delayed by a couple of turns, so his 200 unit SoD would all crumble under my nukes. Mohohaha
 
How would tactical nukes be useless if he moves into your land? That should make the tactical nukes more efficient as they are closer to your cities.
 
Well done on defeating Shaka btw.
 
I thought you couldn't use nukes within your own borders? I'm not sure tho, not used to nuke fights ;)
 
I think you can. you can't nuke neutrals units or land but otherwise you' re fine.
 
Now that would be a true scorched earth strategy
 
Took the adventurer start. Aimed for military expansion, thinking about domination or space win.

Did pretty well most of the way through, staying in contention, peeling some cities off the Khymer, and later on some from the Koreans, while holding off a vast Zulu attack.

But in the late game the Germans became the sole hyperpower in the world (briefly having ALL the other powers vassalised, before the Americans regained their independence)! They'd been friendly with me all game, but that didn't stop me trying a nuke attack in the late game to see if I could prevent his space win. He was way ahead in all respects, soaked up my attack, and counterattacked hard. I couldn't make any headway against him, was starting to lose cities, and then ran out of real time.

So submitted a retired loss. Great fun, and nice to be chasing victory for so long and staying (just) in contention.

Detailed notes I took during the game:

Spoiler :
Early on - axeman rush, took a city from the Khymer; repeated several times through to middle ages, taking a city and sometimes extorting other goodies from the Khymer, to great advantage. One of the cities was where Judaism was founded, and I later produce a Great Prophet and establish a very lucrative Temple of Solomon there.

Around 1200AD, I'm at war with the Khymer again, they vassalise to the Zulu, who are the preeminent power and already have the Koreans as a vassal. One of my spies exploring Zulu territory notices a stack of doom of 40 units starting to move in my direction. Uh oh, I'm in trouble - at best I'm going to lose my northwestern city by the 2 corns (well, to be precise the barbarian city recently taken by the Khymer which I then opportunistically took from them). Luckily 2 of the other powers (America and the Aztecs) are locked in a long war and the Germans are very warm towards me, so the Zulus don't persuade anyone else to declare on me. Unfortunately I can persuade any of them to declare on the Zulus.

1250AD - I'm rushing every possible unit to that city, and look likely to be able to field around 20 units against their 40, which isn't looking good, when a vote in the Apostolic Palace of Hinduism (ironically controlled largely by the Zulus) forces an end to my war against the Zulus. We're saved (for the time being)!

1420AD Shaka declares on me, and his stack of doom has grown to more than 50 units. I've been building my military and have Gunpowder which he lacks, so we'll see how well I can hold him off on the western front, while trying to hold off Khymer and Koreans (and possibly trying to prise another city off the Khymer) on the eastern front.

1490AD We survived without losing a city - managed to gather a stack of about 30, including about 6 catapults, and struck first as soon as Shaka's stack arrived outside the walls. The catapults damaged some of his best units, my knights and musketeers were able to kill some. My musketeers were being produced in several cities, especially Paris (my military production centre), and rapid march ability probably made the difference in this battle. In the initial battle and over the next few turns we managed to kill and defend at a ratio of around 2 of their units for every 1 of ours, leaving us with a small surviving garrison and his stack utterly destroyed!

1525AD We've taken another Khymer city, and held in the west, when the world shows a suprising desire for peace with every civ voting to end the war against Shaka (which is actually Shaka's offensive war). We've gained a city and reduced Shaka military in relation to ours - excellent! The Germans 'suggest' we convert to Hinduism (the religion of the Zulus, Germans and Americans) and I agree rather than risk having them attack me too.

1575AD The other powers are way ahead of me on tech (I'm struggling to run 20% science) and they have riflemen to my musketeers. I was just thinking I need to hope no-one declares on me when Shaka (plus his 2 vassals) declared. For a moment I was thinking I'm definitely doomed, but the trumpets of war kept sounding... what's this... he's also declared war on the Americans and (excellent!) the Germans (the world's number 2 power). After a bit of examination I realise this is because the Aztecs (who the Americans and Germans have been at war with for a while) have vassalised to Shaka, so he's now at war with everyone who was at war with the Aztecs. Wish I hadn't taken up the request from the Americans to join their war against the Aztecs (I joined in, sending only a single unit to 'help', to cultivate good relations with them) - then my dream scenario would be occurring of all the major powers fighting each other while I get a breather. As things stand I figure I may have a long shot at surviving against the Zulu (probably needing to sacrifice my north-western city to them), while taking another city or 2 from the Khymer.

1700AD In our northwestern city a heroic stand of about 15 musketmen defended the castle against about 50 Riflemen and some Trebuchets. They held them off long enough for a stream of Grenadiers and some Cannon to arrive, who launched devastating attacks on the attackers. With the attackers also foolishly sending small groups in each turn while waiting for their trebs to slowly wear down the defenses, the enemy stack was utterly destroyed! We then got cocky and attacked their small nearby city with a group of muskeeters and catapults. We razed it and retreated, but this inspired Shaka to send another stack of about 30 riflemen to attack my (now weakly defended) NW city. And we finally lost the city. But on the eastern flank we've taken another city or 2 from the Khymer (who are down to 1 city), and a couple of cities from the Koreans (down to 4). We give Steel (our only tech the Zulus don't already have) in exchange for peace so we can keep these newly gained cities, and turn back the western Zulu stack which is now threatening another of my cities.

1832AD The Zulus have been in a long war with the Americans (who are in decline but a useful tech trading partner) and the Germans (who are now the preeminent power). The Germans made peace with them recently, but then vassalised the Americans and so re-entered to war (excellent!). We had gained riflemen, and they didn't have infantry yet, so we opportunistically attacked them, taking back our NW city, taking another small Zulu city nearby, and taking 2 more Korean cities. While trying for another Zulu and another Korean city, both got Infantry and it became untenable. Got peace by giving back the small Zulu city I'd taken (after whipping it's population down to 1) - a very successful war against a superior opponent, leaving the 2 big powers still fighting. We're still in with a chance!

1910AD After some more world wars, we're holding our own after taking a couple more Zulu cities, and retaking 1 of ours the Zulus had taken with a megastack of infantry etc. We were helped a lot by the Germans also fighting the Zulus, also with megastacks of infantry. However the recent appearance of German panzers has rocked everyone's world - the Zulus and their (now small) vassals the Aztecs and Koreans have capitulated to Germany after losing several cities. I'm glad this brought me peace all round rather than war with the Germans, but it prevented me taking a few more Zulu and Korean cities I was approaching. And we're now in the unfortunate position of being a small power (25% or world land and population, half the German's score) with a single hyperpower as a rival. He's ahead on tech, has beaten me to the Apollo Program, has panzers to my infantry, and looks unbeatable. Ah well, we play on looking for opportunistic avenues to victory...

A turn later the Americans renounce their vassalhood and sign a defensive pact with us - there is still hope!

1942AD We've got nukes a little before the Germans, and have achieved Mech Infantry. The Germans are well ahead on tech and likely to win a space victory unless we do something unexpected... so we're considering a suprise attack plan. The plan is to do a rapid upgrade program to collect a vast stack of mech inf, plus lots on mobile artillery and mobile sams. Then use several tactical nukes on the German city on our far east border in which they've concentrated a huge force, and hope to overrun it with the mobile units the same turn. Then... hope we can maintain momentum and push against them, getting modern armour not long after the start of the war will help. We'll finish SDI soon too, hopefully before the German start lobbing nukes back at us.

We weren't able to prepare quickly enough, and by the time we were ready the Germans also had (lots of) nukes. In the 1950s we had a go anyway, declaring on Germany. Messed it up, not having realised that fallout slows movement so my assault forces couldn't finish off one of his megastacks in a nearby city after nuking it. Their counterassault was vicious, and although I held most of my cities, I'm not able to make any inroads into the German empire, so he'll win a space victory soon.
 
I thought you couldn't use nukes within your own borders? I'm not sure tho, not used to nuke fights ;)

Mmm might have missed something here. I never thought of using nukes. had just started building my first Tac nuke when I threw the towel in. I think Bismark at the time had 29 cities so perhaps a ton of nukes dropped on him would have softened him up a bit. Could have done the same to Roo as well.

Oh well only 6 or 7 months to the next deity BOTM.. :)
 
You can most definitely still use your nukes. Even better, I don't think his SDI will intercept them over anyone's territory but his. (Not completely sure) There just can't be any friendly units or cities in or adjacent to his stack. You can also cause considerable damage to the stack by targeting your nuke for a tile adjacent to his stack. The "kill box" is a 3 x 3 grid

Go back and try it out!
 
Another unfinished game for me. Made it to 14 cities peacefully and was getting ready to go to war with someone, likely Suri. Unlike last BOTM I remembered to submit the incomplete game.

I am not a fan of Deity. Not enough wonders for me and I had to use the whip but I wish I had more time to play. Biggest regret of the game is that I did not have more than 4 workers until 11th century. Now I have 15.

Here is where the game was at when the incomplete submission was made.
 

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Another unfinished game for me. Made it to 14 cities peacefully and was getting ready to go to war with someone, likely Suri. Unlike last BOTM I remembered to submit the incomplete game.

I am not a fan of Deity. Not enough wonders for me and I had to use the whip but I wish I had more time to play. Biggest regret of the game is that I did not have more than 4 workers until 11th century. Now I have 15.

Here is where the game was at when the incomplete submission was made.

Well played, that position is won.
 
Today I saw that I got gold medal, conquest award and cow award in this Deity game, so it's worth of description :)
In early game I had a plan to settle the best areas near rivers. Those floodplains helped me to overtech deity AIs later. I ignored weaker terrain, because Deity costs are very high.
Suryavarman has spread his state religion to some civs, including mine. USA built AP, having the same state religion. I decided to try to win a religious victory. I kept good relations with Suryavarman, so he was a part of my voting machine. There were too many cities with that religion all around the world, which prevented me to win a religious victory, even later, after I conquered many cities.
My attack on Germany, the strongest civ, was mostly caused by my territorial pretensions towards their vassal, Korea, which held some ex-barbarian city near my border. I also needed to take some cities to increase my chances for religious victory. I also gave tech to some other AIs to attack them. I hoped I'll kill their massive medieval army with infantry, but few turns later they got riflemen and cavalry. At some moment, German cavalry stacks killed almost all of my units in their territory. Then I dug in at Bonn, and Germans suffered much higher losses than me, during attacking city. I had big production, so I crushed Germans. Rest of opponents were not so strong, and my later army was very big :)
 
Sounds like a great game Jovan, the Germans seemed to be the power in this game and taking them out first was probably a very smart move.
 
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